This is a game played on IGS at 3.5D level. The game is not very complex, and the quality is good. Hence, I think it is suitable for Low-SDK or DDK to learn. I (black) lost by 2.5 points and reviewed very carefully with AI. Any critiques and feedbacks are welcomed also.
Link: http://go.ba.net/playgo/go.html?sgf=ZLOe46IP.sgf
A Self-Reviewed Game (suitable for Low-SDK or DDK to learn)
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andy12514
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A Self-Reviewed Game (suitable for Low-SDK or DDK to learn)
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- jlt
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Re: A Self-Reviewed Game (suitable for Low-SDK or DDK to lea
Just a comment on this position: when I review my games with Katago, Black usually tenukis.
Suppose for instance Black plays elsewhere and White clamps...
None of the players wants to play "a", as it would be a slonection. White still needs to protect at "b", and then Black can defend at "c".
Suppose for instance Black plays elsewhere and White clamps...
None of the players wants to play "a", as it would be a slonection. White still needs to protect at "b", and then Black can defend at "c".
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Re: A Self-Reviewed Game (suitable for Low-SDK or DDK to lea
To be fair, I think the other position is more suitable for DDK and SDK. Maybe the jump is too slow, but it's much more manageable. Unless it's a high rank SDK, there are plenty of places to collapse. Seems to me that most games are won as a result of a collapse.andy12514 wrote:Thanks for jlt to correct my wrong intution!
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Re: A Self-Reviewed Game (suitable for Low-SDK or DDK to lea
The normal continuation for White is this
Then Black can't capture the marked stones, so the push and cut is considered as bad for Black.
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rhwocns
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Re: A Self-Reviewed Game (suitable for Low-SDK or DDK to lea
Yes. you are right. I was looking wrong.jlt wrote:Then Black can't capture the marked stones, so the push and cut is considered as bad for Black.
Thanks.