The big problem I see with these alternate geometries is that it's very difficult to visualize territory. Things which appear adjacent are not, and so I get the feeling that the game becomes more about capturing stones.
I'm more of a fan of keeping a cartesian grid(although polar coordinates might be interesting), but then changing the shape of the board, adding "terrain" etc...
I think, in fact, that you might be able to get people to use some of the strange geometries by adding them as features on an otherwise grid-like board. Then people can use them in interesting ways while still keeping the capacity to see the territory on the board.
Three Colour Go
- emeraldemon
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Re: Three Colour Go
I think it would be much easier to do in ascii:
Every dot is a playable point, Each has 3 liberties, except the edges, with 2 or 1. It's pretty easy to make boards of different sizes this way:
Bigger:
I can attach the python function I made to print these, it's about 5 lines of code. If someone's interested, I'd be up for a game
Code: Select all
.. .. .. ..
.. .. .. .. ..
.. .. .. .. .. ..
.. .. .. .. .. .. ..
.. .. .. .. .. ..
.. .. .. .. ..
.. .. .. ..
Every dot is a playable point, Each has 3 liberties, except the edges, with 2 or 1. It's pretty easy to make boards of different sizes this way:
Code: Select all
.. ..
.. .. ..
.. ..
Bigger:
Code: Select all
.. .. .. .. ..
.. .. .. .. .. ..
.. .. .. .. .. .. ..
.. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. ..
.. .. .. .. .. .. ..
.. .. .. .. .. ..
.. .. .. .. ..
I can attach the python function I made to print these, it's about 5 lines of code. If someone's interested, I'd be up for a game