I have gone from sagely nodding, to disagreeing, to finding annoying, to finding rather amusing, people's absolute definitiveness of statements like "this is the way he must play", or "this is the only move". I try not to do such things myself, but realise that I too am equally guilty at times of this, and should open my mind and humble myself a bit to my relative lack of understanding of this wonderful game. Even professionals seem more tentative about their comments than some strong kyu / weak dan player comments on here, and that has certainly taught me a lesson, culminated by Rui referring to herself as "the pupil" in the upcoming Asian games training.
So, here's my exercise: The following are semi-standardish fuseki-moves, with some rather odd looking continuations (to my untrained eye). They are from a variety of strengths, the upper and lower bounds of which I will not disclose. As with other similar threads, please put your answers in hide tags, and if you have reasoning behind your statements, put those down to. To begin with, these are restricted to the first 10 moves (5 each) only, and you have to guess the strength of the players.
Yes, I'm aware this is far harder than Sol's exercise, but go with your instincts - the idea of this first week is to get the taste for the exercise and hopefully build some suspense
After a week, I will upload the .sgfs again, this time with the next 10 moves (So moves 1-20). If you feel your original instinct was wrong, update, and say why you changed your mind. After another week, I'll say what games they are
I've no idea how to "score" this one - I guess I'll do the same "-1 for every rank off your guess was, with 10 points for spot on". Any professional games would be considered 9d for the sake of scoring.
If people enjoy this, I'm may try to do a few more things in a similar vein, with the aim of challenging our conceptions of what constitutes "good moves" and "bad moves"
So, game #1:
Game #2:
Game #3:
Game #4:
Game #5:
Game #6:
Game #7:
Game #8: