The wall
- VannLucas
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The wall
So, I am around 12 Kyu now. I've been playing since April, and I play quite a lot.
For the past two weeks I've hit a wall. I've read many books, done loads of tsumego, played both online and offline, and here are the results of my past 20 games online:
Loss+Res
Loss+Res
Loss+6.5
Loss+97.5
Loss+30.5
Loss+Res
Loss+Res
Loss+Res
Loss+Res
Win+Res
Loss+50.5
Loss+Res
Loss+Res
Loss+Res
Loss+Res
Loss+Res
Win+Res
Loss+Res
Loss+Res
Loss+Res
Now, the wins I got? One was against someone who'd only played one game prior to me (and lost) against a 16k, so their bar said [16k?]. The second, they resigned after one corner was lost.
Now. Of these online games, -two- I enjoyed playing (And oddly they weren't the wins) which were against a 7k and a 1d. All the others were against DDKs and I'll be honest, some of them made me feel ill after playing. The losses hurt, badly.
Offline I play a lot of dan-levels, due to my club, and I -really- enjoy those games. The moves make sense to me, because I've probably been "spoiled" since the start by players who know very well what they do. I think the problem for me now is that because of this, I expect the same level of play from my opponents at my level. Which hasn't happened in one game out of all those losses. I've not had enough experience to learn how to "punish" very well, and I end up in awful situations and end up resigning due to no other option that I can see.
A friend is loaning me the 1001 Tsumego book, and I hope it will help me recognise more things to deal with.. But still.. Any other advice? I play good games when it's against stronger opponents (in example my 4d game, though with handicap, was a loss by only 36.5 points) but "even level" or, seemingly more increasive, lower ranked opponents just rip through me. My reading won't be as good, and I'll just.. Fail. I think it's psychological on my end, too. Maybe I don't read ahead enough because I don't expect them to be as strong, but the main problem I think is that I don't know how to deal with "bad" moves. As such, they somehow turn into good ones for the opponent.
My rank on KGS is almost back to 16 because of all these losses, and I have no idea how to get out of this funk.
Any advice, experiences, etc. would be greatly appreciated.
For the past two weeks I've hit a wall. I've read many books, done loads of tsumego, played both online and offline, and here are the results of my past 20 games online:
Loss+Res
Loss+Res
Loss+6.5
Loss+97.5
Loss+30.5
Loss+Res
Loss+Res
Loss+Res
Loss+Res
Win+Res
Loss+50.5
Loss+Res
Loss+Res
Loss+Res
Loss+Res
Loss+Res
Win+Res
Loss+Res
Loss+Res
Loss+Res
Now, the wins I got? One was against someone who'd only played one game prior to me (and lost) against a 16k, so their bar said [16k?]. The second, they resigned after one corner was lost.
Now. Of these online games, -two- I enjoyed playing (And oddly they weren't the wins) which were against a 7k and a 1d. All the others were against DDKs and I'll be honest, some of them made me feel ill after playing. The losses hurt, badly.
Offline I play a lot of dan-levels, due to my club, and I -really- enjoy those games. The moves make sense to me, because I've probably been "spoiled" since the start by players who know very well what they do. I think the problem for me now is that because of this, I expect the same level of play from my opponents at my level. Which hasn't happened in one game out of all those losses. I've not had enough experience to learn how to "punish" very well, and I end up in awful situations and end up resigning due to no other option that I can see.
A friend is loaning me the 1001 Tsumego book, and I hope it will help me recognise more things to deal with.. But still.. Any other advice? I play good games when it's against stronger opponents (in example my 4d game, though with handicap, was a loss by only 36.5 points) but "even level" or, seemingly more increasive, lower ranked opponents just rip through me. My reading won't be as good, and I'll just.. Fail. I think it's psychological on my end, too. Maybe I don't read ahead enough because I don't expect them to be as strong, but the main problem I think is that I don't know how to deal with "bad" moves. As such, they somehow turn into good ones for the opponent.
My rank on KGS is almost back to 16 because of all these losses, and I have no idea how to get out of this funk.
Any advice, experiences, etc. would be greatly appreciated.
- Li Kao
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Re: The wall
Post a representative game as sgf, else we can't see what you're doing wrong.
Sanity is for the weak.
- VannLucas
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Re: The wall
My first loss when this all started:
One a few days ago:
And the most recent:
Another thing I've noticed about my games is that they're slowly getting worse, too.
Last edited by VannLucas on Sun Aug 08, 2010 6:16 am, edited 1 time in total.
- MagicMagor
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Re: The wall
Yeah a sgf might be a good idea.
But still some things come to mind.
One thing is, do you count? Counting, or at least roughly estimating, the territory on the board during a game can help very much. If you are ahead, you don't need to try anything reckless (which might endanger your lead) but instead can focus on securing and defending what you have. If you are behind on the other hand, you know you have to do something. Trying an invasion which looks difficult or something like that.
If you play a lot of dan-players you might have a good intuition regarding shape, so in DDKs don't be afraid to experiment. Instead of looking for "that right move" just try something that looks good or interessting. Not sure you can kill it? Try it anyway, maybe it will work, maybe it won't but in both cases you have learnt something.
Trust your feelings if you can't read a position out, maybe thats where playing all these dans pay off.
One final note on "punishing" mistakes.
Not every mistake has to be punished. Some mistakes are punishing themself, like a wrong direction or just inefficent moves. Of course there are also overplays where you have to "punish" the mistake, but don't try to punish everything which seems wrong.
For more specific advise, i would have to see a game of yours.
But still some things come to mind.
One thing is, do you count? Counting, or at least roughly estimating, the territory on the board during a game can help very much. If you are ahead, you don't need to try anything reckless (which might endanger your lead) but instead can focus on securing and defending what you have. If you are behind on the other hand, you know you have to do something. Trying an invasion which looks difficult or something like that.
If you play a lot of dan-players you might have a good intuition regarding shape, so in DDKs don't be afraid to experiment. Instead of looking for "that right move" just try something that looks good or interessting. Not sure you can kill it? Try it anyway, maybe it will work, maybe it won't but in both cases you have learnt something.
Trust your feelings if you can't read a position out, maybe thats where playing all these dans pay off.
One final note on "punishing" mistakes.
Not every mistake has to be punished. Some mistakes are punishing themself, like a wrong direction or just inefficent moves. Of course there are also overplays where you have to "punish" the mistake, but don't try to punish everything which seems wrong.
For more specific advise, i would have to see a game of yours.
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usagi
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Re: The wall
Hi, I don't think you quoted the games properly, but I took a look and here's what I think.VannLucas wrote:My first loss when this all started:One a few days ago:And the most recent:Another thing I've noticed about my games is that they're slowly getting worse, too.
I think you are trying to play too many sente moves and not enough honte moves. For example in your most recent game as you posted here, you moved at L4 instead of saving J4. Why didn't you save your stone? It's things like that, trying to play sente without playing honte first, that is tripping you up.
Also as a general perspective you will want to learn a lot more josekis and study the opening of some pro games, if you want to get a better picture of the opening of the game. Today's professionals are difficult to learn from. I suggest Japanese pro matches played in the 50s and 60s. It was a difficult time for them and they played a kind of spectacular, yet easy to understand go that is very easy for a beginner to learn from.
That's just my take on it anyways.
Finally, please allow me to recommend to you the book "Opening Theory made Easy" by Otake Hideo. That book more than anything is what brought me from 16k to about 10k
- Li Kao
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Re: The wall
Extend more when you're atari'd. If the new stone has 3 liberties extending and thus saving the atari'd stone(s) is usually good. Default move should be extending out of the atari, except when you really get something bigger in return for sacrificing the stone.
And you need to do more tsumego.
And you need to do more tsumego.
Sanity is for the weak.
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illluck
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Re: The wall
Yeah, I think you should save stones more often (more specifically, save key stones - this requires you being able to distinguish between useless and key stones). Also, learn the common 3-3 invasion sequence.
- judicata
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Re: The wall
Tsumego and what everyone else says.
Also, don't play any games on KGS for several days. You will only get stronger.
Also, don't play any games on KGS for several days. You will only get stronger.
- cdybeijing
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Re: The wall
My friend, there is no such thing as a wall at DDK. I say this seriously.
Even if you lose 50 games in a row, you are learning something every game, or you are consciously discovering your weaknesses.
You'll take a big jump sooner or later. Keep at it - it's a good fight to be in.
Even if you lose 50 games in a row, you are learning something every game, or you are consciously discovering your weaknesses.
You'll take a big jump sooner or later. Keep at it - it's a good fight to be in.
- Numsgil
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Re: The wall
Kageyama said there was one at 12kyu in the "Lessons in the Fundamentals of Go" book. Right at the beginning of the book.cdybeijing wrote:My friend, there is no such thing as a wall at DDK. I say this seriously.
That said, a losing streak doesn't indicate you've hit a wall. Hitting the wall would have you winning 50% of your games over long stretches of time, without improving your rank. A losing streak indicates either that you're over-ranked or just that you've been particularly unlucky recently.
Also, as you practice new ideas (I hope you're practicing new ideas) you should expect to start losing more games, because you'll apply it improperly at first. So don't get too caught up in rank. View it as an indication of past performance instead of current strength.
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usagi
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Re: The wall
There are three walls for DDKs.cdybeijing wrote:My friend, there is no such thing as a wall at DDK. I say this seriously.
Even if you lose 50 games in a row, you are learning something every game, or you are consciously discovering your weaknesses.
You'll take a big jump sooner or later. Keep at it - it's a good fight to be in.
20k, 16k, and 12k.
-
Bill Spight
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Re: The wall
First, some general advice.
Don't talk about a wall until you have been at the same rank for one year. In fact, don't even worry about rank for at least one year.
As a DDK playing against another DDK, do not resign. Your opponents are capable of humungous errors, especially at the end of play, when liberties are short. Also, your positional judgement is not very good.
When your opponent is another DDK, play 9x9 games. You need to learn how to punish their tactical errors and avoid your own.
Second, some comments about your third game.
Don't talk about a wall until you have been at the same rank for one year. In fact, don't even worry about rank for at least one year.
As a DDK playing against another DDK, do not resign. Your opponents are capable of humungous errors, especially at the end of play, when liberties are short. Also, your positional judgement is not very good.
When your opponent is another DDK, play 9x9 games. You need to learn how to punish their tactical errors and avoid your own.
Second, some comments about your third game.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- Magicwand
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Re: The wall
bill: man of your strength commenting on this game...i respect your patience.
i think for DDK's game should be reviewed by SDKs whith patience
how can you comment on a game that is 99% wrong... lol
i think for DDK's game should be reviewed by SDKs whith patience
how can you comment on a game that is 99% wrong... lol
"The more we think we know about
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
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Bill Spight
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Re: The wall
The only walls are in your mind.usagi wrote:There are three walls for DDKs.cdybeijing wrote:My friend, there is no such thing as a wall at DDK. I say this seriously.
Even if you lose 50 games in a row, you are learning something every game, or you are consciously discovering your weaknesses.
You'll take a big jump sooner or later. Keep at it - it's a good fight to be in.
20k, 16k, and 12k.
Screw Kageyama.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.