A piece of the rules puzzle - the Korean / Japanese dilemma
A piece of the rules puzzle - the Korean / Japanese dilemma
Borrowing and modifying a recent example from another topic:
Let's forget rules pecularities for a moment. Just look at these positions with a go player's eye. How do you see them individually, and how do you see the differences - if any - between them?
Let's forget rules pecularities for a moment. Just look at these positions with a go player's eye. How do you see them individually, and how do you see the differences - if any - between them?
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Re: A piece of the rules puzzle - the Korean / Japanese dile
Never seen such positions in real games.
Assumed probability of the first diagram 1 : 10 billion, that of the second 1 : 1 million.
Assumed probability of the first diagram 1 : 10 billion, that of the second 1 : 1 million.
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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kvasir
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Re: A piece of the rules puzzle - the Korean / Japanese dile
In the first one white is ultimately dead because of the bent four, there are three ways to start a ko that may be viable in an isolated position like this but usually the number of liberties, approach moves and ko threats needed to succeed would reduce the value of any ko (even to a negative) so that is is usually not the best way to approach it.
In the second one there are two separate areas, one depending on a bent four which is usually just dead for white and another with a ten-thousand year ko that is usually alive for black. Again, in isolated positions like this you can contemplate fighting these kos but the number of moves needed to succeed usually makes it unviable.
I am not familiar with the details of Korean rules but I think it has something to do with defining local regions and shapes. Can someone explain?
Edit =======
That wasn't very accurate, the right side shape is different from ten-thousand year ko in that the ko can't be removed to create a seki. A different conclusion must follow in the first shape when taking this into account.
In the second one there are two separate areas, one depending on a bent four which is usually just dead for white and another with a ten-thousand year ko that is usually alive for black. Again, in isolated positions like this you can contemplate fighting these kos but the number of moves needed to succeed usually makes it unviable.
I am not familiar with the details of Korean rules but I think it has something to do with defining local regions and shapes. Can someone explain?
Edit =======
That wasn't very accurate, the right side shape is different from ten-thousand year ko in that the ko can't be removed to create a seki. A different conclusion must follow in the first shape when taking this into account.
Last edited by kvasir on Sun Sep 26, 2021 12:26 am, edited 1 time in total.
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Gérard TAILLE
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Re: A piece of the rules puzzle - the Korean / Japanese dile
If I forget the details of a known japanese rules I follow only the idea that no ko fight take place in confirmation phase and ko are considered independant.jann wrote:Borrowing and modifying a recent example from another topic:
Let's forget rules pecularities for a moment. Just look at these positions with a go player's eye. How do you see them individually, and how do you see the differences - if any - between them?
Position 1 : all white stones are dead
Position 2 : white stones at the leflt are dead and position on the right is seki.
I am not aware of korean rule.
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Pio2001
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Re: A piece of the rules puzzle - the Korean / Japanese dile
I see things with a chinese rules eye.jann wrote:Just look at these positions with a go player's eye. How do you see them individually, and how do you see the differences - if any - between them?
The position is difficult and many sequences must be read.
I think that if Black kills White on the left, White can kill Black on the right.
The result is the same if Black does nothing (and the left position remains as it is).
The only difference between the two positions is the extra Black stone at the top center, which is one more point for Black in the second position.
With komi, I think that Black looses the game anyway.
Re: A piece of the rules puzzle - the Korean / Japanese dile
Korean rules can be seen here. Yes their point is to consider L/D in local regions and with normal ko rule. In some versions the text explicitly says "each position considered locally without regard to the whole board position", but the exact meaning of "locally" is not given.
So, my impression is the two examples are nearly identical strategically. In normal go W can do nothing. B can start a ko then take left corner and lose right, or solidify right while W solidifies the left. Both lines gain a point or so. The shared liberty at the center does not play a role, and all central groups are safe in all lines of play. This also matches the Chinese view.
In Japanese view the 2nd position is the known "bent4 is dead even with unremovable threats", so left corner is B's. In 1st case this unfair ruling is leveraged to see all W stones dead. The two examples are distinguished, on the assumption that B can take left corner while the rest remains unchanged (which is nonsense).
In Korean view the 1st example likely considered in whole. Two interpretations seem possible for "locally" (the other would be to split the board using left 7 W stones as border), but their example #19 seem to hint the border would be at central B group in the 2nd case - thus no border in 1st case. The end result seems everything is alive in 1st case and W left is dead in the 2nd (like in LJRG or Gérard's approach). The two examples are distinguished again, now on the above bordering principle.
The problem is all four rulings are incorrect.
In these examples B can also play the exchange (equal B/W movecount) in main game (thus Korean ruling for #1 at least leads to correct result). But imagine W also has large normal/removable ko threats elsewhere...
So, my impression is the two examples are nearly identical strategically. In normal go W can do nothing. B can start a ko then take left corner and lose right, or solidify right while W solidifies the left. Both lines gain a point or so. The shared liberty at the center does not play a role, and all central groups are safe in all lines of play. This also matches the Chinese view.
In Japanese view the 2nd position is the known "bent4 is dead even with unremovable threats", so left corner is B's. In 1st case this unfair ruling is leveraged to see all W stones dead. The two examples are distinguished, on the assumption that B can take left corner while the rest remains unchanged (which is nonsense).
In Korean view the 1st example likely considered in whole. Two interpretations seem possible for "locally" (the other would be to split the board using left 7 W stones as border), but their example #19 seem to hint the border would be at central B group in the 2nd case - thus no border in 1st case. The end result seems everything is alive in 1st case and W left is dead in the 2nd (like in LJRG or Gérard's approach). The two examples are distinguished again, now on the above bordering principle.
The problem is all four rulings are incorrect.
In these examples B can also play the exchange (equal B/W movecount) in main game (thus Korean ruling for #1 at least leads to correct result). But imagine W also has large normal/removable ko threats elsewhere...
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Re: A piece of the rules puzzle - the Korean / Japanese dile
With a probability of 1 : 100.000.000.000.000, this is nothing to write home about.jann wrote:The problem is all four rulings are incorrect.
*snip* But imagine W also has large normal/removable ko threats elsewhere...
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Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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Re: A piece of the rules puzzle - the Korean / Japanese dile
As a go player (preferring territory scoring), when both players pass and I would be called to help the players scoring the game:jann wrote:Borrowing and modifying a recent example from another topic:
Let's forget rules pecularities for a moment. Just look at these positions with a go player's eye. How do you see them individually, and how do you see the differences - if any - between them?
2nd diagram is easy. I would declare white dead on the left and I would declare the right side a seki.
1st diagram is more difficult. But white is really powerless to do anything during normal play. And also during hypothetical play, white cannot do anything as they cannot play ko threats to fight a ko on the left or the right (which I consider to be the intention behind Japanese rules for hypothetical play). So during hypothetical play, black can just remove all white's stones on the left and then on the right (the right side is only a temporary seki).jann wrote: In Japanese view the 2nd position is the known "bent4 is dead even with unremovable threats", so left corner is B's. In 1st case this unfair ruling is leveraged to see all W stones dead. The two examples are distinguished, on the assumption that B can take left corner while the rest remains unchanged (which is nonsense).
So I would be inclined to declare white dead everywhere. I don't feel that this is unfair or nonsense.
Re: A piece of the rules puzzle - the Korean / Japanese dile
Yes, that is the Japanese view. It has its logic, but is very different from what could actually happen or achievable in real go (B could never capture left and then attack an UNCHANGED right afterwards). Btw in the other topic kvasir raised the question of confirmation with more relaxed pass-for-ko rules (or normal ko) in these examples. Let me show why that still doesn't work 100% here.
I flipped a stone on the left corner, enlarging W there. This makes it clearer what B wants to do in real go: take the left and give up the right in exchange, gaining a few points.
With normal ko everything would be alive, which may be more fair than the above rulings. But then B would need to make the exchange in main game. This is ok in Chinese, but in territory scoring if W also has a few large removable threats elsewhere, B is robbed on threat removal costs.
Bent4 + unremovable threat is a tough nut to crack because most approaches you can choose will be unfair in some cases. Still fair scoring doesn't seem impossible. For example, here the trade is valid, so if we would score W left dead and B right dead as well, the score would turn out correct (without B losing points in territory scoring on threat removal elsewhere).
I flipped a stone on the left corner, enlarging W there. This makes it clearer what B wants to do in real go: take the left and give up the right in exchange, gaining a few points.
With normal ko everything would be alive, which may be more fair than the above rulings. But then B would need to make the exchange in main game. This is ok in Chinese, but in territory scoring if W also has a few large removable threats elsewhere, B is robbed on threat removal costs.
Bent4 + unremovable threat is a tough nut to crack because most approaches you can choose will be unfair in some cases. Still fair scoring doesn't seem impossible. For example, here the trade is valid, so if we would score W left dead and B right dead as well, the score would turn out correct (without B losing points in territory scoring on threat removal elsewhere).
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Re: A piece of the rules puzzle - the Korean / Japanese dile
No AI on this planet is able to continue the above game of two very young kids, who barely had a rudimentary understanding of the rules, successfully!
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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Pio2001
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Re: A piece of the rules puzzle - the Korean / Japanese dile
Good questions.Cassandra wrote:No AI on this planet is able to continue the above game of two very young kids, who barely had a rudimentary understanding of the rules, successfully!
Would you judge all these programs as "flawed"?
Or would you not ultimately come to the conclusion that it is a system-inherent feature?
For me it's a bug. The chinese-style rules give an easy answer : there are 70 black stones on the board and 71 white stones, and no intersection is surrounded by stones of only one colour.
With a komi of 0, White wins by 1 point.
The rule also give an easy explanation for the children about why they should continue : if they put more stones on the board, they will get more points.
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Re: A piece of the rules puzzle - the Korean / Japanese dile
Sorry, Pio2001,
It's NOT about scoring an UNfinished position
is about AI CONTINUING the game SUCCESSFULLY.Pio2001 wrote:the eternal question "is it a bug or a feature"
It's NOT about scoring an UNfinished position
Last edited by Cassandra on Sun Sep 26, 2021 12:01 pm, edited 1 time in total.
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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Pio2001
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Re: A piece of the rules puzzle - the Korean / Japanese dile
In this case I didn't understand your point.
What is "continuing" the game ? Play another move ? I don't see why an AI couldn't propose a move.
What is "successfully" continuing ? Find a winning move ? Winning against whom ?
What is "continuing" the game ? Play another move ? I don't see why an AI couldn't propose a move.
What is "successfully" continuing ? Find a winning move ? Winning against whom ?
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Re: A piece of the rules puzzle - the Korean / Japanese dile
Just find the best continuation for both sides.Pio2001 wrote:In this case I didn't understand your point.
What is "continuing" the game ? Play another move ? I don't see why an AI couldn't propose a move.
What is "successfully" continuing ? Find a winning move ? Winning against whom ?
Will be a lot of effort, and in the very end, the final result will be the same as your temporary one.
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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Re: A piece of the rules puzzle - the Korean / Japanese dile
@Pio2001: That position is a tsumego problem, perhaps the most difficult one that was ever created. And it is not only extremely difficult for humans, it also is for AI.
Cassandra's signature refers to it. I suppose Cassandra contributed personally to the solution that may be correct?
Cassandra's signature refers to it. I suppose Cassandra contributed personally to the solution that may be correct?