On the other hand, I must say I wouldn't always be comfortable with the human approach. Sure, humans are very sensitive to anything that happens on the face, but they are also consciously and subconsciously biased in a million subtle ways. People have their prejudices. People will reach conclusions, in part, based on race, gender, nationality, religion and appearance. One of the advantages of a technical solution based purely on the analysis of the moves is that players can trust that it has no such bias. That they are not more likely to be accused of cheating based on the colour of their skin.John Fairbairn wrote:Of course it doesn't. It's an aid. You can use it watch a player's eyes move, and so on. Humans are incredibly sensitive to anything that happens on the face.Using Zoom doesn't guarantee that an AI doesn't show moves on the screen (or on another screen).
It's not perfect but it's practical and free and it's here now.
And other one point the numbers guys keep overlooking is that a mathematical modelling solution, apart from being also imperfect while being impractical, expensive and not available yet, is that for people who don't understand the maths or statistics, the imposition of such a system creates an uncomfortable atmosphere - almost an invasion of privacy. It's a kind of Google/Facebook/Twitter approach to life. You have to trust something you don't really understand. Of course you have to do that sometimes in life - but for a mere board game? It's an anti-social solution to a social problem.
Some may not trust computer algorithms they do not understand. Others may not trust the fallible human referee, whose judgement might also be impaired by being tired, tipsy or annoyed. Technological solutions may not be the be-all-end-all of preventing and detecting cheating, but they certainly have their place.