Fortunately we may be able to test the question directly. We now have in our possession a formidable supply of games played between equal opponents across a range of strengths. I mean the archive of LZ's self-play games!
I downloaded the files all_1M.sgf - all_18M.sgf (18 files in all) from the archive at
https://leela.online-go.com/zero/. These appear to be updated weekly or so and were last updated on 2019-12-17. Each file but the latest contains 1 million self-play games. AFAIK, all were played with Chinese rules and komi = 7.5 points. The earliest (all_1M.sgf) start with zero knowledge other than the rules and LZ bootstraps itself from random play to super-human levels as documented in currently 17,714,189 games.
The last file, all_18M.sgf only contains 714,190 games and, for some reason, all_7M.sgf only contains 999,999. By "contains" I mean that I wrote a short program to read each file searching for and counting the occurrences of "RE[", "RE[B", and "RE[W". These three strings should give us: total games with a result in the file, total wins for Black, and total wins for White. This seemed to work since the sum of the latter two always added up to the former and the former always equaled exactly 1,000,000 except for all_18 (expected) and all_7 (a surprise).
The winning rates for Black and for White are shown in the graph below. Notice that in the first 1,000,000 games (starting from random play) Black won more than 2/3 of the games. This quickly changed and already in the second million games White wins slightly more than Black. This trend of more wins for White increases as the game count (and LZ's strength) increases.
This seems to indicate that the more skilled the players (in this case the player-singular, since two instances of the same net are always playing each other)
the less komi is necessary to compensate White for Black's having the first play. There may be other explanations for what we see here. Feel free to put forward your ideas. As always YMMV!
And for those who like numbers...