CarlJung wrote:prokofiev wrote:I wonder whether they'd be more fun to play against if there were a "play to maximize expected points" option (instead of "play to maximize expected winning probability"). Should that be easy for developers to implement?
That's what the previous generation of bots did and it only got them so far. The monte carlo algorithm changed that by focusing on winning probability and suddenly beat all the old bots. It's not possible to change MC to maximize the win (and perform better than last generation).
Btw, what would be the biggest win? Killing all enemy stones of course. Try that yourself in your next 10 games and watch your rank plummet

Thanks, this is interesting. Maybe there's some intermediate though?
For example: What if you use the current "winning probability" method, but each turn, adjust komi to the value such that you think your current winning probability is roughly 50%, and then make the move that has the highest winning probability.
Variants:
-Only let the komi float in one direction (e.g. still play stodgily when you're ahead as current bots do, but let the komi float if you're behind).
-Put a cap on how far you'll let the komi float. (Maybe different caps in the two directions, generalizing the previous point.)
Does this do anything?
Edit: More variants:
- You probably don't want to lose the edge computers have at the endgame (over similarly ranked humans), so e.g. let komi float less as you get to the endgame, or only start the komi floating if your expected win percentage gets rather low (i.e. the range where computers do strange things).