Thanks for the notes.dust wrote:Maybe move on to 4 stones....Knotwilg wrote: The danger of playing this for too long is that one becomes submissive. Almost any attempt to dictate the pace of the game (sente) runs into a counter. Most gote are either proper moves or not too bad.
My own experiences ("You" = me):
- At some point, you reach a handicap where you can't win by simply defending. It's worth exploring how KataGo would itself play as Black - which is surprisingly active.
- I think you learn a lot about "how not to lose points". A lot of 'active play' is an actually a form of gambling unless you can read it out at some basic level (obviously AI reading level is way above that). Overall, active play is a very good thing though.
- You develop a 'sixth sense' about vulnerabilities in groups/territories and where a future attack may come from further down the line.
- You develop a better endgame through repeated practice
- Completely beyond my understanding and abilities, there's unexpected levels of skill in emphasising the centre and applying pressure on groups, and through this being able conjure up moyos seemingly out of just a few moves. [Edit for clarity: obviously I'm already aware of this possibility, but this is with Black having 3 or 4 stones handicap already on the board]
I think I'll move to 4 stones when the win/loss ratio gets closer to 1/2. Now it's about 1/4 and only 2 wins (8 losses).
AI sensei takes sente border plays (endgame) early, so as to stabilize in sente and take away some easy points.
And then there is the center indeed. One move that shows an improvement in my central play is 140. I would usually respond to the attachment (with a hane) but through previous games I saw the threat of my bigger group being isolated.
Overall I did rather well in the center this time and this was instrumental to victory.