More rating volatility: secondedRobertJasiek wrote:My wish: Make ratings more volatile.
Discussion of "(optional) automatic scoring": "optional" (both players agree to allow it) is essential because correct scoring (with dead stones still on the board etc.) is in EXPTIME (extremely complex). An impression that it would be done on some other servers is no evidence of being done correctly there.
Automatic scoring: I can understand that scoring can be extremely difficult in edge cases. But in practise it doesn't have to be mathematically proven to be correct in all cases.
It's like the travelling salesman problem. It's a known hard problem to find the best solution in general in reasonable time, but navigation software solutions are fast and good enough in most cases, even though it may not give the best solution in all cases.
On FlyOrDie for example, the automatic scoring of final positions is quite good (even when it has to solve some tsumego to determine the status of groups) and that server is not even dedicated to go. It uses territory scoring and IME miscounts happen quite rarely there (perhaps 1 in a thousand?).