How evaluate double sente moves ?

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Re: How evaluate double sente moves ?

Post by Gérard TAILLE »

RobertJasiek wrote:Gerard, yes, of course, as usual. Where Csente has the context Black's sente count. And

Mb,sente = count of Black's sente follower minus count of White's reverse sente follower,

Mw,sente = count of Black's reverse sente follower minus count of White's sente follower.

White-count = count from White's value perspective = negation of the count [from Black's value perspective].

EDIT: name.
......A......
...../.\.....
..../...\....
...B.....C...
../.\.../.\..
.l...b.w...r.

with the tree above I understand
CGOTE = (l+b)/2
MGOTE = (l+b)/2 - (w+r)/2
CSENTE = b
MSENTE = b - (w+r)/2
Is it true Robert?
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Re: How evaluate double sente moves ?

Post by RobertJasiek »

"M < Fb, Fw are true for the game {18 | 4 || 0 | -14}."

You wrongly read M < Fb, Fw when I write M > Fb, Fw <=> 9 > 7, 7.

Not < but > !
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Re: How evaluate double sente moves ?

Post by RobertJasiek »

Gérard TAILLE wrote:
......A......
...../.\.....
..../...\....
...B.....C...
../.\.../.\..
.l...b.w...r.

with the tree above I understand
CGOTE = (l+b)/2
MGOTE = (l+b)/2 - (w+r)/2
CSENTE = b
MSENTE = b - (w+r)/2
Is it true Robert?
The values are calculated afresh FOR EACH NODE!

Node B:
CGOTE = (l+b)/2
MGOTE = (l-b)/2

Node C:
CGOTE = (w+r)/2
MGOTE = (w-r)/2

Node A (tentative values):
CGOTE = (count_B + count_C)/2
MGOTE = (count_B - count_C)/2
Mb,sente = b - count_C
Mw,sente = count_B - w




EDIT:

But then in the paper I write FB and FW for the move values at nodes B and C, and CB and CC FOR their counts.
Last edited by RobertJasiek on Thu Oct 22, 2020 2:03 pm, edited 1 time in total.
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Re: How evaluate double sente moves ?

Post by Bill Spight »

Gérard TAILLE wrote:
Bill Spight wrote:
OK. We can write G this way, using more slashes.

G = {21 ||| 18 | 4 || 0 | -14}

I'll draw the thermograph. Be back soon. :)

I'm back. Here is the thermograph.
Surely you know where I encountered difficulties Bill

Starting from G = {21 ||| 18 | 4 || 0 | -14}
if use tax = 7 then the game becomes
G = {14 ||| 11 | 11 || 7 | 7}

Now what will happen with tax = 8?
I see that the games {11 | 11} and {7 | 7} are blocked and I do not know how to go to tax = 8.
Can you help me Bill?
Gérard TAILLE wrote:
Bill Spight wrote:
Sure. Replace {11|11} and {7|7} with their mean (mast) values. That corresponds with using the mast instead of the lower walls. That yields.

G = {14 || 11 | 7}

When t = 8 we have

G = {13 || 11 | 9}

When t = 9 we have

G = {12 || 11 | 11} -> {12 | 11}

When t = 9½ we have

G = {11½ | 11½} :)
The tax method works quite well Bill.

Now what about the ideal environment method? How to proceed to analyse temperature t = 10?
When I try a white move at t=10 the move lead now to the game
{18 | 4 || 0 | -14} and with temperature t=10 I have to stop here.
How now calculate the minimax value when white plays first at temperature 10.
The point is the following : I know that when temperature will decrease this local game {18 | 4 || 0 | -14} will become double sente but I do not know which side will take this double sente.
Certainly I will replace the game {18 | 4 || 0 | -14} by the game {11|-7} but I have the feeling that I failed to take into account the real behaviour of the game {18 | 4 || 0 | -14}.
Curiously tax method seems not to have the same problem.
What is your feeling Bill.
Emphasis mine. :)

When I redefined thermography in order to handle multiple kos and superkos, for each thermograph I had to specify an environment that gave the same results as the tax method. So if the tax method is easier for you, please use it.
When I try a white move at t=10 the move lead now to the game {18 | 4 || 0 | -14} and with temperature t=10 I have to stop here.
I suppose that at temperature 10 you stop because you know that the temperature of this position is less than 10. In that case its details are invisible at that temperature. All you can see is its mean value, which is 2. Black now replies at temperature 10, for a result of 2 + 10 = 12. (If you played on to temperature 0, you would estimate the result as 2 + 10/2 = 7, but then you have to add the correction of 10/2. As I said the easy thing is just to stop after an even number of plays at the temperature.

On the left side you move to 21 and then reply in the environment, for a result of 21 - 10 = 11. Since 12 > 11, you realize that temperature 10 is too hot for this game. :) The equitable temperature is the solution to

2 + t = 21 - t

t = 19/2 = 9½

m = 2 + 9½ = 11½

OC, you can do this graphically. :)
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Re: How evaluate double sente moves ?

Post by Gérard TAILLE »

RobertJasiek wrote:"M < Fb, Fw are true for the game {18 | 4 || 0 | -14}."

You wrongly read M < Fb, Fw when I write M > Fb, Fw <=> 9 > 7, 7.

Not < but > !
why you did not comment my post viewtopic.php?p=260758#p260758 ?
In my diagram you can see that
n = score when black plays first - score when white plays first.
For the game {18 | 4 || 0 | -14} that means n = 4 - 0 = 4
which is in line with my common go language for such situation : 4 points in double sente, the two threats 18-4 and 0 - (-14) being far bigger.

When you write
M := the move value in the initial local endgame position.
Fb := the move value in the follow-up position created after Black's start.
Fw := the move value in the follow-up position created after White's start.
if, for the environment {18 | 4 || 0 | -14}, you define M = (18-4)/2 - (0 -(-14))/7 = 9 its completly differnent and in fact you defined something that does not exist. I agree with you in that case :D

As I try to explain my suggestion is not to create a definition of an object which do not exist but to create a definition which could make sense to a lot of go players including the best ones.
It cannot harm to add such definition: the theory cannot change because we add a defintion can it?
I am not sure it is that difficult to find a good defintion. OC you begin by asking to go players what they call double sente move, with their go player language and then I am quite sure you will be able to find a precise defintion which fit this common understanding.
With my suggestion I only try to translate my feeling concerning a so called double sente but we have to be open to discussion.

The example I gave was really made in the context of my suggestion Robert but we can also try another defintion provided it looks like the common understanding of double sente in the go player language (not perfect of course but that's life).

In any case I am pretty sure go player will be quite satisfied to recognised such notion she knows and uses for years.
Here again, why not try if it could not harm?
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Re: How evaluate double sente moves ?

Post by RobertJasiek »

I did not reply to your thermography message because I understand too little of the semantics of thermographs to be sure exactly what meaning is conveyed by some definition referring to them.

You continue to talk about common go language, feeling, common go players' understanding WRT double sente but what you suggest as common is not and by asking players you won't find something common (for reference, I asked some strong Koreans what is a ko threat according to their rules and got more different answers than interviewed persons). Besides, I have already said pretty much that can be said about that.

The traditional endgame theory's "points in double sente" as a move value is another aspect that is a) part of common knowledge, b) presumes the flawed concept of local sente for both starting players and c) uses a value that is meaningless as a move value (and slightly more meaningful as a value used for positional judgement). It is not a move value because I) it is not a value per some number of moves and II) it does not inform well enough when to play the move.

Again, you use the word "threat" and I do not understand your intended meaning of this word. Please clarify! In endgame value theory, the word is, unfortunately ambiguous unless used clearly (like in my phrase "threat and its execution" distinguishing first and second moves (or sequences) but you use some different meaning).

There is a purpose of me using "local double sente" for an object (type of a local endgame): The local endgames shall be classified for the purpose of identifying their correct kind of local evaluation, which differs for local gote, Black's local sente and White's local sente (and there are finer differences for such long types). By knowing of the non-existence of local double sente, we know 1) we do not need an evaluation for this type, 2) accurate evaluation is that of one of the other types, 3) roughly how approximative evaluations should behave of local endgames resembling would-be local double sentes. (There can be other terms, such as "global double sente", for other study purposes.)

For your example, the needed term is not "double sente" but "local endgame with global context so that the move value does not always give sufficient information on correct move order and move orders expressed as choices in which local endgames to play differ for different starting players", which you might call by a shorter new term.

{18 | 4 || 0 | -14} itself is not an environment. It is just one combinatorial game.
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Re: How evaluate double sente moves ?

Post by Bill Spight »

@ Gérard

Just a couple of questions, not about definitions, not about how go players should use a term, but about your own usage.

1) Given the following combined game with Black to play.
G = {1|0} + {5||1|-1} + {-3|-5} + {6|-1||-5}

What do you call {6|-1||-5}?

2)Black to play.
G = {3|-4} + {4|2||0} + {-4|-5} + {5|0||-2}

What do you call {5|0||-2}?

Thanks. :)
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Re: How evaluate double sente moves ?

Post by Bill Spight »

RobertJasiek wrote: {18 | 4 || 0 | -14} itself is not an environment. It is just one combinatorial game.
It is a combinatorial game. But it could be an environment. Not much of an environment, not a typical environment, but still an environment. I don't know of any practical reason to use it as an environment, however. In real life you want to consider it for its specific properties, not as background. I wouldn't use Beethoven's Fifth Symphony as elevator music, either. You could, but why?

My remaining remarks are not aimed at Robert, but are made to endorse his views.
RobertJasiek wrote: You continue to talk about common go language, feeling, common go players' understanding WRT double sente but what you suggest as common is not and by asking players you won't find something common (for reference, I asked some strong Koreans what is a ko threat according to their rules and got more different answers than interviewed persons).
Well, ko threat is even harder to define than double sente. ;) There are even some people who believe that any move is a ko threat! Which makes the term meaningless. Moi, I say that any move can be a ko threat, depending on circumstances. Robert and I have both done research in which a simple gote can be considered a ko threat.

But yes, Kano's double sente examples show that even 9 dans have different ideas of what a double sente is. (True, I have not asked any 9 dans about them, but they are truly bad. ;))
RobertJasiek wrote:The traditional endgame theory's "points in double sente" as a move value is another aspect that is a) part of common knowledge, b) presumes the flawed concept of local sente for both starting players and c) uses a value that is meaningless as a move value (and slightly more meaningful as a value used for positional judgement). It is not a move value because I) it is not a value per some number of moves and II) it does not inform well enough when to play the move.
Gérard's statistical investigations bear out the fact that it is useless as an indicator of when to play a so-called double sente.
Again, you use the word "threat" and I do not understand your intended meaning of this word. Please clarify! In endgame value theory, the word is, unfortunately ambiguous unless used clearly (like in my phrase "threat and its execution" distinguishing first and second moves (or sequences) but you use some different meaning).
Threat is an informal term. I use it as a synonym for the follower of a game, with the connotation that the opponent may wish to answer it locally. (Local is another term that is not easy to define on a go board.)
There is a purpose of me using "local double sente" for an object (type of a local endgame): The local endgames shall be classified for the purpose of identifying their correct kind of local evaluation, which differs for local gote, Black's local sente and White's local sente (and there are finer differences for such long types). By knowing of the non-existence of local double sente, we know 1) we do not need an evaluation for this type, 2) accurate evaluation is that of one of the other types, 3) roughly how approximative evaluations should behave of local endgames resembling would-be local double sentes. (There can be other terms, such as "global double sente", for other study purposes.)
One good reason for not bothering to define local double sente is that CGT does not use any term like it. CGT did not, before I defined them thermographically, talk about sente and gote, either, but it did talk about equitable and excitable games, which are synonymous with gote and sente, but not exactly the same. O Meien may talk about double sente moves, but not when calculating evaluations. He doesn't need the term, either, except in certain circumstances.
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Re: How evaluate double sente moves ?

Post by Gérard TAILLE »

Bill Spight wrote:@ Gérard

Just a couple of questions, not about definitions, not about how go players should use a term, but about your own usage.

1) Given the following combined game with Black to play.
G = {1|0} + {5||1|-1} + {-3|-5} + {6|-1||-5}

What do you call {6|-1||-5}?

2)Black to play.
G = {3|-4} + {4|2||0} + {-4|-5} + {5|0||-2}

What do you call {5|0||-2}?

Thanks. :)
When seeing your question the first thought I had was the following : what percentage of the go players have ever seen such notation?
In this context I will not be surprised to be wrong.
Something looks bizarre in your question: {6|-1||-5} looks like only a pure description of a local game but, just before the question you mentionned it is black to play. That shows my interpretation is certainly not correct and I fear you will have to correct me. ;-)
Anyway I will continue without taking into account it is black to play.

First of all {6|-1||-5} tells me which sequences may happen in this area.
Here I see that white can play first in this game but after his move neither black nor white can play another move.
It is not the case if black plays first. After a black move either Black or white can play another move and after that it does not remain any move.
I deduce this information by only looking at the slashes.
Secondly {6|-1||-5} shows figures (6, -1 and -5) which represent the score (for black point of view) you get for each possible sequence (here only three sequences are identified).
Strictly speaking {6|-1||-5} tells me nothing else.

BTW I see a small difficulty. Seeing a possible follow-up (when it is black to play), surely in the real life black or white may choose other moves which can be better in some (rare?) circumstances (for example a ko-threat which locally will be a loss, or simply a dame move). When seeing {6|-1||-5} I have to understand also that all other moves are considered bad and can be ignored.

Adding something is something else: with this area you can then calculate various average values, you can play a game with a tax assumption or in an ideal environment, you can put some words like gote, sente, threat or whatever but that way you create something else beyong the strict meaning of {6|-1||-5}.

Concerning the second example {5|0||-2} I do not see what I can add Bill. ;-)
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Re: How evaluate double sente moves ?

Post by Bill Spight »

Gérard TAILLE wrote:
Bill Spight wrote:@ Gérard

Just a couple of questions, not about definitions, not about how go players should use a term, but about your own usage.

1) Given the following combined game with Black to play.
G = {1|0} + {5||1|-1} + {-3|-5} + {6|-1||-5}

What do you call {6|-1||-5}?

2)Black to play.
G = {3|-4} + {4|2||0} + {-4|-5} + {5|0||-2}

What do you call {5|0||-2}?

Thanks. :)
When seeing your question the first thought I had was the following : what percentage of the go players have ever seen such notation?
I am only asking about what you would call these positions. :)
In this context I will not be surprised to be wrong.
There is no right or wrong. What you call them is what you call them. :)
Something looks bizarre in your question: {6|-1||-5} looks like only a pure description of a local game but, just before the question you mentioned it is black to play. That shows my interpretation is certainly not correct and I fear you will have to correct me. ;-)
I'm afraid I was not clear. My intention was to show you a whole board position with Black to play. You do this yourself. :)
Anyway I will continue without taking into account it is black to play.

First of all {6|-1||-5} tells me which sequences may happen in this area.
Here I see that white can play first in this game but after his move neither black nor white can play another move.
It is not the case if black plays first. After a black move either Black or white can play another move and after that it does not remain any move.
I deduce this information by only looking at the slashes.
Secondly {6|-1||-5} shows figures (6, -1 and -5) which represent the score (for black point of view) you get for each possible sequence (here only three sequences are identified).
Strictly speaking {6|-1||-5} tells me nothing else.

BTW I see a small difficulty. Seeing a possible follow-up (when it is black to play), surely in the real life black or white may choose other moves which can be better in some (rare?) circumstances (for example a ko-threat which locally will be a loss, or simply a dame move). When seeing {6|-1||-5} I have to understand also that all other moves are considered bad and can be ignored.
Or simply non-existent. :) And I did not intend there to be other circumstances. I meant that this is it. Sure, I excluded filling in your own territory for no reason, and so on. If you wish, I can include dame. A dame is this simple gote, {0|0}. But my idea is that this is it.
Adding something is something else: with this area you can then calculate various average values, you can play a game with a tax assumption or in an ideal environment, you can put some words like gote, sente, threat or whatever but that way you create something else beyong the strict meaning of {6|-1||-5}.
There is no tax, no external plays. This is it.
Concerning the second example {5|0||-2} I do not see what I can add Bill. ;-)
Well, if it matters that G represents everything on the board, and that changes anything, please say so. :)

I am a bit surprised that you had nothing more to say, considering that you constructed a whole board that included what you want to call a double sente. If I had asked about, say, {3|-4}, I thought that you would call it a gote, but now I'm not sure. ;)
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Re: How evaluate double sente moves ?

Post by Gérard TAILLE »

Bill Spight wrote: I am a bit surprised that you had nothing more to say, considering that you constructed a whole board that included what you want to call a double sente. If I had asked about, say, {3|-4}, I thought that you would call it a gote, but now I'm not sure. ;)
Your question is now a little controversal Bill.
It is not only what is my understanding of {6|-1||-5} but it is far beyond it is how I caracterise such area, gote or sente or ...

It is a controversal question because anybody may define gote and sene as she wants. Because it is basically a question of definition it is impossible to say which defintion is the best.
I am completly open to any definition proposed and I can of course discuss with anybody, taking any defintion. In the other hand I expect also that we can discuss taking another defintion.
I understand Robert's defintion of "double sente" and I agree at 100% that with such definition "double sente" does not exist. What can I say more? I agree, I agree, I agree.
Now I proposed for discussion another defintion of "double sente" and the answer is : No, no no, this is not the good defintion, the good defintion is ... and with this definition "double sente" does not exist. How can we discuss?

Yes Bill I see you have open the door and you even use yourself double sente to caracterise certain situations. Fine.

I can try to define such word as gote, sente, reverse sente, double sente but be sure I am completly open to other definitions.

First of all yes Bill I can easily call {3|-4} a gote. In absence of follow-up by defintion it is for me a gote. But do not forget it is only a defintion. We all know that a couple of miai gote may act as ko threat and you may feel such gote point being sente. What is the point? If you say that a gote may be a sente that only means you have not clearly defined these terms. As soon as you propose a definition for sente and gote you have no contradiction providing you do not change the defintion between two sentences.

So let's call gote an area {x|y} with x > y. It is a defintion and nothing else.

Gote points have very important caracteristics: they are comparable, the evaluation (x+y)/2 allows us to tell wich gote is the best one and you can proof that by playing the gote in the order given by this evaluation you are always correct.

What about sente. My definition is : an area {x|y||z} is sente for black if x>y>z and (x+y)/2 > y-z
Here again it is only a defintion and nothing else. In particular I do not claim that white has to answer immediatly to a black move. It may be the case in a lot of practical cases but it is not part of the definition.

Now what about your {6|-1||-5} example. According to my defintion it is neither a gote nor a sente. In fact depending of the circumstances it may have the behaviour of a gote or a sente.
In any case such area do not have the caracteristic of gote area: you can calculate an evaluation like ((6+(-1))/2) + (-5))/2 of course but this time this area can be incomparable to true gote, and you cannot be sure that the calculated evaluation will allow you to play your yose in the best way.

Concerning the area {5|0||-2} it is a sente according to my definition. If, taking my definition, the theory tells me that black will very often (against an ideal environment?) be able to play in this area with an immediat answer by white it is fine. It is a good caracteristic even I know it is only an "average" behaviour.

Now I can propose a definition of a "double sente", oh sorry a "double blabla"
a "double blabla" is an area {a|b||c|d} with a>b>c>d and (a-b)/2 > b-c and (c-d)/2 > b-c
Surely if the theory analyses a "double blabla" it will prove it is a quite hot point with interesting caracteristics etc. etc. and it may even help to choose the correct order for playing them with good chance to find the best one etc.
Here again nobody knows if a play in this area will be answer immediatly by the opponent. It is not in the defintion is it?

I am not sure to have answered completely to your question Bill but it is a difficult one isn'it?
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Re: How evaluate double sente moves ?

Post by Bill Spight »

Gérard TAILLE wrote:
Bill Spight wrote: I am a bit surprised that you had nothing more to say, considering that you constructed a whole board that included what you want to call a double sente. If I had asked about, say, {3|-4}, I thought that you would call it a gote, but now I'm not sure. ;)
Your question is now a little controversial Bill.
It is not only what is my understanding of {6|-1||-5} but it is far beyond it is how I characterise such area, gote or sente or ...
Well, double sente has been controversial for at least 45 years. I don't think that gote and sente are particularly controversial.

One thing is that these terms have been around for a long time, and like words in general, have acquired different senses. For instance, if I have made a play with sente, my opponent has answered it, and we may say that my play was sente. But suppose that he should not have answered it. Then we may say that it was really a gote. It was a sente because he answered it, but it was a gote because he should not have. ;) We also talk about taking sente or taking gote, which use still different senses of the terms. Players pick up these different senses without consulting a dictionary. :)

But when we talk about estimating the value of a position or of a play, we use the terms, sente and gote, in a technical sense, and they need to be precise and clearly defined. Unfortunately, in the texts that I and many others learned from, these technical terms were not precisely and clearly defined. Instead we were taught that if a position was a double gote, we estimated the territory as the average of the two resulting positions, but if the position was a sente, we estimated the territory as that of the result of the sente sequence. OC, this does not make sense for double sente, since there are two different sente sequences with different results. In any event, no estimate for the territory of a double sente position was ever offered.
It is a controversial question because anybody may define gote and sente as she wants.
Informally, sure. Like Lewis Carroll's Humpty Dumpty: A word means just what I choose it to mean. ;)
Because it is basically a question of definition it is impossible to say which definition is the best.
That doesn't work for technical terms. They are not a question of definition. If two technical definitions do not produce the same results, then at least one of them is wrong, or they belong to different theories.
I am completely open to any definition proposed and I can of course discuss with anybody, taking any definition. In the other hand I expect also that we can discuss taking another definition.
I understand Robert's definition of "double sente" and I agree at 100% that with such definition "double sente" does not exist. What can I say more? I agree, I agree, I agree.
I expect that you understand the theory behind his definition. :)
Now I proposed for discussion another definition of "double sente" and the answer is : No, no no, this is not the good definition, the good definition is ... and with this definition "double sente" does not exist. How can we discuss?
What is the theory behind your definition?

AFAICT, there is no theory behind the common usage of double sente. Some rather horrible examples exist in textbooks.

I was kibitzing a pro game with Jiang Jujo, 9 dan, several years ago, and one of the players, in the endgame, did not answer one of the textbook examples of a double sente. I nudged Jujo and pointed out, as a joke, that the player did not answer that play, thinking that Jujo knew that I knew that he knew that I knew . . . that the play was not really a sente. Jujo just looked at me like I was crazy. :lol:
Yes Bill I see you have open the door and you even use yourself double sente to characterise certain situations. Fine.
Nobody I know disputes that there are double sente plays, depending on the global situation. The question is whether there are double sente positions, independent of the rest of the board. The textbooks showed us such positions, independent of the rest of the board, and claimed that they were double sente. Were they right, that's the question. Kano was plainly wrong, dead wrong. O Meien doesn't do that. Yes, as John Fairbairn points out, he mentions double sente in reviewing a game, in the global context of the whole board. No problem. :) He doesn't isolate the plays and claim that they are double sente.
First of all yes Bill I can easily call {3|-4} a gote. In absence of follow-up by definition it is for me a gote.
It has to be local gote because the second player has no local reply. ;)
But do not forget it is only a definition. We all know that a couple of miai gote may act as ko threat and you may feel such gote point being sente.
Sure, but that's a different game, such as {3|-4} + {3|-4}, which is equal to -1. But unlike a simple point of White territory, either player may play in one of the miai pair with sente. Or, in a ko fight, if the opponent ignores the threat, with gote. Because of such possibilities, I classify the miai pair as ambiguous. Technically, you can apply any of the terms, gote, sente, or ambiguous to the situation and get the same result. That's OK. They all fit into the same theory. :) You can even call the miai pair a double sente. I don't know anyone else but me who does that, however. :lol:
What is the point? If you say that a gote may be a sente that only means you have not clearly defined these terms. As soon as you propose a definition for sente and gote you have no contradiction providing you do not change the definition between two sentences.

So let's call gote an area {x|y} with x > y. It is a definition and nothing else.
Well, it can't be sente by itself. I.e., it cannot be intrinsically sente. It may be played with sente in certain situations, but that's different. That's accidental, in a philosophical sense.
Gote points have very important characteristics: they are comparable, the evaluation (x+y)/2 allows us to tell which gote is the best one and you can proof that by playing the gote in the order given by this evaluation you are always correct.
You can also prove it as Nogami/Shimamura did by showing that {x|y} + {x|y} = x + y, when x > y.
What about sente. My definition is : an area {x|y||z} is sente for black if x>y>z and (x+y)/2 > y-z
Here again it is only a definition and nothing else.
BTW, I think that you mean (x-y)/2 > y-z. It's a definition that fits the theory. :) (And, FWIW, it is the same one that I derived way back when. Some friends thought that I should publish it, but I thought that it was fairly obvious. In retrospect, maybe I should have tried.) For kos, there are different theories, any of which may or may not apply to any particular situation. But for these types of plays and positions CGT evaluates non-ko positions in line with traditional go theory up to and including O Meien's approach, if in some cases more precisely. Traditional go theory did not evaluate double sente positions, and CGT does not need the term.
In particular I do not claim that white has to answer immediately to a black move. It may be the case in a lot of practical cases but it is not part of the definition.
Nor is it a part of traditional go theory or CGT. I remember as a shodan explaining to people why a certain play was sente. I pointed out that the threat of the sente was larger than the reverse sente, so that if there were other plays on the board that were smaller than the threat and greater than the reverse sente then the player whose sente it was would be able to play the sente before the other player could play the reverse sente. (I was aware that there were exceptions. ;)) That is why, I continued, we assume, as a rule, that the sente will be played. Traditional go theory calls that phenomenon the privilege of a sente. In thermographic terms, the privilege is indicated by a colored mast. :)
Now what about your {6|-1||-5} example. According to my definition it is neither a gote nor a sente.
Right. Your definitions are too narrow. The theory encompasses more general definitions. In terms of them the average value of this position, m = (6 - 1 - 2*5)/4 if and only if -1 ≥ m ≥ -5. m = -1¼, so that condition is met. Inequality holds, so that also means that the position is technically, intrinsically gote. :) However, given the other positions on the board, correct play is for Black to play in this position with sente. We may say that it is globally, accidentally, sente. Even better, perhaps, is to say that the position is gote, but on this board the move is sente.
In fact depending of the circumstances it may have the behaviour of a gote or a sente.
Accidentally. ;)
In any case such area do not have the characteristic of gote area: you can calculate an evaluation like ((6+(-1))/2) + (-5))/2 of course but this time this area can be incomparable to true gote, and you cannot be sure that the calculated evaluation will allow you to play your yose in the best way.
Sure it has gote characteristics. It does not raise the local temperature when played with gote. In fact, it lowers it. That is an essential characteristic of gote, in the theory. Furthermore, {6|-1||-5} + {6|-1||-5} + {6|-1||-5} + {6|-1||-5} = -5. Only gote and some ambiguous positions have the characteristic that a finite number of them equals a number. :)
Concerning the area {5|0||-2} it is a sente according to my definition. If, taking my definition, the theory tells me that black will very often (against an ideal environment?) be able to play in this area with an immediate answer by white it is fine. It is a good characteristic even I know it is only an "average" behaviour.
Because this is a technical, intrinsic sente, four of them will not equal 0, which is its mean value. If Black plays first in the foursome, the correct result will indeed be 0. But if White plays first the correct result will be -2. The average value, m, will satisfy 0 ≥ m ≥ -2/4 = -½. This result if White plays first approaches m in the limit as the number of instances goes to infinity. That is so for all intrinsic, local sente. (I used to think that that characteristic defined sente, but it doesn't.)
Gérard TAILLE wrote:Now I can propose a definition of a "double sente", oh sorry a "double blabla"
a "double blabla" is an area {a|b||c|d} with a>b>c>d and (a-b)/2 > b-c and (c-d)/2 > b-c
Surely if the theory analyses a "double blabla" it will prove it is a quite hot point with interesting characteristics etc. etc. and it may even help to choose the correct order for playing them with good chance to find the best one etc.
Here again nobody knows if a play in this area will be answer immediately by the opponent. It is not in the definition is it?is a difficult one isn't it?
It appears that you are making a definition based upon analogy with your definition of sente for {x|y||z} as (x-y)/2 > (y-z)/1. (I supplied the divisor of 1.) Is there a theory behind that definition? In The Endgame by Ogawa/Davies, Davies points out that (according to traditional go theory) the divisor comes from the net number of plays between the two results. Between x and y there are two net plays, and between y and z there is one net play. However, for {a|b||c|d} the net number of plays between b and c is 0. Davies points out that the divisor for (b-c) should therefore be 0. :shock:

Edit: This is a long note. Let me highlight a major point.
Now I proposed for discussion another definition of "double sente" and the answer is : No, no no, this is not the good definition, the good definition is ... and with this definition "double sente" does not exist. How can we discuss?
It's not you. :)

It's the old textbooks.

I repeat, adding emphasis:

Nobody I know disputes that there are double sente plays, depending on the global situation. The question is whether there are double sente positions, independent of the rest of the board. The textbooks showed us such positions, independent of the rest of the board, and claimed that they were double sente. Were they right, that's the question. Kano was plainly wrong, dead wrong. O Meien doesn't do that. . . . He doesn't isolate plays and claim that they are double sente {in themselves}.
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Re: How evaluate double sente moves ?

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Bill Spight wrote: Sure it has gote characteristics. It does not raise the local temperature when played with gote. In fact, it lowers it. That is an essential characteristic of gote, in the theory. Furthermore, {6|-1||-5} + {6|-1||-5} + {6|-1||-5} + {6|-1||-5} = -5. Only gote and some ambiguous positions have the characteristic that a finite number of them equals a number. :)
Concerning the area {5|0||-2} it is a sente according to my definition. If, taking my definition, the theory tells me that black will very often (against an ideal environment?) be able to play in this area with an immediate answer by white it is fine. It is a good characteristic even I know it is only an "average" behaviour.
Because this is a technical, intrinsic sente, four of them will not equal 0, which is its mean value. If Black plays first in the foursome, the correct result will indeed be 0. But if White plays first the correct result will be -2. The average value, m, will satisfy 0 ≥ m ≥ -2/4 = -½. This result if White plays first approaches m in the limit as the number of instances goes to infinity. That is so for all intrinsic, local sente. (I used to think that that characteristic defined sente, but it doesn't.)
What prevented that characteristic from defining sente?
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Re: How evaluate double sente moves ?

Post by Bill Spight »

RobertJasiek wrote:
Bill Spight wrote: Sure it has gote characteristics. It does not raise the local temperature when played with gote. In fact, it lowers it. That is an essential characteristic of gote, in the theory. Furthermore, {6|-1||-5} + {6|-1||-5} + {6|-1||-5} + {6|-1||-5} = -5. Only gote and some ambiguous positions have the characteristic that a finite number of them equals a number. :)
Concerning the area {5|0||-2} it is a sente according to my definition. If, taking my definition, the theory tells me that black will very often (against an ideal environment?) be able to play in this area with an immediate answer by white it is fine. It is a good characteristic even I know it is only an "average" behaviour.
Because this is a technical, intrinsic sente, four of them will not equal 0, which is its mean value. If Black plays first in the foursome, the correct result will indeed be 0. But if White plays first the correct result will be -2. The average value, m, will satisfy 0 ≥ m ≥ -2/4 = -½. This result if White plays first approaches m in the limit as the number of instances goes to infinity. That is so for all intrinsic, local sente. (I used to think that that characteristic defined sente, but it doesn't.)
What prevented that characteristic from defining sente?
First, there are ambiguous positions that are similar to sente, but do not raise the local temperature, so that there is no privilege. Example: {4|0||-2}.

Second, I have discovered some actual gote that exhibit the same property. One player always gets an advantage from playing first.
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Re: How evaluate double sente moves ?

Post by RobertJasiek »

You won't hide that gote, will you?:)
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