Jon is a friend of mine from Michigan. Last time we played against each other, he could give me about 5 stones. I've improved a bit since then, but he also just spent a year in Korea studying go... So this should be an interesting game.
I'm really looking forwards to this game. I like Yithril's style of writing in the book of his I read, so I imagine the comments and diagrams will be useful. However, it's hard not to cheer for Kirby, as one of our own. It'll be interesting to watch, especially as Yithril is a self-proclaimed fighter/"push-and-cut junkie". Good luck for an enjoyable game, to both of you!
_________________ Someday I want to be strong enough to earn KGS[-].
"So You Want to Play Go? Volume 3". I reviewed it in this thread: viewtopic.php?p=8552#p8552. I recommend it, and would appreciate hearing about volumes 1 and 2 if anyone has read them.
_________________ Someday I want to be strong enough to earn KGS[-].
Josekis arising from are boring to me these days for some reason. I would be very happy to know if people could provide me with some interesting alternatives.
Josekis arising from are boring to me these days for some reason. I would be very happy to know if people could provide me with some interesting alternatives.
Hopefully I'm using hide tags correctly. I'm avoiding the common plays like the knight's move attachment because everyone and their grandmother knows the joseki for it and there is no way I can create complications that way. There is a joseki for this that I learned in Korea but like I said there's tons of room for variation. I think for handicap games instead of Black's response, the one space jump here is nice and simple, but Kirby is flashy and likes the big knight's moves.
_________________ Nein Mann, ich will noch nicht gehen, ich will noch 'n bisschen tanzen.
I can't help noticing that this move by White gives the "Move Two Lost The Game" position in Takeo Kajiwara's "The Direction of Play". Except that it is even worse for White, as Black has also occupied the other two star points.
So, is this really such a good move for White? Or can it only work if Black gets tricked in some variation? Or is Kajiwara wrong, and White's move is in fact reasonable, even against a player of equal strength?
_________________ And the go-fever which is more real than many doctors’ diseases, waked and raged... - Rudyard Kipling, "The Light That Failed" (1891)
A somewhat unexpected move by yithril... I can't say that it's totally unexpected, because I have come to know this pattern as the "Loons pattern". That's because Loons played this against me a few weeks ago, and it was the first time I really experienced it.
I played the same move as I did just now in that game, and I think that moving out toward the center as does is correct.
The alternative that comes to mind is descending downward, but I don't think that this works well with my large knight's move. For example, this seems too risky:
I can't help noticing that this move by White gives the "Move Two Lost The Game" position in Takeo Kajiwara's "The Direction of Play". Except that it is even worse for White, as Black has also occupied the other two star points.
So, is this really such a good move for White? Or can it only work if Black gets tricked in some variation? Or is Kajiwara wrong, and White's move is in fact reasonable, even against a player of equal strength?
I think that the difference is, it's a handicap game. In the "Move Two" position, black can take something that would give him a better approach than otherwise. However, with the handicap, this gives a lot of options of complications or settling easily, which is good enough. The difference between "Move Two Lost the Game" and "Move Two" on a 3-4 facing the other way is minor. Because white cannot play moves that might otherwise be optimal (for example, the kick becomes better for black), white has to ignore "optimal" and just fight in his own style? At least, that's what I think. Hundreds of years of opening handicap games on 3-4 has shown that it doesn't end the game instantly.
Take this with salt, as I'm terrible at this go business. =D
_________________ Someday I want to be strong enough to earn KGS[-].
On the top half of the board, Go Seigen suggests in even games, because it makes for a relatively easy opening for Black. White does not have a severe pincer.
In a three stone game I like "a", on the theory that high moves tend to work with the handicaps stones.
_________________ The Adkins Principle: At some point, doesn't thinking have to go on? — Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
Last edited by Bill Spight on Fri Oct 08, 2010 9:53 pm, edited 1 time in total.
But, though there will be complication, I think that it is way too passive to let him connect his stones. I don't think I can tenuki now, because white's connecting would be too good for him:
So White captures some stones but Black blocks off the left side. It's even because sure White took some stones but has bad aji at A. In terms of what both players get, they're equal since they're both so low. Of course this is handicap so Black is good overall, but then again, Black should win with handicap anyway. Also, as to why I played the komoku stone in the first place...it's just what I do for handicap games to try and get some variations going. As I said before with that many stones Black should win.
_________________ Nein Mann, ich will noch nicht gehen, ich will noch 'n bisschen tanzen.
So White captures some stones but Black blocks off the left side. It's even because sure White took some stones but has bad aji at A. In terms of what both players get, they're equal since they're both so low. Of course this is handicap so Black is good overall, but then again, Black should win with handicap anyway. Also, as to why I played the komoku stone in the first place...it's just what I do for handicap games to try and get some variations going. As I said before with that many stones Black should win.
This is not joseki (if you overlay the "accepted sequence" meaning with "even result" as is common.) White's nobi is a trick play, and this is a simple refutation. But it's still not the best refutation.
Kirby's hidden moves start on the best refutation, IIRC. Black comes out a bit ahead (since white initiated the trick play) but Ishida claimed the outcome to be only 3.5 points difference, if I'm not mixing up my anecdotes.
Man, that's complicated - I had to step back twice while laying it out and figure out why the obvious move wasn't something that white/black could do to just kill everything immediately. Any 5d+ in the audience can let me know if I got the timing wrong on any of the moves.
... This is not joseki (if you overlay the "accepted sequence" meaning with "even result" as is common.) White's nobi is a trick play, and this is a simple refutation. But it's still not the best refutation. ...
Except that your variation differs starting with a white move at b16 instead of c17.
[edited something out because I missed a move :p.]
_________________ 19/02/2011: this grumpy person takes a voluntary holiday from L19.
Last edited by schilds on Sat Oct 09, 2010 6:09 am, edited 2 times in total.
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