John, thank you for your thorough and interesting analysis.

John Fairbairn wrote:
If I may switch to another game, I think there are some insights to be gleaned on the above from a commentary by Ohashi Hirofumi.
In his book "Encyclopaedia of Go AI", Ohashi looks in some depth at a game in the 1st Nihon Ki-in International Championship between Iyama Yuta (White) and DeepZen (2017-03-23b if you want to look it up in GoGoD). In the position above, where the last two moves were the triangled ones, he called the one just played by Iyama an Iyama-ism. It looks rather AI-ish, doesn't it? But Leela for one doesn't like it.
FWIW, neither does Elf.

John Fairbairn wrote:
More to the point, Ohashi discusses this particular position under the heading "The difference between humans and go AI".
He doesn't explain that in the depth I'm sure we would all like, so I am going to try to pull together the little that he does say there with what he and other pros say elsewhere. Do keep that "I" in mind. Have a cellarful of salt handy. But Ohashi is human, too, so even for him a grain of salt may have to be reserved.
As a background point first, one of the first and most important features of AI play that Japanese pros thought they had spotted and deigned to share with us was a strong AI emphasis on inducing overconcentration in the opponent's positions very early on.
I noted early on that AlphaGo pincers about half as often as humans. Maybe I was the first?

Anyway, I think that this may exemplify starting from where we are. The pros thought about overconcentration, I thought about pincers.
John Fairbairn wrote:
In Bill's example above, this would be exemplified by moves such as White 10. Another feature was the use of very early probes. These two features often come together, and so an attempt at overconcentrating may be left off part way through.

, the side attachment against the enclosure, goes back in human play to at least the 19th century, if not in this context.
I definitely agree about early probes. However, I have some doubts about the overconcentration hypothesis. If the purpose of the play is to induce overconcentration, why does the opponent reply? The bots are happy with both the initial play and the local response. Why accept overconcentration? Why not tenuki? We know the bots tenuki a lot. The fact that they don't indicates that the local reply does not result in overconcentration. In addition, the bots at times willingly accept what appears at first blush to be overconcentration with no prompting at all. My working hypothesis is that the bots' attitude (to anthropomorphize) to overconcentration is more like that of top players in the 19th century than that of top players in the 20th century or today. They care, but not so much.
If that's the case, then what is the purpose of plays like

, aside from possibly being probes? My working hypothesis is that the purpose is to build up some strength or influence radiating in the direction of future play. It's like the leaning part of a leaning attack without the attack.

John Fairbairn wrote:
If you look at many pro games even today, you can make sense of them to a large degree by not viewing them as fights over territory or thickness or influence but as fights over overconcentrating each other. For me the best analogy is a push-and-shove sumo bout, which of course may also start with a slap and tickle probing stage. Now, in that kind of sumo bout, within reason it's not really about who's bigger or heavier or faster. It's about who ends up first in bad shape, or in overconcentrated shape. He is the one who can be made to topple over or step out of the ring first. In go terms, bad shape punishes itself.
Emphasis mine.

John Fairbairn wrote:
Obviously good sumo wrestlers (who also throw a lot of salt) learn good shape. The circled move by Iyama above can be seen as an example of that. Ohashi makes the point that this is the sort of shape that is very attractive to pros. It appears to demolish aji in the corner, and White can look forward to a large corner territory. Which is true. At least that's how it worked out in the game.
It also prevents the Black tachi on the same point, which would bolster Black's pincer and start to make some territory.
John Fairbairn wrote:
But it appears that Iyama overlooked one salient point. And that blond spot may be what all pros had been missing until AI showed them the error of their ways.
That's a big maybe, good buddy.

John Fairbairn wrote:
What Ohashi himself notes is that Black has first occupation of two corners below, and with two stones on the fourth lines at the top, he has an advantage in speed.
Right. The problem, in my view, and in Elf's, is the high approach to the top right corner with

instead of occupying the last open corner. Elf docks

6½% by comparison.

violates my proposed last move principle for the opening:
Occupy the last open corner.
- Click Here To Show Diagram Code
[go]$$Wcm6 Elf's recommended variation for 
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$$ | . . . O . . . . . , . . . 2 . , X . . |
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$$ | . . . 1 . . . . . , . . . . . X . . . |
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$$ ---------------------------------------[/go]
Moi, I do not find this development appealing for White. The top right enclosure looks so good, but what can I say?

OTOH, I do like DeepZen's play in response to the high approach.
- Click Here To Show Diagram Code
[go]$$Wcm6 Actual game
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$$ | . . . . . X . . . . . . . 3 2 4 . . . |
$$ | . . . O . . . . . , . . . 5 1 , X . . |
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$$ | . . 6 , . . . . . , . . . . . X . . . |
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$$ ---------------------------------------[/go]
DeepZen secures the top right corner with sente and then occupies the last open corner. What's not to love?

John Fairbairn wrote:
Now to the specifics. Ohashi's point first: he noted that DeepZen punished White's play by playing at C. Ohashi said that this is the kind of play that characterises the strength of not just DeepZen but all AI bots. What is going on is sabaki.
Well, not all AI bots. Elf does not like the hane at
C. In fact, it docks it 6½% by comparison with its top choice in the next diagram.
- Click Here To Show Diagram Code
[go]$$Bcm17 One space jump from the side
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$$ | . . . . O X . . . . . . . O X X . . . |
$$ | . . . O . O . . . X . . . O O , X . . |
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$$ | . . O . . . . . . . O . . 1 . X . . . |
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$$ ---------------------------------------[/go]
This is a kind of play that I am coming more and more to appreciate, a strong play near what appears to be the hot spot or focus of interest. Instead of simply strengthening Black on the top side, which is what I would do,

strengthens Black on the right side while threatening White and bolstering Black on the top side indirectly. I have to admire the play.
- Click Here To Show Diagram Code
[go]$$Bcm17 Elf's variation for 
$$ ---------------------------------------
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$$ | . . . . . . . . . . . 5 . . . . . . . |
$$ | . . . . O X 4 . . . . 3 . O X X . . . |
$$ | . . . O . O . . . X . . . O O , X . . |
$$ | . . . . . . . . . . . 2 . . . . . . . |
$$ | . . O . . . . . . . W . . 1 . X . . . |
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$$ | . . X , . . . . . , . . . . . X . . . |
$$ | . . . . 6 . . . . . . . . . . . . . . |
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$$ ---------------------------------------[/go]

breaks the sector line and then

takes away White's potential base while making a small base for Black.

is big. Then

builds strength and threatens to connect underneath. Next,

approaches the bottom left corner.

-

refutes the high flying

(

).
John Fairbairn wrote:
Keeping that in mind will perhaps allay possible surprise at the move Leela recommended for White instead of Iyama's flying bedstead. It was A. At first sight this may seem like self-inflicted overconcentration.
That's Elf's play, as well. And yes, at first glance it does seem overconcentrated. White has played 5 of his first 8 moves (4 net) in the top left corner, while his other 3 stones are under attack. But again, I am reminded of pre-20th century play by top players who knew about overconcentration.
John Fairbairn wrote:
But that's also what a honte is, is it not? The point there is that it accepts a small dose of overconcentration now to avoid a bad case of it later. In topical terms, it's a sort a vaccine. And, note well, because it eliminates sabaki for Black, it automatically makes Black weak in this area.
Moving on now to another favoured choice of Leela's: if White really does have to play in the centre, Leela suggests B. We can now see some similarity with Bill's game and Katago's "thinking".
Also AlphaGo, who taught us that the three White stones in the top right do not need an extension, but can jump into the center if pincered.
John Fairbairn wrote:
Katago shows that it considers lots of moves in the centre, and especially in the lower-right part of the centre. But why does it plump for 15, and why did Leela prefer B?
I used to think it was all down to the bots' ability to see further ahead, and to gauge how fights in each corner would eventually coalesce at some region in the centre - invisible to us but visible to bots. I now feel ashamed of such naïve thinking.
Based partly on what Ohashi says (in connection with other games rather than the one above), I am now inclined to believe that the bots are just making shape moves in the centre, and the choice of move is simply the one that gives the shape that is least likely to end up overconcentrated.
I think there is something there.

Bots read the whole board, OC, which is why they sometimes make local mistakes, but I have come to think that their "whole board thinking" is basically different from that of 20th century and 21st century pros. That is why, perhaps, we do not see examples of direction of play as understood in the 20th century, while we do see examples like those from the 19th century. Indeed, if the view of the bots of the center is more local than that of humans, then making shape in the center would be important, just is it is important in any other local region of the board.
