Takao Shinji is a multiple major-title holder. He has been described as "inheriting the best" of his teacher, Fujisawa Hideyuki. He is Japan's national team coach, tasked with preparing the young cadres to face international competition in the AI age. In other words, he knows more than a bit about go, he is still at the cutting edge, and he has to find a way to convey new knowledge to young pros.
He has lifted the curtain a little in some new material entitled "Understanding honte." Arrestingly, his first example is entitled "Modern honte." Modern refers to what has been learnt from AI. As far as I'm aware, honte and AI have not been discussed together before. If they have, it has escaped my attention. Hane Naoki has written a book contrasting real honte and fake honte, and that covers much of what Takao says, but Hane did not have AI in mind.
Consider also what honte means for the typical amateur. With only a little exaggeration, I'd say it means the sort of slow, prophylactic move that is only rarely made, and when it works it produces a lovely warm glow. It's a "once a year allowing yourself two helpings of Christmas pud and a fine port afterwards in the snuggest of armchairs" kind of rare but heavy feeling.
But what Takao is telling us now is that honte lite is in, and these zippy new moves are no longer once-a-year occasions. You no longer get these weapons from the quartermaster's store for special occasions. You have to wear them on your body at all times. Takao shows many examples from his training games with the national squad. There can be multiple examples in each game. And of course this is what Takao has chosen to reveal first. That all seems highly significant, not least because this concept relates to the middle game. Most AI inferences so far have related to josekis and fusekis.
Incidentally Takao and Hane are old sparring partners from the Nagoya branch of the Nihon Ki-in. Both are fond of thick play and obviously share insights. But Takao's style is usually described as "thick but bold," which possibly gives him a slight edge in appreciating the new kind of AI honte play.
Just show everyone understand what a honte is, look at Takao's first example. Takao is White against Kato Chie, and it is his move.
(;AB[ic][ce][ch][dp][kd][pa][qb][qc][qd][pc][nr][ob][qk][rk][pl][pm][pn][qn][po]
[oq]AW[nq][dc][ed][gc][nb][nc][oc][pd][pe][qe][ql][qm][rn][qo][qp][pq][qr][ps][or]
LB[ne:A][pg:B]SZ[19])
The White group in the upper right needs a honte. A honte in the first instance is a safe repair move, fixing the roof before the rain arrives - a prophylactic move. But it should ideally do more than that. It should store strength that can be used later to pressurise the opponent. A characteristic of honte by the traditional definition, as Takao points out, is that it is easy to see the damage that can be done if it is omitted. It is quite hard to see what the pluses are. In the diagram above, if White omits his honte, Black will peep at A and follow up soon after with another vital-point move at B, forcing White to squirm into an ugly, eyeless, heavy shape. So the usual recommended honte move here is White A. Which is a simple shape move, no messy calculations involved. It looks pretty but it is not easy to forecast what the extra benefits of this move might be.
For that reason, pros feel A is actually slack. But its hidden benefits are so important that Takao still recommends it for amateurs.
The "modern" honte, however, the sort of move that young pros now have to learn, goes above and beyond. It is White A in the case of the diagram below.
(;AB[ic][ce][ch][dp][kd][pa][qb][qc][qd][pc][nr][ob][qk][rk][pl][pm][pn][qn][po]
[oq]AW[nq][dc][ed][gc][nb][nc][oc][pd][pe][qe][ql][qm][rn][qo][qp][pq][qr][ps][or]
LB[le:A]SZ[19]
;W[le]
(;B[fq];W[jf];B[ie];W[if];B[he];W[gg];B[fe];W[dg])
(;B[ne];W[ld];B[lc];W[ke];B[kc];W[nf];B[of];W[oe];B[mf];W[ng];B[me];W[md])
(;B[gb];W[fb];B[gd];W[hc];B[hd];W[df];B[cc];W[hb];B[de];W[ee];B[ef];W[dg];B[ff]
;W[dh];B[bg];W[dj]))
Variations shown by Takao are embedded here. I'll leave you to draw most of the necessary conclusions, but the one to stress is that the modern honte is not just the traditional 守ってから狙う - a prophylactic move that aims at a follow-up. Rather it is a prophylactic move that aims at an
immediate follow-up, or one which puts pressure on immediately.
A further difference, which you can only get from the other examples not given here, is that the more dynamic kind of prophylactic move now required brings with it the need to consider much more than simple shape. You now have to factor in things like direction of play and momentum (choshi).
As to why honte are now to be considered necessary more often, it's not just that they are more dynamic and more aggressive. One of Takao's examples was a game was with Sumire. He noted that her recent improvement was based on spotting minute weaknesses and taking advantage immediately to build up an early lead. This is typical of AI play. If you turn that round to view it in a different way, you can say that players now are, or are becoming, better at spotting weaknesses. There are therefore more weaknesses than you might think. And so more hontes are necessary than you might think.