SoDesuNe paves his road to Shodan

Create a study plan, track your progress and hold yourself accountable.
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SoDesuNe
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Re: SoDesuNe paves his road to Shodan

Post by SoDesuNe »

Boidhre wrote:Play fast, review slow was some advice I got a long time ago (maybe here?) and the longer I play the game and the stronger I get the more it makes sense to me.
I do ponder turning points in my blitz games afterwards. There are of course skewed by my identifying them as turning points. I don't really use bots anymore to anaylse because their suggestions are - for me - too much "out there".

To play more fast games is an idea I mainly got from the children chess course which - in normal times - runs parallel to our go club. These kids are incredible fast in making solid decisions for things they do know. They mostly don't lose a piece due to a one-mover, too. I probably would beat them in a serious tournament setting because I can actually read better but in blitz it's more like 50:50. In my opinion that tells a lot about having the fundamentals down.

My goal for now is to improve the bottom end of my "best-move-spread". I'm fine when I play at like 75% efficiency on avarage but I don't like the occaisional 30% outlier.
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Re: SoDesuNe paves his road to Shodan

Post by Boidhre »

SoDesuNe wrote:
Boidhre wrote:Play fast, review slow was some advice I got a long time ago (maybe here?) and the longer I play the game and the stronger I get the more it makes sense to me.
I do ponder turning points in my blitz games afterwards. There are of course skewed by my identifying them as turning points. I don't really use bots anymore to anaylse because their suggestions are - for me - too much "out there".
Something I found very helpful in reviewing with bots that avoided that specific issue was turning off "show best move" and just having it give me a point value for moves, so White + 0.5 or whatever. Then I would play through sequences around points where my opponents or I deviated far from good play, or points which I find interesting. I get feedback that can help find better responses for both but still stay within "moves I can see." It's also useful figuring out why a move has significant negative point swing too I think. Assuming you don't click around randomly trying to find the answer like some bad habit left over from doing tsumego on a phone.
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