Chew Terr wrote:Or you could have the worst player (lowest rank) on each team be known, and immune to elimination. That way, every time you eliminate a player from the other team, their team's strength will get a bit worse. If one team retains a 5d while the other is down to a 12k, the game itself will be affected directly and strongly. But that way, the game will always decide who wins the metagame.
Secondly: players already know part of the composition of the other team. For example, everyone who has posted here will be playing, so if Kirby's not on my team, I know he's on the other side. What if this team captain (The lowest-ranked player) selects one move suggested by the stronger players, then each turn, the other team gets to guess who suggested the move. If they guess right, that player is out of the game. If the lowest-ranked player is scared to lose a teammate, they can just pick a move themself.
The idea is not to know who is on your own team too. You only know your colour, and so have to guess who has your colour and who has the other.
As for balancing the game it's not guaranteed that the strongest players have to be on different teams. I've given it some thought about how to balance the game so it won't be easy to find out who is on what colour besides paying attention to moves.
Kirby, interesting analysis. Can you find a way to avoid that? Maybe just taking the final score of the game would work?
I still think the best way to work it out would be to play a game. I'd start a thread, ask for sign ups, and then distribute the players among the colors.