Anzu wrote:
Heard this so many times. Should have gotten used to it by now, but I never seem to. "Go is so much better, for it is so much more complex etc" Oh please.
I didn't say go was better, only that it is more complex, which is an objective fact. Being "better" is subjective. If, to you, more complexity is better, then you have drawn the conclusion yourself.
My use of metaphor to explain how much more complex go is does not imply that I am saying go is better. Plenty of people think mountain climbing is a frivolous pursuit not worth the risks. In that regard, perhaps I'm suggesting that go is a fool's errand? I'm not, but that interpretation makes just as much sense as yours.
Obviously, I really like chess, otherwise I wouldn't have bothered to start this thread 3 years ago. But I do acknowledge the fact, and it is a fact, that go is more complex. Do you argue that draughts (English checkers) isn't simpler than chess? To say it is simpler doesn't make it a bad game. Simplicity can be an admirable quality along with complexity. Neither is objectively better.
EdLee wrote:
Both games have the same number of initial pieces per color: 16.
Chess has 6 different piece types, and xiangqi has 7.

I forgot that the back row has 9 pieces in xiangqi. I counted the 7 front pieces in my head and then just added 8 for the back rank. I should have looked at a board, or given is a few more seconds of thought. Given there is a king and pawn in the center, there has to be an odd number of points across the board.
I remembered it has more piece types, but I'm not sure how much that helps with the game complexity, considering that the advisors are restricted to 5 points each. The elephants are each restricted to 7 points. The king to 9. Even a chess A or H pawn can be on up to 21 squares. The attacking pieces, especially the cannons and chariots, likely add the most to the game's complexity. That, and the larger board size.