Paper on human error in chess: https://arxiv.org/pdf/1606.04956.pdf
Kind of interesting. The authors use "tablebases" to get lookups for perfect play in chess positions having small numbers of pieces on the board. They analyze a large dataset of games, and attempt to find what factors correlate most strongly with blunders, mostly analyzing three categories:
* Player skill level
* Difficulty of position
* Time available to make moves
Interestingly, even more than skill level, the inherent difficulty of a position was seen to be the most strongly correlated with blunders. There were even "skill-anomalous" positions in which weaker players had fewer errors than those stronger than them. The empirical blunder rate was also shown to be higher in aggregate for players spending more time playing a move. Practically speaking, I suppose it means that in a complicated situation, both players are more prone to making blunders - maybe differences in skill become less noticeable? Not really sure.
A strong part of this analysis is that with the tablebases, the true optimal result is known, so blunders can be confidently categorized. On the other hand, since chess isn't solved for larger numbers of pieces on the board, maybe the analysis is limited to the end of the game.
Not really sure, but I found the article interesting.
Assessing Human Error Against a Benchmark of Perfection
-
Kirby
- Honinbo
- Posts: 9553
- Joined: Wed Feb 24, 2010 6:04 pm
- GD Posts: 0
- KGS: Kirby
- Tygem: 커비라고해
- Has thanked: 1583 times
- Been thanked: 1707 times
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: Assessing Human Error Against a Benchmark of Perfection
This is in line with the statement by Botvinnik, adopted by me in my own training, and applied by me here to some games analyzed by Leela 11, that plays you spend more time on are more likely to be mistakes than other plays.Kirby wrote:The empirical blunder rate was also shown to be higher in aggregate for players spending more time playing a move.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Aidoneus
- Lives in gote
- Posts: 603
- Joined: Sat Mar 29, 2014 12:37 pm
- GD Posts: 0
- Location: Indiana
- Has thanked: 114 times
- Been thanked: 176 times
Re: Assessing Human Error Against a Benchmark of Perfection
This reminds me of a science fiction story from the 1950s in which someone notices that toilet paper seems to preferentially rip where there are no perforations. This "discovery" leads to a whole new field of materials science in which all structures are strengthened by removing increasing amounts of material. Think of the savings!Bill Spight wrote:This is in line with the statement by Botvinnik, adopted by me in my own training, and applied by me here to some games analyzed by Leela 11, that plays you spend more time on are more likely to be mistakes than other plays.
- jlt
- Gosei
- Posts: 1786
- Joined: Wed Dec 14, 2016 3:59 am
- GD Posts: 0
- Has thanked: 185 times
- Been thanked: 495 times
Re: Assessing Human Error Against a Benchmark of Perfection
Read on page 7:
we focus on the most commonly-occurring FICS time constraint — the large subset of games in which each player is allocated 3 minutes for the whole game. As a first object of study, let’s define the function g(t) to be the empirical blunder rate in positions where the player begins consid-
ering their move with t seconds left in the game. Figure 7 shows a plot of g(t);
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: Assessing Human Error Against a Benchmark of Perfection
Why, building bicycles out of hollow pipe saved both money and lives!Aidoneus wrote:This "discovery" leads to a whole new field of materials science in which all structures are strengthened by removing increasing amounts of material. Think of the savings!
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Aidoneus
- Lives in gote
- Posts: 603
- Joined: Sat Mar 29, 2014 12:37 pm
- GD Posts: 0
- Location: Indiana
- Has thanked: 114 times
- Been thanked: 176 times
Re: Assessing Human Error Against a Benchmark of Perfection
We don't need no stinkin' spokes!Bill Spight wrote:Why, building bicycles out of hollow pipe saved both money and lives!Aidoneus wrote:This "discovery" leads to a whole new field of materials science in which all structures are strengthened by removing increasing amounts of material. Think of the savings!
