It is currently Thu May 15, 2025 7:18 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 930 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 47  Next
Author Message
Offline
 Post subject: Re: Starcraft II
Post #321 Posted: Wed Sep 22, 2010 12:01 pm 
Beginner

Posts: 13
Liked others: 1
Was liked: 0
Rank: KGS 2d
GD Posts: 150
MountainGo wrote:
fwiffo wrote:
If you read this thread, don't listen to anything I have to say. I'm on a losing streak and getting paired up with a lot of bronze players, so I think I'm gonna get demoted. :oops:
I'm on the cusp of demotion, too. Just don't lose to too many of those Bronzies and you should be fine. And remember that league doesn't matter. :)

Just to make you feel better: I may get promoted to the Bronze league soon :) Enjoying the practice league so much that I can't make myself click that `skip' button. Worst part is, I feel I am learning a lot even in practice league, and I am losing half of my games while doing it anyways.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #322 Posted: Wed Sep 22, 2010 12:03 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
The connection between the two pictures below should be obvious. My question to you guys is: What are you thoughts on BM in these two scenarios? Are they really the same, or in fact different? Is one more BM than the other? Are they even BM to begin with, or does the BM really go to the player who isn't resigning/gg'ing out? I know a few Go players who, at times, do a premature pass instead of playing the 1-1 online when they're waiting for the opponent to resign already and they feel that it's the opponent who's BMing for not getting the hint and wasting both their time.

Image

Click Here To Show Diagram Code
[go]$$
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . W |
$$ | . X X X . O X X O O O X X X . . . . . |
$$ | . O X O O O O X O . . O O O X . . . . |
$$ | . O O X O . X O X O O . . . . X . . . |
$$ | . O X X . . X O X . . . . . . . . . . |
$$ | . X O X X . . O X . . . . . . X . . . |
$$ | . X O O . X . O . . . . . . . . . . . |
$$ | . O . . X X X O . . . . . . . . . . . |
$$ | . O X X X X O O . . . . . . . . . . . |
$$ | O X X O X O . O . X . . . . . , . . . |
$$ | . O O O X O O . . . . . . . . X . . . |
$$ | . . . X O X . . . . . . . . . . . . . |
$$ | . . . X O X . . . . . . . . . . . . . |
$$ | . . O O O . . . . . . . . . . . . . . |
$$ | . . O X X X . O . . . . O O X X X . . |
$$ | . . O O . . . . . O O . O X X O O . . |
$$ | . . X O . X . O . X X X . X O . O . . |
$$ | . . X X . . . . . . . . . X O . . O . |
$$ | . . . . . . . . . . . . . . . O O . . |
$$ -----------------------------------------[/go]

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #323 Posted: Wed Sep 22, 2010 1:30 pm 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
In SC, the player with the superior position usually has more income and the lead only widens over time. In Go, the player with the superior position usually has to back out of fights with an unclear and potentially game changing outcome and usually has fewer ko threats and fighting options so the lead tends to decrease over time. Because of this, the go example seems more insulting. The win isn't as 100% given so it has the subtext of I will win 100% from here (enough that I'm confident enough to pass) because I'm playing you.

A go game can almost always be thrown into chaos. In the example you've given Black can launch an all out attack on the White group at the bottom and attempt to turn the entire right side into territory (it's at least something to do before resigning).

I doubt there will be a single person on this forum that hasn't lost a "won" game in embarrassing fashion. I've done it more times than I can count. I usually silently thank any non-resigning opponent as I know I need as much help as I can get to practise that elusive skill of winning a won game.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #324 Posted: Wed Sep 22, 2010 1:31 pm 
Lives with ko
User avatar

Posts: 263
Location: Philadelphia, PA
Liked others: 32
Was liked: 10
Rank: KGS 5-kyu
GD Posts: 60
Araban wrote:
The connection between the two pictures below should be obvious. My question to you guys is: What are you thoughts on BM in these two scenarios? Are they really the same, or in fact different? Is one more BM than the other? Are they even BM to begin with, or does the BM really go to the player who isn't resigning/gg'ing out? I know a few Go players who, at times, do a premature pass instead of playing the 1-1 online when they're waiting for the opponent to resign already and they feel that it's the opponent who's BMing for not getting the hint and wasting both their time.

Image

Click Here To Show Diagram Code
[go]$$
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . W |
$$ | . X X X . O X X O O O X X X . . . . . |
$$ | . O X O O O O X O . . O O O X . . . . |
$$ | . O O X O . X O X O O . . . . X . . . |
$$ | . O X X . . X O X . . . . . . . . . . |
$$ | . X O X X . . O X . . . . . . X . . . |
$$ | . X O O . X . O . . . . . . . . . . . |
$$ | . O . . X X X O . . . . . . . . . . . |
$$ | . O X X X X O O . . . . . . . . . . . |
$$ | O X X O X O . O . X . . . . . , . . . |
$$ | . O O O X O O . . . . . . . . X . . . |
$$ | . . . X O X . . . . . . . . . . . . . |
$$ | . . . X O X . . . . . . . . . . . . . |
$$ | . . O O O . . . . . . . . . . . . . . |
$$ | . . O X X X . O . . . . O O X X X . . |
$$ | . . O O . . . . . O O . O X X O O . . |
$$ | . . X O . X . O . X X X . X O . O . . |
$$ | . . X X . . . . . . . . . X O . . O . |
$$ | . . . . . . . . . . . . . . . O O . . |
$$ -----------------------------------------[/go]
I actually think they're different because of the different means of determining the winner of each game. The corner move by White says, "Wake up! The finished areas of the board are so far in my favor, there's no way you could come back on the rest of the board." The Terran nukes say, "Wake up! If I wanted to, I could kill you easily and you couldn't stop me." In other words, White's lead is sitting on the board, but Terran's lead is hypothetical. He should have just started killing buildings.

But I don't know, I'm still thinking about both.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #325 Posted: Wed Sep 22, 2010 1:39 pm 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
Obviously when I say I silently thank the non-resigning opponent, that's only a few weeks later when the rage that they think they've still got a chance of beating me with their feeble skills (they don't even know when to resign!) has subsided a little.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #326 Posted: Wed Sep 22, 2010 7:20 pm 
Dies with sente
User avatar

Posts: 97
Liked others: 2
Was liked: 12
Rank: 3k
Whee, on the NA server, latency seems ok. Won my placements, been placed in plat. New account is childsish.871

Nothing terribly strange has happened. Got Protoss twice, made zealots, stalkers and sentries, won against opponents producing less units, one guy says he doesn't usually lose pvp. Got Zerg twice, made zerglings, won against opponents producing less units, one guy complains that he would have won if I hadn't made them, asks for rematch, calls me names after game (possible stalker? At least he has to catch a plane to find me). Got Terran, made marines, marauders, won against opponent producing less units, guy didn't complain, but he did swear when he accidentally canceled his barracks (however, I can sympathize :p). Only cheese was someone building a pylon and assimilator in my base.

While it's only been 5 games, it's been slightly chattier than SE Asia, possibly because there are mostly native English speakers?

_________________
19/02/2011: this grumpy person takes a voluntary holiday from L19.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #327 Posted: Wed Sep 22, 2010 7:29 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
They say imitation is the sincerest form of flattery. I was inspired by a *particular* game played by InCa (from the GSL) and so, I decided to try the same cheese strategy on my experimental account. There is a pretty funny blunder I made, but I managed to patch it up and take the game in 4:04 (not found) :P. Felt dirty, but it was fun...hopefully I can get more opportunities to try it so I can polish it up.

Replay here: http://replayfu.com/r/vtb3Hc


This post by Solomon was liked by: Suji
Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #328 Posted: Wed Sep 22, 2010 9:33 pm 
Lives in gote

Posts: 302
Liked others: 70
Was liked: 8
Rank: DDK
KGS: Sujisan 12 kyu
OGS: Sujisan 13 kyu
Araban wrote:
They say imitation is the sincerest form of flattery. I was inspired by a *particular* game played by InCa (from the GSL) and so, I decided to try the same cheese strategy on my experimental account. There is a pretty funny blunder I made, but I managed to patch it up and take the game in 4:04 (not found) :P. Felt dirty, but it was fun...hopefully I can get more opportunities to try it so I can polish it up.

Replay here: http://replayfu.com/r/vtb3Hc


Oh, I just watched that, and inspired by you I tried to cannon rush my opponent. I won. Well, let's just put it this way, it needs a lot more polish. I made several mistakes, and still managed to win in 5:51.

:bow:

_________________
My plan to become an SDK is here.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #329 Posted: Thu Sep 23, 2010 2:09 am 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
I think you got a little lucky in that game. Your opponent had to go answer his door or something at some point and didn't bother to pause. Just sat there not looking at anything, not building probes, not putting probes on gas (which is probably actually good against the cannon rush), letting his minerals climb. He then came back and queued up 3 workers.

He saw the pylon at the bottom of his ramp and had already seen the forge. He chose to scout round his base as opposed to the bottom of the ramp. When he found your probe up there he just left it. Can't he kill it with 2 or 3 of his and a little micro (I'm not sure about this though)? If that probe dies what happens? Presumably you can't see up his ramp to shoot up and you lose.
Hmmmmm, maybe not having completely walled off the ramp could be beneficial. You can just add a third pylon if you need to, but if you lose your probe in the base you can send the next one up.

It's a pretty scary build though. The question is: how bad do you feel playing it?

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #330 Posted: Thu Sep 23, 2010 2:30 am 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Tooveli wrote:
I think you got a little lucky in that game. Your opponent had to go answer his door or something at some point and didn't bother to pause. Just sat there not looking at anything, not building probes, not putting probes on gas (which is probably actually good against the cannon rush), letting his minerals climb. He then came back and queued up 3 workers.

He saw the pylon at the bottom of his ramp and had already seen the forge. He chose to scout round his base as opposed to the bottom of the ramp. When he found your probe up there he just left it. Can't he kill it with 2 or 3 of his and a little micro (I'm not sure about this though)? If that probe dies what happens? Presumably you can't see up his ramp to shoot up and you lose.
Hmmmmm, maybe not having completely walled off the ramp could be beneficial. You can just add a third pylon if you need to, but if you lose your probe in the base you can send the next one up.

It's a pretty scary build though. The question is: how bad do you feel playing it?

Yeah, like I said the execution was pretty sloppy but it was my first time trying it and I was only going off of a VOD :P (it'd be pretty sweet, albeit extremely unlikely, that GomTV release the replays though). I haven't had a chance to see my opponent's POV; will check it out later.

Regarding the probe, it's crucial that it be killed (that is, assuming I had properly contained with the pylons) but it's nearly impossible with a bit of micro until a Stalker pops out, which by then is already edging to being too late. But even if the probe dies, then the build just falters back to a simple pylon contain with cannons right outside the ramp instead of being in the mineral line. The thing is that the build is not very effective against Protoss since they can one-base for quite some time; instead, it is typically used against Zerg where getting a quick expo is standard.

And I felt bad, but not too bad...nothing feels worse than trying to proxy 2 gate someone imo. VR rushing w/ proxy Stargate in PvZ is a close-second :P.

Also, regarding replays...I'd love it if people shared some of their games too! I enjoy watching as much as I play and I am also willing to help/review a bit for anyone in bronze or silver (and I'm sure I wouldn't be the only one). I would recommend replayfu.com to upload; very simple and clean.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #331 Posted: Thu Sep 23, 2010 4:03 am 
Dies with sente
User avatar

Posts: 97
Liked others: 2
Was liked: 12
Rank: 3k
Well, apparently I just managed to get chatty people for my placements, mostly nothing more than gl, hf, gg, etc. in the rest of my games :). It's likely the NA server is no more or less polite than the the SEA one :P.

[edit] Seems like my horrible play is enough to get into diamond in NA as well.

_________________
19/02/2011: this grumpy person takes a voluntary holiday from L19.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #332 Posted: Thu Sep 23, 2010 6:41 am 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
I thought I'd share my first game in Diamond league. Fortunately the random dice were on my side and I got to play Protoss. The game is pretty standard but I'd be interested in a few comments on it as I feel I played near the top of my current ability. Here's the replay http://replayfu.com/r/SKG8Jf

Questions/Observations:
1. I over-saturate my main base. I don't want to stop making probes and his push is coming at around the time that I want to expand. I don't feel comfortable expanding with the push coming so I delay it to make sure I have more units. Is this a problem? Should I be cutting probes to avoid oversaturation? Should I expand earlier (hard with the backdoor entrance to the main base on this map). I get a huge boost when my expansion comes up but am playing pretty inefficiently until it does.

2. After the first confrontation I decide not to counter attack immediately but wait for another colossus. Is this good/bad? Looking at the replay it's not obvious. I give him time to regroup, rebuild and possibly get some vikings out but the extra Colossus makes a big difference to my army.

3. I'm pretty proud of my forcefield usage to get the expansion snipe - I guess the game is pretty much over at that point. Forcefields are good! Probably didn't need to use two though.

4. I built a couple of colossi and left them idling in my base..... 600m400g worth of army that I just forget about. Oh well.

5. I have absolutely no idea when a good time to warp in a forge is. I tend to just do it when I remember and feel I can spare the 150 minerals.

6. I don't like my Robotics Bay/Forge placement - banshees might be able to snipe either and that would be annoying.

7. I would have benefited from hiding a few pylons around the map. It's always annoying to have to bring a probe along with a push and wait for the pylon to finish before you can reinforce locally.

8. I think I need to work on getting generally faster (I was so panicked that game (needed to remember to breathe again after it finished) and thought I was frantically clicking much faster than usual - but turns out I was playing slightly slower). I also probably should start trying to micro a bit in battles, I generally just ignore them and focus more on macro. Anything else I should work on?

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #333 Posted: Thu Sep 23, 2010 2:59 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Tooveli wrote:
Questions/Observations:
1. I over-saturate my main base. I don't want to stop making probes and his push is coming at around the time that I want to expand. I don't feel comfortable expanding with the push coming so I delay it to make sure I have more units. Is this a problem? Should I be cutting probes to avoid oversaturation? Should I expand earlier (hard with the backdoor entrance to the main base on this map). I get a huge boost when my expansion comes up but am playing pretty inefficiently until it does.

2. After the first confrontation I decide not to counter attack immediately but wait for another colossus. Is this good/bad? Looking at the replay it's not obvious. I give him time to regroup, rebuild and possibly get some vikings out but the extra Colossus makes a big difference to my army.

3. I'm pretty proud of my forcefield usage to get the expansion snipe - I guess the game is pretty much over at that point. Forcefields are good! Probably didn't need to use two though.

4. I built a couple of colossi and left them idling in my base..... 600m400g worth of army that I just forget about. Oh well.

5. I have absolutely no idea when a good time to warp in a forge is. I tend to just do it when I remember and feel I can spare the 150 minerals.

6. I don't like my Robotics Bay/Forge placement - banshees might be able to snipe either and that would be annoying.

7. I would have benefited from hiding a few pylons around the map. It's always annoying to have to bring a probe along with a push and wait for the pylon to finish before you can reinforce locally.

8. I think I need to work on getting generally faster (I was so panicked that game (needed to remember to breathe again after it finished) and thought I was frantically clicking much faster than usual - but turns out I was playing slightly slower). I also probably should start trying to micro a bit in battles, I generally just ignore them and focus more on macro. Anything else I should work on?

gg, I love any PvT where bioball + EMPs lose. I thought it was interesting you didn't transition out of Colossis and kept making them despite seeing the Vikings, most Protoss players I've seen either make a quick transition from Colossis to HTs (so they don't get more than 2 - 3 Colossis) or just skip Colossis entirely and go for HTs. Then again, iirc the Twilight Council was never put up so I'm guessing you felt kind of committed?

1. I thought your expo timing was fine.

2. The Colossus was pretty important, so it looked good to wait.

3. I was surprised you didn't kill the 3 units that got stuck when you threw that second FF? Seems like it was pretty much free kills.

5. Sticking a forge into a standard BO like your 2 gate 1 robo is hard, I agree. When I watch high-level replays, it seems they also vary a lot on when they put up that forge in such a case as well. I also tend to get them rather late except in PvZ, where the +1 attack matters more for lots.

6. I thought it was more unusual that your buildings were so compact and close to the Nexus. I think spreading them out, even just a little bit, is better in PvT because they will get less information per scan. Furthermore, it can create choke points and cause a bit of problem for any enemy army that funnels through them.

8. Unlike WC3, in the mid to late game, micro matters less I think so it's not too problematic.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #334 Posted: Thu Sep 23, 2010 3:14 pm 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
Thanks for the comments. Hopefully I'll have a more interesting one to share at some point.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #335 Posted: Thu Sep 23, 2010 6:44 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Just a reminder that the GSL is resuming today (2am PST/5am EST); expecting lots of quality games since we're in the ro16 now. Notable players include manner-muling oGsTOP, cannon-rushing InCa, and Cool, one of only two Zerg players remaining though that may soon change in the next season. Can't wait!

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #336 Posted: Thu Sep 23, 2010 8:26 pm 
Gosei
User avatar

Posts: 1435
Location: California
Liked others: 53
Was liked: 171
Rank: Out of practice
GD Posts: 1104
KGS: fwiffo
God, I was reading that thread. Such crazy hyperbole about balance. I mean, I get it, Zerg is pretty demonstrably weaker. I think tournament results and ladder statistics bear that out. And I hate marauders too. But most of the whiners are 9 year old bronze players that act like Blizzard has been killing kittens and using the fur to upholster the seats in hellions. Unless you're near the very top, balance issues just aren't going to be that big a deal. Yes, Idra and Cool have reason to complain - they're competing for big-time money, and they're at a skill level where balance issues are very important. But the rabble should quit their whining and practice more. Or if they can't handle that, just play the campaign and enjoy the freaking game.

It seems like 90% of the threads on teamliquid are dominated by strange mix of prepubescent whiners and old-timer BW players that can't handle the tiniest change to their flawless 12 year old game. A lot of them are acting like the in-game clock is this great betrayal, that will make the game WAY too easy for n00bs and instantly catapult them to the top of the ladder. Get a grip! (I appreciated Day[9]'s mockery of them with their "martini's and cigars").

I ran into a Zerg on the ladder the other day, and after I held off his first push with a forcefield, and a handful of gateway units, he immediately starts BMing "toss so f'ing OP" whining and moaning. OMG, it's a huge imbalance that you can't kill me for free 5 minutes into the game. Dude, we're in SILVER, balance doesn't mean crap. He went on to win, because I somehow left my colossi behind, letting his hydras eat everything else, so I mocked him with "OMG, Zerg is SO OP! :-P gg"

/rant

_________________
KGS 4 kyu - Game Archive - Keyboard Otaku


This post by fwiffo was liked by 2 people: schultz, Solomon
Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #337 Posted: Fri Sep 24, 2010 12:29 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Regarding InCa's game 2:
I've always complained that PvP is a very dry matchup that's usually a giant Colossi laser show unless an all-in like a 4-gate stops one side before it happens. But this game gave me a lot of hope for the future of PvP. Void Ray juggling is just soooooo cool and, like the casters said, in a few years people will get very good at this highly APM-intensive play. I thought it was pretty sick how InCa managed to comeback in that game as well, probably one of the biggest comebacks in the GSL, second to TLO's comeback against Hyperdub in game 1. Anyways, I'll definitely be trying this Starport build and working with VRs in PvP for a bit, should be fun.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #338 Posted: Fri Sep 24, 2010 2:39 pm 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
Araban wrote:
Regarding InCa's game 2:
I've always complained that PvP is a very dry matchup that's usually a giant Colossi laser show unless an all-in like a 4-gate stops one side before it happens. But this game gave me a lot of hope for the future of PvP. Void Ray juggling is just soooooo cool and, like the casters said, in a few years people will get very good at this highly APM-intensive play. I thought it was pretty sick how InCa managed to comeback in that game as well, probably one of the biggest comebacks in the GSL, second to TLO's comeback against Hyperdub in game 1. Anyways, I'll definitely be trying this Starport build and working with VRs in PvP for a bit, should be fun.


I didn't understand it at all. How did InCa come back? The only thing I saw happening was that he was on the ropes so he stopped making void rays, his opponent continued to suicide in void rays one at a time and so soon InCa was ahead. It makes me wonder if the correct response once noticing the opponent was also going void rays was to stop void ray production and switch to mass stalkers in the first place. It seems that they are only cost effective once you have 3 or more (unless just harassing with them) sending them in one at a time was a huge loss.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #339 Posted: Fri Sep 24, 2010 4:07 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Tooveli wrote:
Araban wrote:
Regarding InCa's game 2:
I've always complained that PvP is a very dry matchup that's usually a giant Colossi laser show unless an all-in like a 4-gate stops one side before it happens. But this game gave me a lot of hope for the future of PvP. Void Ray juggling is just soooooo cool and, like the casters said, in a few years people will get very good at this highly APM-intensive play. I thought it was pretty sick how InCa managed to comeback in that game as well, probably one of the biggest comebacks in the GSL, second to TLO's comeback against Hyperdub in game 1. Anyways, I'll definitely be trying this Starport build and working with VRs in PvP for a bit, should be fun.


I didn't understand it at all. How did InCa come back? The only thing I saw happening was that he was on the ropes so he stopped making void rays, his opponent continued to suicide in void rays one at a time and so soon InCa was ahead. It makes me wonder if the correct response once noticing the opponent was also going void rays was to stop void ray production and switch to mass stalkers in the first place. It seems that they are only cost effective once you have 3 or more (unless just harassing with them) sending them in one at a time was a huge loss.

I think he just overestimated the power of a fully charged VR, tbh. Yeah a fully charged VR is sweet and wreaks havoc, but it's not invincible-mode either.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #340 Posted: Mon Sep 27, 2010 5:26 am 
Lives with ko
User avatar

Posts: 263
Location: Philadelphia, PA
Liked others: 32
Was liked: 10
Rank: KGS 5-kyu
GD Posts: 60
If you like to see good crisis management, here's an exciting game from the GSL with HyperDub using a Marine/Bunker/SCV rush against Tester: http://www.gomtv.net/videos/1128/0

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 930 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 47  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group