Bill Spight wrote:
Gérard TAILLE wrote:
Let's concentrate on infinitesimals
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Here the concerned area is made of the three marked points and, depending of the play, the resulting score will stand between +3 and -3.
The game looks like {+3||+1|-3} and here again I have to use cooling by 2 to reach the infinitesimal {+1||+1|+1}.
And {+1||+1|+1} = 1↑.
OC, when we are focused on getting the last play we simply ignore the numerical part.
I remember the first environmental go game between Jiang Jujo and Rui Naiwei was played by Ing rules, but after the game we found out that they were counting the endgame using territory scoring, which screwed up the environmental values on the cards from the standpoint of area scoring. That is the usual practice among Chinese pros, it seems.

OC, when we published out analysis of the game we used territory scoring.

If we normalize the area scores we get {4||2|-2} at the start and 2↑ at the end. FWIW.

Gérard TAILLE wrote:
At least it is clear you use cooling by 2 in order to transform {4||2|-2} into 2↑.
Considering the normalization issue I do not understand clearly why you use this way of normalizing a game in area scoring. Isn't it more natural to use as the reference score the mean value?
Well, as I indicated with Three Points without Capturing and the seki, simply plugging area scores into CGT can give the wrong mean value. The discrepancy with Three Points without Capturing is indeed 3 points, unless you normalize the scores.
Gérard TAILLE wrote:
BTW don't you use the mean value to normalize a gamein territory scoring?
As it turns out, the main normalization you need with
territory scoring is adjusting for the group tax.
Gérard TAILLE wrote:
With the mean value and the diagram above I find :
territory scoring : G = {+1||0|-2} which chilled to {0||0|0} = {0|*} = ↑
area scoring : G = {+2||0|-4} which with cooling by 2 gets again G = {0||0|0} = {0|*} = ↑
Yes, that form of normalization yields any infinitesimal.
