Overcome the wall or give up

Talk about improving your game, resources you like, games you played, etc.
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jlt
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Re: Overcome the wall or give up

Post by jlt »

Thofte wrote:
jlt wrote:People say that you have to play at least 1000 games to become 1 dan.
Of course I haven't counted. But I'm pretty sure I've been above 1000 games even before I took my break.
I said "at least"... Most people don't get to 1 dan after 1000 games. I've played about 2000 games and am still 1k on KGS, and don't think I'll ever get to EGF 1 dan... but that doesn't matter.
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Re: Overcome the wall or give up

Post by Boidhre »

SoDesuNe wrote:
Boidhre wrote:[...] we're probably spending most of effort fixing that which doesn't need fixing yet and missing the low hanging fruit.
Yes, that's key in my opinion and it was also an eye-opener for me: If all you ever did was doing tsuemgo (like I did for a long time), more tsumego is hardly the efficient way to progress further. Still doing mainly tsuemgo and calling the slow improvement (or lack thereof) "hitting a wall" totally shrouds the problem. You don't improve because you hit a wall, you don't improve because you don't study right.
Exactly and I think it's a lesson broadly useful in life also. The same trap exists in many learning activities both physical and mental. Too much focus is given on learning new things when it comes to improvement when much improvement stems from figuring out the flaws in our understanding of what we already think we know.
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Re: Overcome the wall or give up

Post by Ember »

Thofte wrote:
Ember wrote:In-Seong's reviews and especially the personal report is GOLD for this. Have you already received one?
I had only joined as a spectator so no. But soon I'll graduate (fingers crossed) and then be a little more flexible financially. Thanks for your long and heartfelt post.
Ember wrote:Can't force a server to make you Xk/Yd because you want to and without proof/winning ore games.
I wouldn't want that btw. Because then my Dan ranking wouldn't be earned but worthless.
Ember wrote:You say that you play 1-2 games per week and review them with AI. It's great that you're playing slow games and review them with AI, but as someone said before me, with this "speed" reaching your goal will probably a very slow walk (or rather crawl). I'd definitely recommend 4-5 games/week and, very important.
This kind of hits in the heart of the problem, I think. Because I haven't seen any improvements lately, I am hesitant to put more effort into it, fearing it would just be for nothing. But I'll take your advise and try to focus more on the process itself. Would you like to play sometime ?

[...]

EDIT: Also a common theme was that I need to spend more time on Go. I do agree with that and I'll try to make a conscious effort towards it. Right now my free time starts at about 8:30pm. If I play a slow Game of Go and review it with AI later, my evening is pretty much filled. But I hope this will also change with graduation.
I'm glad it is helpful for you. All the best for your graduation! Maybe that should be the focus for now and some scheming on how to start right after your last exam ist over. It took me a few weeks to figure out a plan, too. Might sound long, but thinking it through thoroughly prevents much frustration. And I feel you with only squeezing in 1 game + review per evening and then it's too late to do something else, too. Same here with a job and 2 cats. But you're willing to invest, that's what counts. Give it enough time to plan and to keep at it and you can do it!

And of course I'm up for a game! I can't make it happen this week though, I have a tournament game every evening until the weekend and then a weekend tournament (no obsession here for sure! :blackeye:), but next week looks much better. Maybe drop me a message on OGS or on Discord, that's what'll work best for me. You can find me there as KamiKatze (on Discord via the Yunguseng Dojang channel). :)
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Re: Overcome the wall or give up

Post by SpongeBob »

These days there are many people on twitch who stream their Go games. If you find watching the games of BattsGo or others entertaining, it can be a way of being in contact with the game in a quite relaxed way, for times when you do not feel like playing a game yourself. While watching, you will still think about direction of play, do some reading, etc., so it will improve your own game. Also, you will learn some new sequences, patterns, ... when watching stronger players.

Besides that: use AI to review every one - yes: EVERY ONE - of your games afterwards.

PS: I forgot the most important one: Have fun! If there is no fun anymore, take a break.
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Re: Overcome the wall or give up

Post by botija »

Great advice from everyone. My favorite "Have fun or take a break"

Here are my cents...

- Big part of level is reading ability, but if you are already doing tsumegos perhaps you are lacking tactical and strategical insights. That is what you want to achieve with your reading. Also check out your tesuji problems/books.

- Read books. There's a whole thread about them. If only one book, half of us would say "Lessons in the Fundamentals..." :D But maybe a deeper book. It should be a book that goes deep into professional thinking. Read slowly, play out the diagrams. I only know the old ones "Strategic Concepts", "Middle Game", "1971 Honinbo tournament", "Invincible". Maybe there are newer and better ones but I don't think it matters so much, one good book is enough for starters.

- As people have said, fixation on rank is not very healthy. This is also not healthy but maybe it works: play to win. Get a friend, a rival, an enemy, a shodan player, and try to beat them. Or lower/rise handicap. A Go club or community helps, it's easier to try to beat someone you know than a random person on the net. This way you can apply what you study and have a goal for your preparation. (be aware this may bring more frustration when you lose)

- Same idea: play tournaments or competitions. Serious or friendly. But try your best.

- If you can, play once in a while with longer or no time control. That way you can train to read deeper. This plays out to reading faster later.
(I'm aware this last two are not easy if you are time constrained)

TL;DR practice tesuji, read strategy books, get a rival, play slowly, strive to win

Good luck and tell us how it's going!
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Re: Overcome the wall or give up

Post by gowan »

Thofte wrote:TThe kyu ranks are usually reffered to as the "student"-ranks, while dan being the "master"ranks. So for me "being good at go" equals reaching dan level. Now I can already hear the argument, that dan level is relative and I'd already be a dan in Japan for example. But I'd like to be a dan player no matter where I go. And of course I'm aware that there is a point where you won't improve a whole lot. But if that point were at kyu level for me, I'd be frustrated. Once I hit Dan level I wouldn't retire but I'd take it a little easier.
You might be interested to know that in Japan around 1900 and before there were no kyu official ranks. Shodan was equal to 1p. Kyu and dan ranks for "amateurs" were introduced by the Nihon Ki-in as a way to promote amateur go and generate more students for pros. It is also interesting that the students in pro dojos such as the Kitani school had kyu ranks. Beginning students in the Kitani dojo would be around 9-kyu. Great players like Ishida Yoshio and Kato Masao who, at an amateur dan level and entering the Kitani dojo, would start at 9-kyu. In Korea in the 1960's dan ranks were professional level only. Immigrant Korean players visiting American go clubs would declare their ranks as 2-gup (2k) and would routinely defeat amateur 6d players. By all means aim to reach a solid 1d level, just know that 1d has different meaning from country to country and whether you get your rank in open official tournaments or by the ranking system at a particular club.
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Re: Overcome the wall or give up

Post by gowan »

I forgot to put this in the previous post. I think most players who reach dan level, after a rush of happiness, don't feel that they have really gotten all that good as a player. This is not a case of imposter syndrome, it is just that there is so much further to improve. Isaac Newton, the famous physicist and mathematician, after discovering his laws for gravity and other great discoveries, described himself as like a child finding interesting pebbles on a beach while the vast ocean lies before him. The great player Cho Chikun has said something similar about his go playing. It has been said that reaching amateur 1d is a mark indicating having learned the basics. When you mostly understand the basics you don't feel like you have reached the summit, just that you are aware of where the summit is.
Last edited by gowan on Mon Feb 22, 2021 10:46 am, edited 1 time in total.
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Re: Overcome the wall or give up

Post by Ruarl »

Thofte wrote: Could you elaborate a little more ? If I watch a Go lecture about a certain joseki, the teacher will explain why the moves are played. So by watching the lecture I should've done the "understanding" part, right ?
I'm a novice player, and this isn't really Go advice, it's learning advice. For me, watching the lecture (on anything) is the start of the understanding part. Did you really internalize all the variations? All the punishments? The reasons for doing those? When you put these lessons into practice in your games, do things always go as you expect? Why, or why not?

You can go even further. Write your understanding down, or talk to someone about it. Language uses a different part of the brain from other types of reasoning, so you will quite literally have different thoughts about what you're learning if you (attempt to) put it into language. Teach it to someone. Lots of people. Find an unexpected question. And so on...
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Re: Overcome the wall or give up

Post by WriterJon »

I often think with stuff like this the thing to do is to say that Go is your fun game now. Play it at your current level and do as much as feels nice to do. Also start up a new hobby with an easily measurable learning curve so that you can enjoy those early gains. Sometimes the new thing serves as a nice palette cleanser, sometimes it really becomes your new *thing*.
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Re: Overcome the wall or give up

Post by KayBur »

WriterJon wrote:I often think with stuff like this the thing to do is to say that Go is your fun game now. Play it at your current level and do as much as feels nice to do. Also start up a new hobby with an easily measurable learning curve so that you can enjoy those early gains. Sometimes the new thing serves as a nice palette cleanser, sometimes it really becomes your new *thing*.
You phrased it very cool! Indeed, a new occupation can become either a new hobby or a path to real hobby. And sometimes a new occupation can accompany us throughout life, periodically returning to it, but without becoming a kind of mania. I have a similar situation with computer games. I may not play for several months, but on some weekend I may sit for whole days.
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Re: Overcome the wall or give up

Post by raytsh »

Interesting thread, thank you all for sharing!

Here are my thoughts:

I think playing (live) games is the most important thing. Your 2-3 games per week sound not enough to me to progress in a timely fashion. Though, I'm not at your rank yet and I expect progress to be a lot slower up there. I'm only at about 9k right now so take all this with a grain of salt.

I started playing at the end of May 2020 and I have now played over 775 19x19 games. So that's about 2.9 games per day. I've also reviewed every game I've played with AI (to find the biggest mistakes) and some with my teacher, either as a commented SGF file or as part of a private lecture. For the first few months I had another DDK player playing casual, commented games with me regularely, daily even in the beginning, and that helped a lot.

I play on different servers, currently OGS, Fox and IGS. If I reach a new rank on one of these, I then play on the other ones exclusively till I've reached the same rank there. Since the playing styles on these servers are so different, it helps to stay flexible and be exposed to many different kinds of players and strategies, like Fox players being very aggressive and IGS players being more of a buildy type. This is also something my teacher recommended to not get to used to a certain style.

I've also noticed that correspondence games just do not work for me currently. I need the immediate feedback to progress and learn from my games. For some correspondence games, my style and approach to the games changes over the course of a few weeks. I end up with a game that I have to finish based on strategies and tactics that I don't play anymore for instance. It feels like finishing the game of another player sometimes. When I get stronger and progress slows, I think then correspondence games can work for me.

I've also done tsumego daily. The 10 tsumego you are doing per day are hard to judge. If they are short and easy it is totally different than if it would be 10 hard ones. Though, I don't think the number is that important, but the time spent doing them. I try to spend about 30min per day doing tsumego at least.

I read some pages of a go theory book every day. That gives me new ideas and things to try for the next games. So I always have some additional motivation to play the next day, even if I played poorly recently and I'm a bit demotivated. I don't think that just reading go books makes one better, but the combination of reading about strategies and tactics and then trying to implement them in games shortly after and getting immediate feedback helps.

For the past months I've been on a 2 lectures per month schedule with my teacher (a 4d player). We do 90min lectures going over a review in detail, speaking about joseki and other questions I have. We've also done pair-go vs AI for one lesson. That was fun and an interesting experience! I also ask my teacher nearly daily short questions about certain positions or single moves.

Having a stronger player to consult regularly who is tracking my progress and identifying my weaknesses really helps a lot!

Besides that, I watch go players on Youtube and some video lessons as entertainment. I don't think that this helps as much as playing or doing tsumego though. Reading something in a book seems to stick better for me than to see it in a video lesson.

So, my recommendation is to play a lot more, do more tsumego for a bit longer maybe, play on different servers and, maybe, get a teacher (?).

It is also important to constantly keep being motivated to play and there are various ways to do that. Just having fun is one of them of course. However, it is entirely possible that I will hit the same kind of wall and get into a similar state once I reach 2-3k (if I ever reach that). There will be plateaus at different ranks for me of course and only then it will truly show if my current approach can help me in these situations.
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Re: Overcome the wall or give up

Post by Boidhre »

Two thoughts:

1) Correspondence games are probably better for improvement the stronger you are and the long it normally takes to gain a stone of strength. For two ddk players they may begin a game at 15 kyu and then when in the endgame two months later both be 2-3 stones stronger which can be odd feeling.

2) With watching very strong players play, the main takeaway can be what they're thinking about, settling weak groups vs playing big places vs attacking vs being patient and shoring up surrounding groups before attacking. Not so much helping your reading but if you're watching thinking "Oh, I'd attack that weak group now" and they say "I need to be patient and making myself a big stronger before attacking" that's useful I think.

Regardless, yup, enjoying the game is far more important than anything else. :)
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Re: Overcome the wall or give up

Post by Knotwilg »

It's a common question and the answer by professionals is always the same but I think it's often misunderstood in its brevity and not always achievable for the amateur.
Play. Review. Tsumego.
When professionals say "play" they mean serious games, with decent time limits, where you give everything. Not a blitz game after three beers late at night. There are two problems for amateurs: 1) we need to squeeze the beer and the games into a few hours after work/study 2) at our level, even if we are serious, we may encounter not so serious opponents, like escapers and there goes your valuable time.

Review with a very strong player is now in reach for all of us.

When professionals say "tsumego" they mean training your reading capacity. That's why looking at the solution is really irrelevant, rather recommended against because it's not part of the reading process. It can reveal blind spots and teach new techniques though.

Finally, there's another difference between amateurs and professionals. We have the luxury of being allowed to give up. The flip side is that it's easy to give up. Professionals don't need to keep the motivation, it's a matter of livelihood. We need to take care of our motivation. And here's a big dilemma for many: if you are motivated by a rank (reaching 1 dan) but the process is not motivating, then you'll give up. Make sure the process is not making you quit, even if it means delaying or letting go of your initial objective. Or quit, of course.
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Re: Overcome the wall or give up

Post by Bill Spight »

This is the kind of thread that I hesitate to get into, because so much depends upon the personal equation. But let me offer my 2¢.

First, everybody reaches their final plateau, their "level of incompetence", as the Peter Principle puts it. ;) As an amateur, yours is probably four or five years off. :)

Second, as has been pointed out, amateur shodan is not master level. Hell, it's not even expert level. IMO, expert level is the top 5% of regular players, which is probably around AGA 4d or so.

Third, the idea of a wall is largely psychological. Not that plateaus do not exist, but thinking that you are facing a wall hinders advancement.

Fourth, if you want to go into training, I think that 15 hours per week is necessary. You do not have to devote that much time to go, but if not, don't worry about advancement, just let it happen. Which it almost certainly will, in time. :)

With the preliminaries out of the way, here is an important point for dealing with problems in life, not just go.

If what you are doing isn't working, do something else.

At your level of play, and feeling that you are facing a wall, unlearning bad habits is almost certainly necessary. But you do not know what those bad habits are. Altering your style of play can be a big help in overcoming those bad habits. If you are an influence player, try out a territorial style, and vice versa. If your are an attacker, try a more positional style, and vice versa. If you make invasions, try making reductions, and vice versa. Et cetera, et cetera.

Edit: Changing your style will take you into unfamiliar territory, where you may make mistakes for that reason. Until you learn how to avoid those mistakes, the result may be that your rating goes down instead of up. Often the price of breaking bad habits is for things to get worse before they get better. :)

One thing that you are doing that I think is a sine qua non for advancement is reviewing your own games. You are using Crazy Stone Deep Learning. Fine. I agree with not worrying about deep sequences of play.

There are some things to improve that you are not doing. One thing that is, IMO, important, based not only upon go but upon other games, is playing against stronger opponents. They will provide meaningful feedback by punishing your mistakes. They will make good plays that you did not see. The usual advice given is to take three stones. Players who are three stones stronger will make plays are better than yours, but not so much better that you cannot understand them. :) If possible, review your games afterwards with them. Since your goal is to become a dan player, find out how their thinking differs from yours.

Another thing you are not doing is playing over and reviewing professional games. Humans are quite good at learning by imitation. One way of learning by reviewing pro games is to guess the next move. Even better is to review using Crazy Stone and try to guess its next move.

Good luck! :D
Last edited by Bill Spight on Fri Feb 26, 2021 4:28 am, edited 1 time in total.
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Re: Overcome the wall or give up

Post by SoDesuNe »

Knotwilg wrote:When professionals say "tsumego" they mean training your reading capacity. That's why looking at the solution is really irrelevant, rather recommended against because it's not part of the reading process. It can reveal blind spots and teach new techniques though.
As with amateurs there are a different takes on this in the professional realm:

Fang Tianfeng 8p: "Life and death is easier to learn, but requires a lot of effort. There are two types of study. You can look at problems and memorise their solution, or you can look at problems and carefully calculate their variations. After calculating you can compare to the answer. Each method has its advantages and disadvantages. You don't need to calculate is the advice from pros. They need to memorise lots of problems. But amateurs may say it differently. They may like to spend some time to analyse a problem. If you memorise lots of problems, you can train over time a so called "move instinct". When this is rather good, then in lots of different shapes, you can tell at a glance what move you should play." (viewtopic.php?p=263507#p263507)

Also Fang Tianfeng 8p in Weiqi Study Method and Overview of Study Content: "Life and Death: Refers to the problem of life and death of a group of stones in a local situation. There are two ways to learn and practice this:
(1) First look at the answer and memorize it repeatedly
(2) Do the problem by yourself and then compare with the answer
" (https://tchan001.wordpress.com/2012/08/ ... y-content/)

Li Ang, Li Yue in Korean Baduk Classic Life and Death Drills: "As problem difficulty and people’s solving ability vary across a wide range, the number of problems to be done each day is not important. Rather, you need to focus on the time spent on drilling life and death problems. The key is to derive the answer based on your own effort and not worry about whether it is right or wrong. After careful consideration to arrive at your final answer, check the model answer along with the variations and failures to see what you might have missed. Don’t look at the answers without completing your final analysis as it will cut your efforts to strengthen your skills in half. As with any other subject, mastery is achieved by drilling yourself to analyze and think over the questions, rather than by rote memorization of the model answers." (https://tchan001.wordpress.com/2011/11/ ... anslation/)

Li Ang, Li Yue actually quoted Cho Chikun in their book:
Cho Chikun 9p in My Views on Go: Life and death problems are the same. Don’t rely on memorization. In the past I have looked at Mr. Maeda’s life and death problem collection from the beginning to the end, but with only a cursory look, there are bound to be two or three problems I solve incorrectly. I would review and note where I went wrong. After a period of time when I look at the problems again, I would still miss two or three problems. This proves that every time I do life and death problems, I always make fresh calculations rather than rely on rote memorization. (https://tchan001.wordpress.com/2011/06/ ... lculation/)

Cho U 9p has looked at the answers as a kid/aspiring pro(?) (I can only quote Bill Spight here: viewtopic.php?f=12&t=12327&p=258924&hil ... go#p258924)

To go full meta: The question how can I improve is rarely the right one (or what do I do wrong for that matter). Concretely asking players, who reached the strength I want to have, what they did to get where they are now at least offers some footsteps in the sand to follow. This thread woudn't be past the first page then, too :blackeye:

Years ago, I asked a EGF 5-dan player how he started out into the dan-ranks. He told me he just played a lot of blitz. I also asked a EGF 6-dan, he did a lot of tesuji problems. A EGF 5-dan went to town on goproblems.com and watched a lot of pro games, journeyed from EGF 12-kyu to 1-dan in a year. Everyone consistently played in multiple tournaments every year.

Pick your cherry and have fun : )
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