Gérard TAILLE wrote:
Let's try to explain. Many problems have to take into account when creating a rule (J89, J2003, GT territoy rule ...).
The three main problems are the following:
1) Avoid ko fight through all the board and especially a local ko and ko threats in a remote area (typically bent four in the corner)
2) Be aware of local consequences when a player kill a local group at the cost of allowing another local group to live (typically L&D example 4)
3) loop breaking, especially a loop advantageous to one player which could not be solved in normal play (typically mooshine life).
My suggestion would be an addition of at least
4) You will NEVER reach identical results with different types of rulesets.However, this should not be a grave barrier that prevented you from creating a consistent one.
+++++++++++++++++++++++++The main task in "uncapturable"-type rulesets (J89, J2003, ...) is
"Kill me, if you can!"
The main task in "two-eye-formation"-type rulesets (GT territory rules, ...) is
"Prevent me from creating a two-eye-formation, if you can!"
It should be evident that both tasks are NOT the opposite / complement of each other, as FAILURE in the "uncapturable" world can mean "unconditionally alive" or "alive in seki", while SUCCESS in the "two-eye-formation" world can mean "alive in seki" or "dead".
This does not only result in the need for additional teire is special cases (costing one point of territory, equivalent to the one-move difference during status confirmation between both worlds) in ONLY ONE of both worlds, but also in a SEKI in one world, where is TERRITORY in the other one.
+++++++++++++++++++++++++
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | X X . X . X O |
$$ | X O X X X X O |
$$ | O O O O O O O |
$$ | . O X X X X X |
$$ | X O X . . X . |
$$ | . O X . . X X |
$$ | O O X . . X . |
$$ -----------------[/go]
You will recognise this position for sure.
--------------------
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | Z Z . B . B W |
$$ | Z W B B B B W |
$$ | W W W W W W W |
$$ | . W X X X X X |
$$ | B W X . . X . |
$$ | . W X . . X X |
$$ | W W X . . X . |
$$ -----------------[/go]
J89 has this result of the first run of status confirmation.
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | # # . # . # @ |
$$ | # @ # # # # @ |
$$ | @ @ @ @ @ @ @ |
$$ | . @ X X X X X |
$$ | # @ X . . X . |
$$ | . @ X . . X X |
$$ | @ @ X . . X . |
$$ -----------------[/go]
J89's final result is "seki".
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | X X 1 X . X O |
$$ | X O X X X X O |
$$ | O O O O O O O |
$$ | . O X X X X X |
$$ | X O X . . X . |
$$ | . O X . . X X |
$$ | O O X . . X . |
$$ -----------------[/go]
However, this position will NOT reach status confirmation, as
will capture Black's three stones in the corner.
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | a 2 O X . X O |
$$ | 3 O X X X X O |
$$ | O O O O O O O |
$$ | 4 O X X X X X |
$$ | X O X . . X . |
$$ | 5 O X . . X X |
$$ | O O X . . X . |
$$ -----------------[/go]
captures one White stone.
turns this position into a seki -- in principle.
is enforced. Otherwise, White would be able to give atari at A, resulting in the capture of Black's entire moonshine group.
captures another two Black stones.
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | a X . X . X O |
$$ | O O X X X X O |
$$ | O O O O O O O |
$$ | 6 O X X X X X |
$$ | 7 O X . . X . |
$$ | O O X . . X X |
$$ | O O X . . X . |
$$ -----------------[/go]
has to stop White from giving atari at A again.
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | . X . X . X O |
$$ | O O X X X X O |
$$ | O O O O O O O |
$$ | . O X X X X X |
$$ | O O X . . X . |
$$ | O O X . . X X |
$$ | O O X . . X . |
$$ -----------------[/go]
captures another Black stone. The final position is "seki".
In total, we can count 6 captives for White vs. 1 captive for Black => 5 points for White during play.
--------------------
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | Z Z . # . # @ |
$$ | Z @ # # # # @ |
$$ | @ @ @ @ @ @ @ |
$$ | . @ X X X X X |
$$ | # @ X . . X . |
$$ | . @ X . . X X |
$$ | @ @ X . . X . |
$$ -----------------[/go]
This diagram shows the result of the first run of status confirmation with a "two-eye-formation" ruleset without any special regulations.
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | # # . # . # @ |
$$ | # @ # # # # @ |
$$ | @ @ @ @ @ @ @ |
$$ | . @ X X X X X |
$$ | # @ X . . X . |
$$ | . @ X . . X X |
$$ | @ @ X . . X . |
$$ -----------------[/go]
The final conclusion is "seki" again.
Same procedure as above will apply during play.
--------------------
- Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | Z Z . Z . Z W |
$$ | Z W Z Z Z Z W |
$$ | W W W W W W W |
$$ | . W X X X X X |
$$ | Z W X . . X . |
$$ | . W X . . X X |
$$ | W W X . . X . |
$$ -----------------[/go]
This is the result of status confirmation under GT territory rules.
Please note that White -- contrary to the "uncapturable" world -- will not want to continue in the upper left corner.
You will have to come up with a very good reason why White should have the upper hand in a position that combines a Black "moonshine-life" with a White one.
+++++++++++++++++++++++++
- Click Here To Show Diagram Code
[go]$$B
$$ +----------------------
$$ | . O . X O X O . . . .
$$ | O X X X O X O O . . .
$$ | . X O O O X X O O . .
$$ | X X O O . O X X O , .
$$ | O O O . O X . X O . .
$$ | X X O O X . X X O . .
$$ | . X X O O X X O O . .
$$ | . . X X X O O O . . .
$$ | . . . . X X . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .[/go]
J89's L&D example 18 again.
--------------------
- Click Here To Show Diagram Code
[go]$$B
$$ +----------------------
$$ | . W . Z W Z O . . . .
$$ | W Z Z Z W Z O O . . .
$$ | . Z W W W Z Z O O . .
$$ | Z Z W W . W Z Z O , .
$$ | W W W . W Z . Z O . .
$$ | X X W W Z . Z Z O . .
$$ | . X X W W Z Z O O . .
$$ | . . X X X O O O . . .
$$ | . . . . X X . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .[/go]
This is the result of status confirmation in the "uncapturable" world (J2003, J89's adjusted edition), the entire corner is White's territory.
--------------------
- Click Here To Show Diagram Code
[go]$$B
$$ +----------------------
$$ | . W . Z W # O . . . .
$$ | W Z Z Z W # O O . . .
$$ | . Z W W W # # O O . .
$$ | Z Z W W . P # # O , .
$$ | W W W . W # . # O . .
$$ | X X W W Z . # # O . .
$$ | . X X W W # # O O . .
$$ | . . X X X O O O . . .
$$ | . . . . X X . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .[/go]
This diagram shows the result of the first run of status confirmation with a "two-eye-formation" ruleset without any special regulations.
- Click Here To Show Diagram Code
[go]$$B
$$ +----------------------
$$ | . W . Z W # O . . . .
$$ | W Z Z Z W # O O . . .
$$ | . Z W W W # # O O . .
$$ | Z Z W W . @ # # O , .
$$ | W W W a W # . # O . .
$$ | X X W W # . # # O . .
$$ | . X X W W # # O O . .
$$ | . . X X X O O O . . .
$$ | . . . . X X . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .[/go]
The concluding diagram might look a bit strange, but it is consistent.
Black's bent-four-in-the-corner is "dead", while Black's double-ko group at the right is "alive in seki".
White's stones in the corner are "alive", as are her stones in the double-ko (but one, which is "alive in seki").
DAME do not play a role, so A is one point of territory for White.
--------------------
- Click Here To Show Diagram Code
[go]$$B
$$ +----------------------
$$ | . @ . # @ # O . . . .
$$ | @ # # # @ # O O . . .
$$ | . # @ @ @ # # O O . .
$$ | # # @ @ . @ # # O , .
$$ | @ @ @ . @ # . # O . .
$$ | X X @ @ # . # # O . .
$$ | . X X @ @ # # O O . .
$$ | . . X X X O O O . . .
$$ | . . . . X X . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .[/go]
This is the concluding result under GT territory rules (version before the earthquake; otherwise the entire corner would be Black TERRITORY).
You will have to come up with a very good reason for "SEKI" or to find an additional machanism for your ruleset that prevents this undesired result.