And wrote:
@akigo
thank you very much!
I loaded the sgf (posts 169, 170) into Sabaki and did the analysis with the 10b network. winrate is almost the same as LZ showed. that is, KataGo:
1 lost a game that have already won!
2 not LZ, but KataGo was showing the wrong winrate at the end of the game.
could this be due to a winrate inversion bug? and you may have seen it, then I should not worry?

Yes indeed, this is a consequence of the winrate inversion bug. Due to the bug, the stones, that KG saw, were different from the stones visible on the screen. So it showed the wrong winrate and made moves that were good on the board he saw, but terrible on the board visible on screen. So KG lost an already won game.
And yes, you shouldn't worry, since this bug should not occur anymore from version 0.12 onwards.
And wrote:
version 0.12, KataGo again frozen at the end of the game, this time no reaction at all
The freezing at the end of the game is a completely different problem which I can't reproduce and therefore not address.
The game in the log already has 471 moves, perhaps this is simply too much for one of the programs involved (memory issues). KG already passed at move 313, so I assume that game could have been safely stopped there.
Keep in mind that LZ in BadukAI is configured to never resign (otherwise even low handicap games against LZ would be problematic), so it will continue to play until the board is full. So I strongly recommend to stop games involving LZ manually when everything is decided.
And wrote:
it can be assumed based on the results of the match on the computer for example LZ 15b 20pl - KG 10b 50pl 100 games, what will be a similar result on the tablet? that is, are there factors that can affect the game - memory speed, processor ...? and the program code is different. or with the same playout value, should the results be similar? (with enough games)
I would assume the results to be similar. With fixed playouts the HW of the tablet should only affect the time needed.