
Meigo game won by Black. The moves before the first marked stone placement are omitted. White resigned at the end.
Meigo is a Go variant that makes infinite loops impossible without using superko rules. The basic idea is that placements in enemy territory are made with marked stones, and you cannot place a marked stone and remove a marked stone on the same turn if the last stone placed on the board was marked. The result is a game that plays almost like Go, as you can see in these sample games:
- A 9x9 game.
- The 13x13 game displayed above.
- A 19x19 game following the moves of the longest known high-level Go game, which spans 417 moves (twice as long as a typical Go game) and features a whopping 79 ko captures. Recreating the game under Meigo rules requires making 4 illegal ko captures: moves 82, 304, 409 and 415. The first two of those are preceded by enemy ko captures, so making them illegal avoids potential n-tuple-ko cycles.