Gérard TAILLE wrote:
Bill,
First of all, thank you for having corrected my mistake concerning the ishi-no-shita which does not exist. I already noted I have a lot of difficulties to see dame-zumari. I have to work hard to understand why I have such big weakness but it seems not so easy. For the time being I hope I am not the only man with such weakness!!!
As for having a problem with damezumari, join the club.

It seems to me that damezumari is involved in quite a lot of tsumego, and moreso as the problems get harder.
Another thing, though. Finding

was quite good.

But if you had looked at the position after

as a problem of Black to play and kill, I think you would have seen how to do so immediately.

Quote:
Comming back to the theory:
- Click Here To Show Diagram Code
[go]$$B
$$ ------------------
$$ | . O . . . . X . .
$$ | 2 . b c O O X . .
$$ | . O O O X X X . .
$$ | X X X X . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
Let's assume white

and let's look at two black moves in a row

and
When you say that b and c are obviously the only two moves allowing to kill white that means two things
1) Firstly you calculate (quite quickly?) than any other black move allows white to live
2) Secondly you calculate (here again quite quickly) the moves "b" and "c" allow black to kill white
and you conclude that, if black wants to kill white she must play a, b, or c
Calculation of variations is not necessarily involved, or may be so in a minor way. For instance,
- Click Here To Show Diagram Code
[go]$$B White is dead
$$ ------------------
$$ | C O . . . . X . .
$$ | O . B B W W X . .
$$ | . O O O X X X . .
$$ | X X X X . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
White has only one potential eye at

. The

stones are goners, with only 2 dame to 3 dame for the

stones.
Two pieces of advice from E. A. Znosko-Borovsky in
How Not to Play Chess:
Znosko-Borovsky wrote:
Do not think too soon about what you opponent can do; first get clear what you want to do.
Do not entangle yourself in a maze of calculations.
White wants to live. So, without doing any tree search, consider this position.
- Click Here To Show Diagram Code
[go]$$B
$$ ------------------
$$ | C O . . . . X . .
$$ | W C W . O O X . .
$$ | . O O O X X X . .
$$ | X X X X . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
With the placement of the

stones White has two one point eyes at the

points. Is it possible to place three Black stones in this corner so that White is dead? Hardly any reading, if at all, is required to say no.
In that case, if White has a stone on one of the

points, and Black kills, Black must have a stone on the other one. Like so.
- Click Here To Show Diagram Code
[go]$$B
$$ ------------------
$$ | C O . . . . X . .
$$ | W . B a O O X . .
$$ | . O O O X X X . .
$$ | X X X X . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
Black wants to kill, and we can see, if we have not done so already, that a Black stone on
a will do so. Since White wants to live, let's put a White stone there.
- Click Here To Show Diagram Code
[go]$$B
$$ ------------------
$$ | C O . . . . X . .
$$ | W . B W O O X . .
$$ | . O O O X X X . .
$$ | X X X X . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
Here it is obvious that White is alive because White has a second eye by capturing the

stone. However, White has played one more stone than Black, and it is Black's move. Is it possible to place a Black stone in the corner so that Black to play can save the

stone? Obviously not, with little or no reading.
- Click Here To Show Diagram Code
[go]$$B
$$ ------------------
$$ | C O . . . . X . .
$$ | 2 . 3 4 O O X . .
$$ | . O O O X X X . .
$$ | X X X X . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
The stones are numbered for convenience. If White plays

, a Black stone on

is necessary. Then if White plays

, there is no place for

that kills. Therefore, in order to kill Black must play

at
2,
3, or
4. We can reach this conclusion by considering what Black and White want to do, with little or no calculation.

As for the utility of the 3 move rule for solving problems or finding plays over the board, the proof of the pudding is in the eating.
