Uberdude wrote:
Sumire, as usual, played quite a bot-style opening, getting to the points bots typically like:
- q6 as the follow up to an ignored low pincer, and then q5 as the follow up of that
- d5 press
- d7 pushing, however my weak phone bot didn't like it at this timing, preferring to directly q5. And once you have decided to push and white extend them should push once more at d9.
- p17 kick, bot wants d9 then here.
- M18 invade an AG and LZ move. As above d9 first.
- but Hane then deviates from the standard bot sequences, which I presume Sumire knows, with some minor mistakes and she makes some bigger mistakes in return in the unfamiliar variations. Experience beat youthful new ideas this time. This kind of outcome is why some people say "don't copy bot moves you don't understand, because if opponent answers differently and you don't know the continuation you mess up". But I don't agree with that. First of all trying new ideas is a good way to learn and grow as a player, plus it is interesting and fun and winning is not so important for an amateur. And even for a pro where winning is your job some short-term loses are probably worth the long-term gain of developing as a player.
I disagree, as well. One thing I have been doing lately is going over New Fuseki games with the Elf commentary. It has changed my view of it. OC, it was not too long before the pros stopped playing it, but did not entirely repudiate its ideas. Elf, however, takes a dim view of it. I wonder now if Kitani and Go Seigen would have been so successful with it if they had not been so damn good. According to Elf, they did not understand it so well themselves. Everybody was feeling their way, they were just better than nearly everybody else at navigating unfamiliar territory. Because of it breadth and depth, there will always be an aspect of go of jumping into the river to learn how to swim.

You have much more experience with bot play than I do, but if Rina was adopting it, I was surprised by the early pincer. I would have expected the press against the White stone in the bottom left corner, followed in the bottom right by the 4th line kosumi or keima.
I also have a different impression about Q-06. It seems to me that Hane did not ignore the pincer, but dropped back to the 19th century to play the three space counterpincer. He may have done so in part to take Rina out of familiar territory. My impression also is that the main bot response to the counterpincer is the kick at R-04 followed by the one space extension on the 3d line, not Q-06, which is indeed the play after a tenuki. (Waltheri shows a few games for the counterpincer after the advent of AlphaGo; they feature the kick plus extension.)