SDK here we come

Create a study plan, track your progress and hold yourself accountable.
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SDK here we come

Post by Suji »

I'm finally breaking down, and I'm going to set out a study plan. Inspired by SinK, here, I'm going to improve with him. I'm incredibly competitive, and I'm not going to go down in the Malkovitch Game without a fight, so I'm going to improve.

The story so far:
The story begins when I first began to get good at chess. I couldn't beat one of my friends, and he beat me about 30 times in a row before I beat him for the first time. During the time that I was failing to beat him I was studying chess non-stop. Now I really only play for enjoyment, not for the rating. Improvement stopped when I didn't have a target to reach for.

I first saw Go several years ago on Yahoo! Games, while I was looking for other strategy games that were different than Chess. I was bored of chess, and from time to time I need a breather from Chess. I played eight games, and said, "This is so stupid. Chess is better.", and went back to chess. So, two years ago, I was bored and remembered a conversation that I had with a friend of mine, and she said that I'd like Hikaru No Go. Well, I watched the anime and in January of 2009 I played my first game on KGS. Again my play was uninspiring, and I lost every game that I played that month. Slowly, but surely I've improved to 12K. I don't play much online, but when I do it's about 50% win 50% loss.

Obviously, I can't spend 24/7 on Go. I'm much older than I was when I could play and study chess non-stop. I'm a poor starving college student :D. I've got to go to class, do homework, study for tests, look for a job, and buy a new car (I unfortunately totaled my car recently). I've got competing interests for time, so I can't spend all of my time on Go. But what I can do is play all I can. Preferably, one a day. Also, I have the books Tesuji and Life and Death that I plan on working through. Also, I downloaded the Cho Chikun Tsumego Collections without answers available online. I will be working on problems as well as playing games.

So, putting all of this together the plan, starting Monday, is:

1. Play at least one game per day. If I can't log in to KGS, then I'm going to play the computer. I know that playing the computer isn't the greatest thing to do, but I like the option of always having an opponent handy. I don't know anyone that is on my level personally, so the computer is going to have to do.

2. Do 50 Tsumego a day. This will be the difficult part of the plan. I don't like doing problems, and I don't see how they're going to help me improve. However, I'm willing to try it out. I haven't done a lot of tactical chess problems in my life, and that could be why I'm stuck. I don't have the answers to Cho Chikun's Encyclopedia of problems and I want to be able to eventually solve all of them, so I have a lot of work cut out for me.

3. Review the games that I play, win or lose. I'm going to do this in two passes. The first pass, a cursory look for both sides and the mistakes we made. The second pass a more in depth look at my moves and why I made them. This means that I'm going to actually have to think about my moves. I play way too fast and I need to change that.

4. Ask any questions that I have about the game on this forum. Most of you guys are willing to help answer the weaker players' questions. You've been very helpful so far. I even want opinions of people weaker than I am.

4a. Try to absorb the information that the stronger players present.
4b. Weaker players have the tendency to charge blindly into some situations. I want the courage they possess when they play in those situations. If I can't read something all out, then I'm going to need the weaker player's courage to actually play the move if it's the right one.

5. Keep playing my Malkovich Game with SinK and compare my progress with his. I'm not going down without a fight. For now, SinK is going to be my rival, so I'm giving myself the same deadline: December 31st at 11:59 p.m.

6. Have fun. This is the most important thing on this list, since if I'm not having fun, I'm not going to improve.

Bring it on. :rambo:
Last edited by Suji on Sat Oct 09, 2010 9:32 pm, edited 1 time in total.
My plan to become an SDK is here.
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Re: SDK here we come

Post by SinK »

Last one to 9kyu is a rotten egg!
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Re: SDK here we come

Post by Suji »

SinK wrote:Last one to 9kyu is a rotten egg!


LOL. Hopefully we'll both be SDK at the end of the year.
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Re: SDK here we come

Post by kaimat »

If either of you would be interested in playing a Malkovich game with me (or a non-Malkovich) game, my username on KGS is kaimat, same as here.

I'm 21 and pretty new to Go (I'm not ranked on KGS but probably a kyu in the high teens).
I came to go through Kawabata and was introduced to a whole new world.
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Re: SDK here we come

Post by freegame »

great plan :tmbup: just a couple of my thoughts/oppinions

2. Do 50 Tsumego a day. This will be the difficult part of the plan. I don't like doing problems,

6. Have fun. This is the most important thing on this list, since if I'm not having fun, I'm not going to improve.


These two seem to conflict. Because as you point out 6. is the most important I would reduce the nr. of tsumego and play an extra game each day. It is my opinion that you will learn more by getting experience from real games you enjoy playing, than from doing tsumego problems you do not like. (also I would not recommend problems without answers at your level. It is too easy to miss something and think you learned something while in fact you were just wrong)

3. Review the games that I play, win or lose. I'm going to do this in two passes.

don't overdo this. You need time to proses the information. It is better to just take 2-3 basic concepts/mistakes from every game, as opposed to trying to find every mistake and forgetting most of it.
games at your level are decided by 20 point mistakes, not by 2 point mistakes.

If you have more time just play another game and get 2-3 more things from that.

in short, don't lose yourself in the details. focus on the main concepts, and worry about the details and exceptions later.
They key to SDK is not learning nice tesuji,finding the best endgame sequences, or memorizing loads of joseki variations. The key to SDK is to avoid making basic mistakes and stupid blunders (I would say L&D problems are therefore more interesting than Tesuji).

anywy good luck.
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Re: SDK here we come

Post by Stefany93 »

Keep it up. I wish you luck to your quest of becoming a sdk. You will feel awesome when you get it, trust me!
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Re: SDK here we come

Post by Stefany93 »

kaimat wrote:If either of you would be interested in playing a Malkovich game with me (or a non-Malkovich) game, my username on KGS is kaimat, same as here.

I'm 21 and pretty new to Go (I'm not ranked on KGS but probably a kyu in the high teens).



I wish you luck. If you want a teaching game, don't hesistate to ask. We will always help you.
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Re: SDK here we come

Post by Tofu »

50 tsumego is a lot. You might try and do 5 from the book or 10-20 from something like goproblems.com. Too much tsumego is going to drive you crazy and will take up a ton of time. It's important, but better to have a realistic goal.

The things that helped me the most get to sdk were reading on opening strategy (not joseki, but basic strategy), small amounts of tsumego everyday, watching audio reviews on KGS from Battousai and Dsaun, and playing games.

Good luck!
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Re: SDK here we come

Post by SinK »

Re: Point 5.
Suji wrote:5. Keep playing my Malkovich Game with SinK and compare my progress with his. I'm not going down without a fight.

Are you ever going to make your next move?
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Re: SDK here we come

Post by Suji »

SinK wrote:Re: Point 5.
Suji wrote:5. Keep playing my Malkovich Game with SinK and compare my progress with his. I'm not going down without a fight.

Are you ever going to make your next move?


:lol: Yes...In fact, later today. Life has been crazy the past few weeks.
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Re: SDK here we come

Post by Stefany93 »

Suji wrote:
SinK wrote:Re: Point 5.
Suji wrote:5. Keep playing my Malkovich Game with SinK and compare my progress with his. I'm not going down without a fight.

Are you ever going to make your next move?


:lol: Yes...In fact, later today. Life has been crazy the past few weeks.



Life has always been crazy if you ask me :D
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Re: SDK here we come

Post by Suji »

Stefany93 wrote:Life has always been crazy if you ask me :D


So true.
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Re: SDK here we come

Post by Menezes »

That's exactly what I needed: competition... Anyone in for a rival?
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Re: SDK here we come

Post by Suji »

Menezes wrote:That's exactly what I needed: competition... Anyone in for a rival?

It does make it easier, hence, why I declared SinK my rival. Though, SinK and I haven't played in real time yet.

On a completely unrelated note, here's a game that I played (and lost) on IGS. I had trouble with his invasion of my left side.
I think that move 141 lost me the game.



Up to 141, I thought that I had the upper hand.
Last edited by Suji on Wed Sep 21, 2011 6:48 am, edited 2 times in total.
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Re: SDK here we come

Post by Redundant »

One quick comment. The joseki on the bottom left was tenukied before it got finished. You should ignore his approach on the top left, and seal him into the corner with E3. Getting sealed in hurts much more than anything he can do to your top left.
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