jann wrote:kvasir wrote:So stating that the ko is not the same is meaningless.
Why? J89 pass for (a particular) ko relies on that meaning, and in the quoted examples some recaptures may or may not be forbidden (without passing for them first) depending on this.
Extreme example: opponent captured me in a ko, then whole ko shape is destroyed, neighbouring stones also captured, then several moves later an identical ko shape reappears at the same intersection. Can I capture there without passing for it first? Is it still the "same ko" the opponent captured in earlier?
I am not saying that you can't think of ko as the shape surrounding the forbidden move or the forbidden capture, just that all you need to track are the stones that are forbidden to capture. The surrounding shape and even the forbidden move are not needed. If you take that then as your representation of regular ko, then it doesn't make sense to talk about changing the shape. I can admit that I didn't state anything that ruled out checking the shape when updating the ko, so technically I allowed for anything there (which does not exactly follow my thinking). What I meant by it being "meaningless" is that nothing changes in the ko representation except what stones are allowed to be captured (which is not the change in the shape that you mean).
What I am talking about is that when you want to check if a move is legal by the regular ko rule you only need to compare the set of captured stones with the ko, if it is identical (and the ko is not empty) the move is forbidden.
When you say you want to talk about the ko changing, it means you want to talk about a set of points (possibly one set for each color) that if played clear that particular ko. Even if you can compute this set from the position at any time you have still introduced something new to the representation but I need to explain why. First, I did not state that you could compute anything from the current position (except I did implicitly state that you have the captures being made). Secondly, if I were to allow any computation when updating the ko it would allow you for example to create a ko rule that states that the "best" move in any position is forbidden -- that kind of update rule for the ko is not really what I am talking about, therefore restrictions have to be understood to apply even if not stated.
I would say that the j89 pass-ko is only different from regular ko in that now there is a set of points that can not be captured, and the update rule doesn't clear the ko when any move is made but only removes the point (the hot stone) that identifies the ko being passed for. So it is very similar to regular ko.
jann wrote:
Extreme example: opponent captured me in a ko, then whole ko shape is destroyed, neighbouring stones also captured, then several moves later an identical ko shape reappears at the same intersection. Can I capture there without passing for it first? Is it still the "same ko" the opponent captured in earlier?
You can capture there because the ko was cleared when the hot stone was captured along with some other stones. It may look the same but there is no ko ban, basically the shape is irrelevant.
Of course I basically just tried to state a definition of what regular ko is (without stating every detail), if you adopt a different definition you may well read something into j89 that doesn't match my view
