Bill Spight wrote:Even if they can't say why.
influence concensus map
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Elom
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Re: influence concensus map
Perhaps you could try reviewing a long game backwards after reviewing it forwards. It will likely take quite a while, but the fewer options towards the end of the game should make it easier to be thorough at the start.jaca wrote:Everyone makes decisions with some combination of intuition and analysis. Some are more intuitive; some more analytical.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4519675/
It's probably the case that the best Go players are more analytical than intuitive, as reading isn't something you can afford to not do.
But what to read??
i only ever speak for myself, and everything i say is only my opinion, and in this case my opinion is that i would like some help in figuring out what to read...
It might also show the moves you intuitively select as candidate moves without being influenced by previous moves (neural nets essentially read the same way as humans).
1974 #1— the Computerjaca wrote:Kiseido sell an e-book download of All About ThicknessAidoneus wrote:All About Thickness by Ishida Yoshio
http://www.kiseidodigital.com/kdb1-toc.html
Ishida was called "the computer" by his peers, so who better to guide us to a better understanding of influence!
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2017 #1— the Computer
On Go proverbs:
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
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Elom
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Re: influence concensus map
Did you test it on 9x9? It would be interesting to see the resultsBill Spight wrote:IMO, you hit the nail on the head.Uberdude wrote:On the more general side, a reservation I've always had is how is an influence map, most algorithms for which I've seen are basically some smooth proximity decay sort of function, going to cope with the non-smooth nature of go (stones have to be on the lines) and the way shifting one line can make a big difference to how much that player controls that area.
I thought it might be fun to show the maps for my influence function. I dipped my toe into influence functions in the early 2000s. I found a function that produces correct territory estimates in certain well defined situations. To my surprise, when applied to the whole board, it produced a komi estimate of around 8.For example what would an influence map say is going on in these corners?Surprisingly close. So I thought it might make a reasonable first approximation, despite its oversimplification and other flaws.
. . .
On Go proverbs:
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
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Vio
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Re: influence concensus map
A wall has different value of influence according to his own life status. A wall with eyes, or an extension or a ponnuki to take some examples are much more influent as a simple line of stones.
That's so fundamental that I don't see how to modulate a punctual influence value without implying much more concepts like life and death...
That's so fundamental that I don't see how to modulate a punctual influence value without implying much more concepts like life and death...
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jaca
Re: influence concensus map
agree 100%.Vio wrote:I don't see how to modulate a punctual influence value without implying much more concepts like life and death...
in the beginning, we all marvelled at the new wunderkids