Bill Spight wrote:Allowing sacrifice makes for complications, which Elom has not accounted for in this sketch of the rules. However, it is almost certain that the player who can force the opponent to fill an eye and lose their group is the winner, not the loser. That's one main reason why, to approximate modern territory go, you allow a player to return a prisoner as a move instead of playing a move on the board. As Matti points out, straight no pass go is quite a different game from regular go.Splatted wrote:If I'm understanding correctly, wouldn't a player that's losing just force the game to coontinue until one player ends up having to fill an important eye and lose their group?
Passes were invented in the 20th century. Games ended by agreement, not by consecutive passes. In fact, one of the questions raised by the famous 1928 rules dispute in Japan ( https://senseis.xmp.net/?TenThousandYea ... ulesCrisis ) was whether a player had the right to make a move or an obligation.Without passes there would be no such thing as a settled position.
Anyway, if suicide is not allowed, then you can certainly have positions that are settled because the player whose turn it is has no play and therefore cannot kill the opponent's stones.
Splatted wrote:Yes that's how I interpreted it. I thought the dominant player would eventually have to start filling up their eyes if the game went on long enough but I realise that won't necessarily be the case. i.e.
I thought after black captures at a the continuation would invariably mean black filling in his own eyes and giving white a chance to make a comeback, but of course white would have no legal moves so the game would end.
Yes, I haven't thoroughly analysed the result of the special-self capture rule--the hope was that by allowing self-capture only if your opponent can't then capture would make positions such as the one drawn by splatted impossible, ruling out any way to force your opponent to fill in their own eyes. Although even if that was, no passes appear to imply that white would still be behind on points even after capture! I also prefer to end a rule algorithm with 'deciding the winner' so stated it as suchjaeup wrote:I guess Elom's suggestion implicitly assumed a kind of prohibition of the whole board repetition (probably PSK, but can be SSK or others). Any set of statements without specifying its attitude towards the whole board repetition cannot really make a rigorous ruleset.Matti wrote:A single stone suicide dos not cahnge the position, so it should be counted as a pass-
So, in this kind of attempt, usually a singe stone suicide is prohibited automatically by PSK. Whether it is "prohibited" or "allowed but forfeit instantly" is only a matter of technically. I prefer the former for the informal rule explanation, but prefer the latter for the formal rulewriting, because I feel that "deciding the winner" should always be the ending of the rule application algorithm.
Although perhaps such a position might occur if one player played all their stones together. It would still be impossible to win on points, however, but done fast enough could get a win on time. This is where another idea I forgot to mention comes in
--if one player runs out of time, their opponent plays their stones and:
----must, on any turn, use your lenses to capture theirs whenever possible
----must, on any turn, play as to make it impossible to capture your lenses whenever possible
But does it work