emeraldemon wrote:http://www.sirlin.net/ptw-book/intermediates-guide.html
This was recently posted, in a discussion about Starcraft.
I've read most of the first few pages of this book, and I have to say, I have mixed feelings about his philosophy.
On the one hand, I agree about his views on banning. Banning characters, 'cheap' moves, etc, is just weakness talking. If someone beats you by throwing you over and over, you're doing something wrong, being defeated by a 'cheap' tactic should inspire you to strengthen your game vs that tactic.
When I was heavily into Mortal Kombat 2 (and other fighting arcaders of the time) there were 'sweep cheaps' that if you let, for instance, Scorpion sweep you, you could bet that the next 3 moves would be sweeps. You could lose about a quater of your life from sweeps. Sub Zero's slide was similar, if you could execute it again and again you could juggle someone. But, if you knew your opponent had these skills, there were counters.
But, on the other hand, even when I was heavily into fighters, and other competative games, I tried to avoid 'the cheap play'. Not because I felt it was dishonorable, but because it was honestly more fun to pit my skills against his without resorting to cheap 'one trick' matches. The key here though, is that I learned the cheap moves, and how to get around them. In that, I agree, crying cheap won't alter the game, and if you lose to a flawed tactic, you need to learn the counter. But saying the only way to play to win is to resort to any means, any time, I think weakens you as well. You never have to learn the hard way around the cheapness.
When I played Counter Strike (showing my age, I know) I used to play on servers that I knew hackers were on. I reasoned that if I could beat the hackers without any hacks, I would be able to rule on tournament legal servers. This training regime got me banned from playing with more than a pistol in casual games with my clan.
If there was an exploit in a map, I'd learn it, so that I could learn to watch for people using it. I'd learn to avoid that route, or find the way around. These things were 'normal' to me, and while I might cry cheap about someone camping on an inaccessible spot that was only reachable through head jumping exploits (you can jump on a teamate while they're squatted, and then they stand up, letting you reach tops of boxes that were not intended to be climbed) the next thing I'd do is find a way to kill them in that spot.
But I never resorted to head jumping exploits, or map exploits. If that was what it took for others to win, I'd play better. I'd be better. And I'd still have my code of honor.
He sneers at this thought, as if the honor of a gamer is useless. In the philosophy espoused, the only thing that matters is winning, and everything else is secondary. I disagree. The most important thing is 'Playing the best you know how'. If all you are is a collection of one trick tactics, what happens when someone knows the counter to those moves? Do you really improve, or just sit there, and stagnate, because of your reliance on cheapness, which, while it won't win you every game, wins you enough?
I don't care if I win every game. If winning every game requires me to use techniques which I feel are not 'fundamentally sound', then I'd rather lose.
It's got me to thinking about Go, in context to 'Bad Moves'.
I used to grow very frustrated that people would beat me using 'bad moves', because I didn't know the proper punishment for them.
As time went on, I grew to recognize, some of these bad moves as 'trick plays', common tactics used to trick an opponent into a mistake early on.
So I've studied a lot, to try to get a better feel for counters, joseki, and while I haven't studied trick plays in particular, at my level, I see fewer tricks that I can't read to the end of.
But I still think it's fundamentally bad to use a move that you know wouldn't succede against a player of a higher rank, just to see if your opponent will screw up. That is, if I can read to the end of a sequence, and every reasonable variation ends in the death/failure of my stones, I'd rather not play it, even if it could lead to some huge screaming error on the part of my opponent. I feel like playing the 'lets see you read this' moves, the moves you know fail, and have no positive tradeoff for you if they do, leads to a reliance on them which will fail when confronted with skilled players who understand your tricks and overplays.
So, even when playing weaker players, I tend to try to avoid 'bad' or 'cheap' moves, not because I feel like they could properly punish them, but because I feel like I should be able to play well enough without those moves to win anyway.
Does this mean that I'm not playing to win? Does this hold me back?
I'm not so sure I want to win if it takes abandoning honor and good play.
C Samurai