Superko rules and ko-cycles rules are BAD board game design
Re: Superko rules and ko-cycles rules are BAD board game des
Territory scoring that scores final positions directly, based on string L/D and hypothetical play, without relying on pass stone playout (and scoring such later position).
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RobertJasiek
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Re: Superko rules and ko-cycles rules are BAD board game des
Ok. Now please explain "It's kind of a theoretical necessity for pure territory scoring because of some issues with game end and scoring that could otherwise arise in some shapes."
Re: Superko rules and ko-cycles rules are BAD board game des
The problem is with one sided kos but it would be long and OT here. I'll try to post tomorrow.
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Elom0
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Re: Superko rules and ko-cycles rules are BAD board game des
Note the superko rule doesn't require keeping information of all previous board states, just the ones that follow capture. Hmm, does that mean the Draw if Three Repititions rule in Chess is actually bad game design?
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pgwq
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Re: Superko rules and ko-cycles rules are BAD board game des
简单就是最好的。如果一定要定复杂的规则,那么奥卡姆剃刀又丢弃到哪里去了呢?
在中国古代棋局中,进入循环状态就判定为和棋。
Simple is best. If complex rules must be set, where is Occam's razor?
In ancient China WeiQi, entering the cycle state is judged as a draw.
在中国古代棋局中,进入循环状态就判定为和棋。
Simple is best. If complex rules must be set, where is Occam's razor?
In ancient China WeiQi, entering the cycle state is judged as a draw.
Zhang-hu 章浒
Committed to the restoration Chinese traditional Weiqi
Research on ancient Weiqi rules & Classic (Dunhuang Classic and the Thirteen Chapters Classic)
From Suzhou, Jiangsu Province, China
Committed to the restoration Chinese traditional Weiqi
Research on ancient Weiqi rules & Classic (Dunhuang Classic and the Thirteen Chapters Classic)
From Suzhou, Jiangsu Province, China
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hzamir
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Re: Superko rules and ko-cycles rules are BAD board game des
You do realize that the Draw if Three Repetitions rule is actually the opposite of a superko like rule? The superko rules declare a particular move (that exact move that creates the repetition to be illegal, forcing a loss on the offending party, whereas the chess draw rule is equivalent akin to having no superko rule, that the game can be drawn as a result of forcing a repetition.Elom0 wrote:Note the superko rule doesn't require keeping information of all previous board states, just the ones that follow capture. Hmm, does that mean the Draw if Three Repititions rule in Chess is actually bad game design?
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pgwq
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Re: Superko rules and ko-cycles rules are BAD board game des
简单就是最好的。如果一定要定复杂的规则,那么奥卡姆剃刀又丢弃到哪里去了呢?
在中国古代棋局中,进入循环状态就判定为和棋。
Simple is best. If complex rules must be set, where is Occam's razor?
In ancient China WeiQi, entering the cycle state is judged as a draw.
如何让棋局跳出循环状态?
How to make the game out of the cycle?
1.简单“劫”的规则——强制改出循环状态,禁止棋局结束,让棋局进行下去。
1. The simple rule of "Ko"-force out of the cycle state, prohibit the end of the game, let the game go on.
2.和棋终局,“三劫循环、四劫循环”等情况下,如果对局双方都不改出循环状态——和棋终局。
2. Draw.In the case of "three-ko cycle, four-ko cycle" and so on, if both sides of the game do not change the state of the cycle.Draw, the game is over.
3.判断之后棋局终止,判断之后改出循环状态——判断终局。
3.1 普通的终局状态:棋盘已下满,棋子溢出,双方连续互交俘子,俘获棋子的差值不会有任何改变。
3.2 特殊终局状态:俘获棋子的差值不变,或呈一方增长的趋势,且这个趋势不会有任何改变。
3.3 其它终局状态:欢迎补充。
3. After the judgment, the game is terminated.
after the judgment, the cycle state is stoped, the game is over.
3.1 ordinary final state: the board is full, the stone pieces are overflowing, the two sides continue to exchange captives, and the difference between the captured stone pieces will not change.
3.2 Special final state: the difference of captured stone pieces remains unchanged, or shows a growing trend, and this trend will not change.
3.3 other final status: welcome to add.
see:管窥中国古代围棋的设计理念(Chinese)
On the Design concept of Ancient Chinese WeiQi
at: https://zhuanlan.zhihu.com/p/629374537
在中国古代棋局中,进入循环状态就判定为和棋。
Simple is best. If complex rules must be set, where is Occam's razor?
In ancient China WeiQi, entering the cycle state is judged as a draw.
如何让棋局跳出循环状态?
How to make the game out of the cycle?
1.简单“劫”的规则——强制改出循环状态,禁止棋局结束,让棋局进行下去。
1. The simple rule of "Ko"-force out of the cycle state, prohibit the end of the game, let the game go on.
2.和棋终局,“三劫循环、四劫循环”等情况下,如果对局双方都不改出循环状态——和棋终局。
2. Draw.In the case of "three-ko cycle, four-ko cycle" and so on, if both sides of the game do not change the state of the cycle.Draw, the game is over.
3.判断之后棋局终止,判断之后改出循环状态——判断终局。
3.1 普通的终局状态:棋盘已下满,棋子溢出,双方连续互交俘子,俘获棋子的差值不会有任何改变。
3.2 特殊终局状态:俘获棋子的差值不变,或呈一方增长的趋势,且这个趋势不会有任何改变。
3.3 其它终局状态:欢迎补充。
3. After the judgment, the game is terminated.
after the judgment, the cycle state is stoped, the game is over.
3.1 ordinary final state: the board is full, the stone pieces are overflowing, the two sides continue to exchange captives, and the difference between the captured stone pieces will not change.
3.2 Special final state: the difference of captured stone pieces remains unchanged, or shows a growing trend, and this trend will not change.
3.3 other final status: welcome to add.
see:管窥中国古代围棋的设计理念(Chinese)
On the Design concept of Ancient Chinese WeiQi
at: https://zhuanlan.zhihu.com/p/629374537
Zhang-hu 章浒
Committed to the restoration Chinese traditional Weiqi
Research on ancient Weiqi rules & Classic (Dunhuang Classic and the Thirteen Chapters Classic)
From Suzhou, Jiangsu Province, China
Committed to the restoration Chinese traditional Weiqi
Research on ancient Weiqi rules & Classic (Dunhuang Classic and the Thirteen Chapters Classic)
From Suzhou, Jiangsu Province, China
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EricBackus
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Re: Superko rules and ko-cycles rules are BAD board game des
I'm not saying you're wrong, but this does not seem obvious to me. How would you prove or verify it?Elom0 wrote:Note the superko rule doesn't require keeping information of all previous board states, just the ones that follow capture.