Endgame practice
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lichigo
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Endgame practice
Studying endgame and I saw this shape today.
If white play first black makes 0.
If black play he makes 1point and 1 1/4point left right?
So should I do 1 and 1 1/4 divided by 2= so 1 1/8? Expected territory is 1 1/8 and a move 7/8?
If white play first black makes 0.
If black play he makes 1point and 1 1/4point left right?
So should I do 1 and 1 1/4 divided by 2= so 1 1/8? Expected territory is 1 1/8 and a move 7/8?
Last edited by lichigo on Sun Oct 25, 2020 11:00 pm, edited 1 time in total.
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Bill Spight
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Re: Endgame practice
The original position is, assuming all stones are immortal, worth ½ point of territory for Black, on average. Black to play can gain ½ point on average for 1 point of territory. White to play can hold Black to 0 territory.
Just like the following position.
Just like the following position.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Endgame practice
The original territory count is ½ point for Black. White can play to L-18 or L-02 to reduce the count to 0, thus gaining ½ point. Black can play to L-18 or L-02 and temporarily gain more than ½ point, but White replies and keeps on replying, thus allowing Black to make only 1 point, for a gain of ½ point in the end.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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RobertJasiek
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Re: Endgame practice
The position is mentioned at https://senseis.xmp.net/?MiaiValuesList%2F000To099#toc5
where only the initial move value and count are stated. Bill gives another hint. However, we do not determine values by guessing.
Instead, we must calculate systematically and, if necessary, verify that the calculated values are correct. There are different methods of doing so:
- combinatorial game theory a la Mathematical Go Endgames using infinitesimals and cooling tax
- graphical thermography a la Spight et al
- thermography as linear algebra a la Spight
- iterative calculation of counts, gains and move values (modern endgame theory described by various people including Spight and Jasiek) combined with verification by the method of making a hypothesis a la Jasiek
- sometimes applicable, possibly much faster, sophisticated methods
When long sequences are involved, I find the method of making a hypothesis the easiest, although an explicit verification is needed. Since the position is a standard shape, I have already solved it much earlier in the attachment.
Needless to say, calculation of values is iterative and backwards: we determine the values of follow-up positions before the values of the initial position.
Initially, we do not know whether the values of the initial position are derived from the follow-up position created by move 1, move 2 or move 3 of Black's alternating sequence. Longer sequences override shorter ones so we first verify that it is correct to calculate the initial values from Black's long alternating sequence. We find that these tentative values are confirmed because they are consistent with the (tentative) gains of the moves of Black's alternating 3-move sequence and White's 1-move sequence: the move value is at most each gain of the moves of both alternating sequences starting from the initial position.
The values of "Black's long gote" endgame position are: count C = 1/2, move value M = 1/2, gain of Black 1 = Gb1 = 3/4, gain of White 1 = Gw1 = 1/2.
EDIT: stating the values.
where only the initial move value and count are stated. Bill gives another hint. However, we do not determine values by guessing.
Instead, we must calculate systematically and, if necessary, verify that the calculated values are correct. There are different methods of doing so:
- combinatorial game theory a la Mathematical Go Endgames using infinitesimals and cooling tax
- graphical thermography a la Spight et al
- thermography as linear algebra a la Spight
- iterative calculation of counts, gains and move values (modern endgame theory described by various people including Spight and Jasiek) combined with verification by the method of making a hypothesis a la Jasiek
- sometimes applicable, possibly much faster, sophisticated methods
When long sequences are involved, I find the method of making a hypothesis the easiest, although an explicit verification is needed. Since the position is a standard shape, I have already solved it much earlier in the attachment.
Needless to say, calculation of values is iterative and backwards: we determine the values of follow-up positions before the values of the initial position.
Initially, we do not know whether the values of the initial position are derived from the follow-up position created by move 1, move 2 or move 3 of Black's alternating sequence. Longer sequences override shorter ones so we first verify that it is correct to calculate the initial values from Black's long alternating sequence. We find that these tentative values are confirmed because they are consistent with the (tentative) gains of the moves of Black's alternating 3-move sequence and White's 1-move sequence: the move value is at most each gain of the moves of both alternating sequences starting from the initial position.
The values of "Black's long gote" endgame position are: count C = 1/2, move value M = 1/2, gain of Black 1 = Gb1 = 3/4, gain of White 1 = Gw1 = 1/2.
EDIT: stating the values.
- Attachments
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- EndgameProblems2Draft73.pdf
- (124.35 KiB) Downloaded 635 times
Last edited by RobertJasiek on Mon Oct 26, 2020 12:25 am, edited 2 times in total.
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Bill Spight
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Re: Endgame practice
½ + ½ = 1. 
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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lichigo
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Re: Endgame practice
Thank you very much. This endgame was harder to understand that I expected but it seems clear now ^^ I think endgame problems 2 will be interesting if there are many problems like today.
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RobertJasiek
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Re: Endgame practice
Answer: https://www.lifein19x19.com/viewtopic.p ... 75#p260975lichigo wrote:I think endgame problems 2 will be interesting if there are many problems like today.
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Bill Spight
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Re: Endgame practice
Yes, it is not so easy to understand. We are used to the hane-and-connect, which is a 3-move sequnce, but the 3 move sequence of this position is not so obvious.lichigo wrote:Thank you very much. This endgame was harder to understand that I expected but it seems clear now ^^ I think endgame problems 2 will be interesting if there are many problems like today.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
RobertJasiek
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- Joined: Tue Apr 27, 2010 8:54 pm
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Re: Endgame practice
Please tell us how you calculate your values, then we might identify your calculation mistakes! The PDF is a bit dense but you might state where you think you lose track in its description.
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lichigo
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Re: Endgame practice
We thought when Black plays 1 that we need to divide the next shape by 2. 1 1/4 divided by 2 but it seems wrong.
And in the pdf Gb3 doesn't seem clear. And I am not familiar yet with the gain. I am gonna check Endgame 2-values Gain chapter tommorow ^^
And in the pdf Gb3 doesn't seem clear. And I am not familiar yet with the gain. I am gonna check Endgame 2-values Gain chapter tommorow ^^
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RobertJasiek
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Re: Endgame practice
You find the answer here:lichigo wrote:We thought when Black plays 1 that we need to divide the next shape by 2. 1 1/4 divided by 2 but it seems wrong.
https://www.lifein19x19.com/viewtopic.p ... 99#p260999
Understanding of how Black's or White's gains are calculated is mandatory in general and presumed in the PDF.And in the pdf Gb3 doesn't seem clear. And I am not familiar yet with the gain. I am gonna check Endgame 2-values Gain chapter tommorow ^^
Gb3 is the gain of a black move, namely move 3 of Black's alternating sequence. Its calculation Gb3 = B - C5 is the count B of the position after the move minus the count C5 (where the index 5 refers to the diagram subnumber 5 of Dia. 73.5) of the position before the move.