TelegraphGo wrote:
If there's more than 2 particularly valuable areas on the board, then playing with an eye towards all of them resolving is beyond my thought process, any thought process I can project onto AI, and any thought process I've ever heard. It's not (prove me wrong if you can) humanly possible to perfectly project that far, because your opponent is practically guaranteed an alternate move somewhere. Perhaps friends who have played each other many times before can think like this - but probes are a much better way for someone who knows exactly how their opponent will play to take advantage.
So why bother with the principle? I can't think of a single game I've seen where the only way to convince myself of a move was related to this at all. It's another way to think, but not a very powerful one, as far as I can tell. So why bother?
If you have sente then if there an odd number of roughly equal sized large gote moves then you get the last big move (tedomari) which is good. If there are an even number then opponent gets tedomari which is good for him. I'm just a 4 dan amateur but I do think about these things, though obviously it's not a perfect projection because the opponent has many choices and ways to resist. Once you are in the position of having an odd number of large moves then it's not particularly hard to play them out and get the last one, but the real skill comes in engineering the game to reach a position with the odd number so that you can get tedomari. In my games this often comes down to luck, but I think it IS possible to try to make this happen and I think that's the
How John was getting at. I do remember reviewing some Lee Changho games a while ago and being struck how often he seemed to get the last big move of the opening. Was he just always the lucky one? I doubt it. Being consistently lucky is also known as skill

. I didn't have any commentaries to see Lee's or others pros thoughts, but my impression was he certainly planned the flow of the opening with a view to making himself get the last big move. (There's a similar issue with dame parity in Chinese rules, is it just luck or can you engineer the parity to your advantage?)
To give a concrete example from my recent British championship match. I had just finished the joseki at the upper left and white approached at 18. I thought instead he maybe should have played at
a, which was my fear in taking the top left corner after the pincer, but I decided corner was still good given that side was still awkward shape for him. So what to do? My extension at
b is obviously a big move, stopping his extension there, developing my corner and protecting the 3rd line weak point of my 4th line shimari, and whilst not sente does have a nice followup of activating c14 which can become an attacking territory trasher. Back-off at
c is also a fine move, prevents his double approach and also lessens any of his potential on right side. But I have learnt from bots that double approaches are not so scary, and also given he also has a stone at k3 already that can become inefficient when he double approaches (this is why approaches are now favoured over splitting moves, if he had only the approach stone and I ignored then double approach would be better followup than extend to k3) I could allow that. The top right corner is also a big place, though I didn't fancy approaching from the top as my f17 stone makes that side boring, 3-3 didn't appeal both for him forcing me to boring top side and giving thickness so probably approach on right side, but that felt smaller than left and lower side. So there are 3 main areas, though it's not clear if they are gote or sente.
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[go]$$Bcm17 Andrew Simons (black) vs Andrew Kay
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$$ | . X O O O . . . . , . . . . . O . . . |
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$$ | . . b . . . . . . . . . . . . . . . . |
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$$ | . . . X . . . . . . . . . . . . c . . |
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I decided that the e14 jump was a good way to exploit the white bad shape at c15 (this is why bots like to crawl not connect, but it doesn't work well with the 2-space high pincer AK loves) and could, in sente, give white some troubles to make my move at
b more sente (I was pleased to see LZ agrees with me). AK followed a fairly standard sequence I anticipated (though 20-21 exchange not so common), which to my understanding used to be considered satisfactory for white to connect up, but my new bot-inspired thoughts is white is forced to make a bad shape connection on 2nd line and whilst the black stones could be considered heavy and bad exchanges they can be sacrificed or saved and used to attack white later, and crucially makes my c9 extension more severe.
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[go]$$Bcm17 game contd
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$$ | . X O O O 4 . . . , . . . . . O . . . |
$$ | . O O . . . . . . . . . . . . . . . . |
$$ | . . X 7 3 . . . . . . . . . . . . . . |
$$ | . 8 . 6 . . . . . . . . . . . . . . . |
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But if I c9 now, I feared tenuki and double approach giving him something more urgent to do, so I wanted to settle the lower right in sente before c9. r6 back-off is obviously gote (though LZ says fine), so my plan was to use the m3 invasion as a sacrifice to resolve the lower right corner to a more comfortable position than allowing double approach in sente, then play c9 in semi-sente: if he answers I get tedomari at top right, if he plays top right I pull out the 3 stones to follow up c9 and am happy too. For example the diagram below would be going according to plan (32 is not a particularly good move that I would expect, I also considered d9 and g16 as more kiai, but illustrates my tedomari plan). As a bonus here m6 is a nice kikashi that could be a ladder maker for fighting from top left.
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[go]$$Bcm25 tedomari plan
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$$ | . X X X . X X . . . . . . . . . . . . |
$$ | . X O O O O . . . , . . . . . O . . . |
$$ | . O O . . . . . . . . . . . . . . . . |
$$ | . . X X X . 8 . . . . . . . . . 9 . . |
$$ | . O . O . . . . . . . . . . . . . . . |
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$$ | . . . O . . . . . . . . . . . . . . . |
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$$ | . . 7 . . . . . . . . . . . . . . . . |
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$$ | . . . X . . . . . . . a . . . . 3 . . |
$$ | . . . . . . . . . . . . . 2 . . . . . |
$$ | . . . , . . . . . , 4 b . . . X . . . |
$$ | . . . X . . . . . O . 1 . O 5 . . . . |
$$ | . . . . . . . . . . . . . 6 . . . . . |
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However, if I play 27 low white may not be so obedient as to 28 kosumi but slide at q2. If I 3-3 then he gets a much more comfortable shape after L4 (even though I get sente) so I want to resist, he plays c3 and then I'm in a bit of a quandry, if I play r9 then he can k4 next, but if I k4 he attacks me on the right (miai and he already got corner profit).
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[go]$$Bcm25 tedomari plan, white resist
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$$ | . X X X . X X . . . . . . . . . . . . |
$$ | . X O O O O . . . , . . . . . O . . . |
$$ | . O O . . . . . . . . . . . . . . . . |
$$ | . . X X X . . . . . . . . . . . . . . |
$$ | . O . O . . . . . . . . . . . . . . . |
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$$ | . . . . . . . . . . . . . . . . 7 . . |
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$$ | . . . X . . . . . . . . . . . . 3 . . |
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$$ | . . . , . . . . . , 5 . . . . X . . . |
$$ | . . . X . . . . . O . 1 . O . . 6 . . |
$$ | . . . . . . . . . . . . . . . 4 . . . |
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So I decided to play high on the corner (also considered 2-space for funzies but decided against, LZ says very slightly better) as then it's easier for me to ignore the slide (he has less severe attach on right after he takes 3-3 next) and also rather than saving m3 with kosumi I jump and that creates a follow-up at o6. This is what actually happened in the game. Trouble is I lost sente, but I have created new miai: c8 on the left and now r14 approach is better than before to develop right side for me, plus k3 is looking lonely.
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[go]$$Bcm25 game contd
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$$ | . X X X . X X . . . . . . . . . . . . |
$$ | . X O O O O . . . , . . . . . O . . . |
$$ | . O O . . . . . . . . . . . . . . . . |
$$ | . . X X X . . . . . . . . . . . . . . |
$$ | . O . O . . . . . . . . . . . . . . . |
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$$ | . . . X . . . . . . . . . 7 . 3 . . . |
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$$ | . . . X . . . . . O . 1 . O . . 6 . . |
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AK's next move was a big surprise and I thought it was bad (LZ agrees worst move of game so far), the m3 attachment. I guess he was worried about some attack on k3 but I didn't see a good move for me there: if I play around m2 myself he can just extend to g3, and if I play from the side THEN he can m2, and my counter tesuji at n4 isn't great. So I just tenukid, My tedomari plan was now to approach on the right, if he answers o17 then I c9, if he answers that then I continue on the right with AI style r16 or old-style q11 and that is effectively opening tedomari so my plan since e14 jump has been successful. If he ignores c9 to play upper right then I'm happy to active the 3 stones and harass his wall. And if he pincers approach then I'm fine with right side fighting.
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[go]$$Wcm32 game contd
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$$ | . X O O O O . . . , . . . . . O . . . |
$$ | . O O . . . . . . . . . . . . . . . . |
$$ | . . X X X . . . . . . . . . . . . . . |
$$ | . O . O . . . . . . . . . . . . . . . |
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$$ | . . . X . . . . . . . . . X . X . . . |
$$ | . . . . . . . . . . . X . O . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . X . . . . . O . X . O . . O . . |
$$ | . . . . . . . . . . . 1 . . . O . . . |
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$$ ---------------------------------------[/go]
So everything was going well (and LZ agrees I've taken a lead) and according to the generate tedomari plan, until he played a bad move at 36 which tempted me off plan and into trouble. 36 is a rather weird shape, leaving a cutting point and not having a strong follow-up on top as g16 would. My instinct was to leave this as his problem for later (because even if he spends one move around g12 isn't not an aji-free capture) and just tenuki to a/b for tedomari. This was the sort of plan I had been reading back on e14 jump for people in kibitz wondering why I played slowly then. But then I made my first serious misjudgement and thought I could try to get b11 in sente for b12/c13 and that would be a good exchange, but it's not.
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[go]$$Bcm33 game contd
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$$ | . X X X . X X . . . . . . 2 . . . . . |
$$ | . X O O O O . . . , . . . . . O a . . |
$$ | . O O . . . . 4 . . . . . . . . . . . |
$$ | . . X X X . . . . . . . . . . . 1 . . |
$$ | . O . O . . . . . . . . . . . . . . . |
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$$ | . . . O . . . . . . . . . . . b . . . |
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$$ | . . 3 . . . . . . . . . . . . . . . . |
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$$ | . . . X . . . . . . . . . X . X . . . |
$$ | . . . . . . . . . . . X . O . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . X . . . . . O . X . O . . O . . |
$$ | . . . . . . . . . . . O . . . O . . . |
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$$ ---------------------------------------[/go]
So I decided to do that and then pulled out the stones. I'm annoyed with myself because even at the time I knew this could ruin my good opening with unnecessary early fighting; I should have just stuck to the tedomari plan. It's hard to keep a clear head.
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[go]$$Bcm37 game contd, tedomari plan ruined
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$$ | . X X X . X X . . . . . . O . . . . . |
$$ | . X O O O O . . . , . . . . . O . . . |
$$ | . O O . . . . O . . . . . . . . . . . |
$$ | 2 1 X X X . 5 . . . . . . . . . X . . |
$$ | . O . O . . . . . . . . . . . . . . . |
$$ | . 4 . . . . . . . . . . . . . . . . . |
$$ | . 3 . O . . . . . . . . . . . . . . . |
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$$ | . . X . . . . . . . . . . . . . . . . |
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$$ | . . . X . . . . . . . . . X . X . . . |
$$ | . . . . . . . . . . . X . O . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . X . . . . . O . X . O . . O . . |
$$ | . . . . . . . . . . . O . . . O . . . |
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$$ ---------------------------------------[/go]
Edit: fixed quote