A teaching game 13x13
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
A teaching game 13x13
A few months ago I gave a lecture on Alpha Zero to introduce Monte Carlo and other machine learning techniques in our learning society at work (the software department of digital mapping company and navigation software provider TomTom).
One of the attendants knew the game but had only played a few times, enough though to buy himself a board and stones, which he today brought to the office. We played 13x13, which was quite right for his level and the time we had. We played a no komi (teaching) game. In retrospect I missed a few opportunities to set up a problem at his level. The aji I left was too hard for him to exploit.
Anyway, the game led to three lessons:
1) when attacking, avoid contact plays but pressure from a small distance
2) make your stones work efficiently, maximizing liberties, influence, pressure ...
3) exploit/don't leave an excess of cutting points
One of the attendants knew the game but had only played a few times, enough though to buy himself a board and stones, which he today brought to the office. We played 13x13, which was quite right for his level and the time we had. We played a no komi (teaching) game. In retrospect I missed a few opportunities to set up a problem at his level. The aji I left was too hard for him to exploit.
Anyway, the game led to three lessons:
1) when attacking, avoid contact plays but pressure from a small distance
2) make your stones work efficiently, maximizing liberties, influence, pressure ...
3) exploit/don't leave an excess of cutting points
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: A teaching game 13x13
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: A teaching game 13x13
Small improvement in the endgame. 
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Vio
- Dies with sente
- Posts: 70
- Joined: Wed Nov 21, 2018 11:54 pm
- Rank: cn 3d
- GD Posts: 0
- Has thanked: 17 times
- Been thanked: 23 times
Re: A teaching game 13x13
Wow if you did tell all this it's by far a lot for someone who just played a few games.
If he did follow all with shiny eyes he is already a promising player!
If he did follow all with shiny eyes he is already a promising player!
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: A teaching game 13x13
Well I don't usually overexplain and I don't know exactly how many games he had played. From this game I would think he's already past beginner stage. He's a smart guy too so I reckon he can handle the information.Vio wrote:Wow if you did tell all this it's by far a lot for someone who just played a few games.
If he did follow all with shiny eyes he is already a promising player!
But you're right in general: the review shouldn't contain too much information.
-
Vio
- Dies with sente
- Posts: 70
- Joined: Wed Nov 21, 2018 11:54 pm
- Rank: cn 3d
- GD Posts: 0
- Has thanked: 17 times
- Been thanked: 23 times
Re: A teaching game 13x13
Well, it was my very first feeling, and it was comparing it with how I would have handle it myself. I usually restrain myself as much as possible to comment on someone else way of teaching as it is very hot topic, especially on Internet with someone you aren't his friend yet! But here it is not like usual as your post is not oriented to your student but to us spectators so I felt invited.
When b for kakari did a contact move my feeling would be more mixed, the move is quite not that bad considering the lvl of my opponent, in the right direction first, and with a nice global view. OC it's not considered the optimal move to come, and it has a beginner taste that I would share your will to show, but it's not in my too bad move category. Indeed I think you created the 3_3 cut weakness in an attempt to sanction the contact move. And B over concentration will remain something a bit hard to explain too.
Because I feel we are more and less both same strength it's a bit hard to give a variant, I was thinking to go the path of "hane on the head of 2 stones" could be safer and a good didactic too, but eventually I would maybe just not try show anything yet and wait for a bigger failure to explain. Later in my own way I would feel very embarrassed to leave the cut weakness at 3_3 because I am playing psychologically, using the fact that my opponent knows by now I am strong so he will not try to cut and at same time I give him wrong idea of what is working or not. Well you had the very nice attitude to show him afterwards what he could have done.
In fact I am maybe a bit more relax and lazy, waiting to sanction bigger mistake with a low ddk. And I would have been more near your choice with a low sdk.
First try on my side to comment on pedagogic choice, so forgive me if you feel any rudeness, that is OC not in my attempt.
When b for kakari did a contact move my feeling would be more mixed, the move is quite not that bad considering the lvl of my opponent, in the right direction first, and with a nice global view. OC it's not considered the optimal move to come, and it has a beginner taste that I would share your will to show, but it's not in my too bad move category. Indeed I think you created the 3_3 cut weakness in an attempt to sanction the contact move. And B over concentration will remain something a bit hard to explain too.
Because I feel we are more and less both same strength it's a bit hard to give a variant, I was thinking to go the path of "hane on the head of 2 stones" could be safer and a good didactic too, but eventually I would maybe just not try show anything yet and wait for a bigger failure to explain. Later in my own way I would feel very embarrassed to leave the cut weakness at 3_3 because I am playing psychologically, using the fact that my opponent knows by now I am strong so he will not try to cut and at same time I give him wrong idea of what is working or not. Well you had the very nice attitude to show him afterwards what he could have done.
In fact I am maybe a bit more relax and lazy, waiting to sanction bigger mistake with a low ddk. And I would have been more near your choice with a low sdk.
First try on my side to comment on pedagogic choice, so forgive me if you feel any rudeness, that is OC not in my attempt.
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: A teaching game 13x13
Same hereVio wrote:Well, it was my very first feeling, and it was comparing it with how I would have handle it myself. I usually restrain myself as much as possible to comment on someone else way of teaching as it is very hot topic, especially on Internet with someone you aren't his friend yet!
And you were.Vio wrote: But here it is not like usual as your post is not oriented to your student but to us spectators so I felt invited.
You and Bill have convinced me that the contact play in the opening is not as bad as I told the guy, but my decision to talk about it was inspired by his playing the attachment 3 times. When I see a pattern of a (more or less) bad move, I consider it worthwhile to mention it.Vio wrote: When b for kakari did a contact move my feeling would be more mixed, the move is quite not that bad considering the lvl of my opponent, in the right direction first, and with a nice global view. OC it's not considered the optimal move to come, and it has a beginner taste that I would share your will to show, but it's not in my too bad move category.
Absolutely. However there weren't any bigger failures, besides two tactical mistakes that he already nodded to in acknowledgment during the game.eventually I would maybe just not try show anything yet and wait for a bigger failure to explain.
You are right. Leaving such a complicated thing to figure out (at his level) is more bullying than teaching. That's what I said in the OP: I should have created easier things for him to take advantage of.Later in my own way I would feel very embarrassed to leave the cut weakness at 3_3 because I am playing psychologically, using the fact that my opponent knows by now I am strong so he will not try to cut and at same time I give him wrong idea of what is working or not.
Thanks for the debate. That's the point of the forum!First try on my side to comment on pedagogic choice, so forgive me if you feel any rudeness, that is OC not in my attempt.
-
Vio
- Dies with sente
- Posts: 70
- Joined: Wed Nov 21, 2018 11:54 pm
- Rank: cn 3d
- GD Posts: 0
- Has thanked: 17 times
- Been thanked: 23 times
Re: A teaching game 13x13
O my bad, I did miss bill analysis, I hope I didn't overlap too much!.
As low sdk, I had myself the hard way to lose to a low ddk with leaving a cut like yours and I can tell you it's hard to be pedagogic then with a bit of a sarcastic wind in the air...
O one more thing, I am not used to try to create things my opponent could use at his level (not to say I don't generate that by my own failure),maybe it's a path I could explore for better teaching. I am so focused to try to play my best moves!
As low sdk, I had myself the hard way to lose to a low ddk with leaving a cut like yours and I can tell you it's hard to be pedagogic then with a bit of a sarcastic wind in the air...
O one more thing, I am not used to try to create things my opponent could use at his level (not to say I don't generate that by my own failure),maybe it's a path I could explore for better teaching. I am so focused to try to play my best moves!
-
Elom
- Lives in sente
- Posts: 827
- Joined: Mon Aug 11, 2014 1:18 am
- Rank: OGS 9kyu
- GD Posts: 0
- Universal go server handle: WindnWater, Elom
- Location: UK
- Has thanked: 568 times
- Been thanked: 84 times
Re: A teaching game 13x13
Thank you for this interesting post!
On Go proverbs:
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
-
Elom
- Lives in sente
- Posts: 827
- Joined: Mon Aug 11, 2014 1:18 am
- Rank: OGS 9kyu
- GD Posts: 0
- Universal go server handle: WindnWater, Elom
- Location: UK
- Has thanked: 568 times
- Been thanked: 84 times
Re: A teaching game 13x13
A few thoughts on some points
.
Finding Patterns using abstract reasoning—
Can beginners use pro games to find patterns? (Pro mode)
Leave them to play games themselves and show you the patterns they find? (Amateur mode)
Playing up to yourself—
Start of with a few teaching games at even (Amatuer mode). Then suggest a handicap to the weaker player to play at full strength (pro mode)—their choice though.
If they want to becom pro yet don't want a handicap, they could have more to learn than go techniques... This comes from a memory of a time I went to learn table tennis. I only wanted to try things out-- getting good wasn't in my thoughts, so asked for my experienced opponent to keep serving at his full strength.
Finding Patterns using abstract reasoning—
Can beginners use pro games to find patterns? (Pro mode)
Leave them to play games themselves and show you the patterns they find? (Amateur mode)
Playing up to yourself—
Start of with a few teaching games at even (Amatuer mode). Then suggest a handicap to the weaker player to play at full strength (pro mode)—their choice though.
If they want to becom pro yet don't want a handicap, they could have more to learn than go techniques... This comes from a memory of a time I went to learn table tennis. I only wanted to try things out-- getting good wasn't in my thoughts, so asked for my experienced opponent to keep serving at his full strength.
On Go proverbs:
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
-
Vio
- Dies with sente
- Posts: 70
- Joined: Wed Nov 21, 2018 11:54 pm
- Rank: cn 3d
- GD Posts: 0
- Has thanked: 17 times
- Been thanked: 23 times
Re: A teaching game 13x13
I don't have so good memories from beginners refusing to take handicap: I had that happen a few times especially with chess players ("we don't do that") It ended in something too humiliating with the newcomer running away and me deeply sad to lose a player.
I had same problem with players who want to understand everything in their first game, spending hours of thinking the unthinkable.
I had same problem with players who want to understand everything in their first game, spending hours of thinking the unthinkable.
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: A teaching game 13x13
I have let that go. It's true that an even game won't teach them anything because we can cruise on autopilot and their inefficiencies will accumulate to a big loss without us having to apply effort. You learn more from the even battle forced by the handicap. BUT ... if they resist handicap, forcing them into it will close the door for all learning, as they will be occupied with the humiliating feeling of having to take handicap.Vio wrote:I don't have so good memories from beginners refusing to take handicap: I had that happen a few times especially with chess players ("we don't do that") It ended in something too humiliating with the newcomer running away and me deeply sad to lose a player.
Beware when you do have people who take handicap. If you play to win and win, it's adding injury to insult.
This is easier: I just tell them to play and we'll figure it out together later.Vio wrote: I had same problem with players who want to understand everything in their first game, spending hours of thinking the unthinkable.
I've kept a blog of my teaching activities: https://senseis.xmp.net/?DieterVerhofst ... xperiences
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: A teaching game 13x13
All I did with regard to the attachment was to suggest a counter hane forVio wrote:O my bad, I did miss bill analysis, I hope I didn't overlap too much!.
In the SGF I showed an improvement for Black at the very end. Instead of gaining 1 pt. on the bottom, Black could have played a ⅔ pt. sente on the top first and later won the final ko.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Vio
- Dies with sente
- Posts: 70
- Joined: Wed Nov 21, 2018 11:54 pm
- Rank: cn 3d
- GD Posts: 0
- Has thanked: 17 times
- Been thanked: 23 times
Re: A teaching game 13x13
With handicap I feel pretty safe. Firstly I am very happy if they win, we can put a stone away.Knotwilg wrote:I have let that go. It's true that an even game won't teach them anything because we can cruise on autopilot and their inefficiencies will accumulate to a big loss without us having to apply effort. You learn more from the even battle forced by the handicap. BUT ... if they resist handicap, forcing them into it will close the door for all learning, as they will be occupied with the humiliating feeling of having to take handicap.Vio wrote:I don't have so good memories from beginners refusing to take handicap: I had that happen a few times especially with chess players ("we don't do that") It ended in something too humiliating with the newcomer running away and me deeply sad to lose a player.
Beware when you do have people who take handicap. If you play to win and win, it's adding injury to insult.
Then I can play relax only correct moves, no hamete besides maybe the last game before changing handicap if they proved some nice progression,
As said before I just focused on showing how their most terrible moves are.
Thanks for the link to your blog, I will check that.
Happy teaching!
-
Elom
- Lives in sente
- Posts: 827
- Joined: Mon Aug 11, 2014 1:18 am
- Rank: OGS 9kyu
- GD Posts: 0
- Universal go server handle: WindnWater, Elom
- Location: UK
- Has thanked: 568 times
- Been thanked: 84 times
Re: A teaching game 13x13
Thank you for such a wonderful blog!Knotwilg wrote:
I've kept a blog of my teaching activities: https://senseis.xmp.net/?DieterVerhofst ... xperiences
On Go proverbs:
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.