Knotwilg wrote:Castle game 8 is a nightmare...
"Nightmare" is a strong statement! I just spent a couple of hours going through it. Not simple, but surely not that frightening?
For me on a slightly old setup (KataGo v1.12.4 with network KataGo1.12.4-b18-uec.gz), there's quite a lot of moves where Lizzie "changes its mind" in terms of which move is "blue" -- but the overall evaluation (e.g. black 6.2 points ahead or 89% winrate or whatever) is still pretty stable. This suggests to me that there are many opportunities for trades: "if I play on the right side now, then you'll take profit at the top later; if I play at the top, you'll get the right side"...both options are so finely balanced, as KataGo explores the search tree it will prefer now one, now the other, but the margin will never be large either way.
A good example is after move 13, KataGo doesn't like white's cap in response, but can suggest quite a few viable alternatives. I've previously noted the
Lizzie comes out in a rash phenomenon: where the algorithm can't find a clear-cut best move, it will widen the search tree a lot.
Similarly at move 30, I was surprised when white tenukied here. KataGo isn't so sure: it doesn't like the game move, but thinks a local response to B29 and a move at the top are about equally good, and keeps flipping between four alternatives.
There's a long stretch from move 33 to 102 where the top centre is unresolved and both players are ignoring it, so you see the score graph bouncing up and down. This sort of thing makes it a harder to interpret the evaluations. (It happens a lot in my own games, both of us overlooking a vital point, and the computer won't give much feedback on the moves actually played, it just keeps reminding me: hey, you really need to sort out that other situation!) Mostly Shusaku had the initiative and Showa never really had the chance to play at the top, but if Shusaku had played K16 earlier, he could have wrapped up the game with less risk (and the computer evaluations would have looked tidier!)
KataGo found what looks like a clear mistake with the lower left reduction: on move 84, it looks like Showa missed an opportunity to make the game close (and the commentary in
Invincible doesn't mention this). Also, black 65 seems to be a missed opportunity.
White's move 110 is fascinating if you look carefully at both the score
and the winrate, and compare the alternatives. KataGo seems to be making some interesting risk assessments here. It's late at night in Australia right now, so I'll just drop that hint and come back to it another day if anyone is interested...