Starcraft II
- Solomon
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Re: Starcraft II
Imo, the only reason behind those win percentages is that Zerg is just so mechanically demanding out of the 3 races. Pooping creep tumors, using the tumors to build a highway, vomiting larvae, harassing with mutas, placing overlords in strategic locations to gain as much intel as possible, feeling the constant pressure to stay 1 base ahead versus T or P...no thanks, I'll just stick with chrono-boosting (and it's even forgiving if I forget about this too in the mid to late game)
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- ketchup
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Re: Starcraft II
Tooveli wrote:PS. GSL finals tomorrow!!!1!!overlyexcitedpunctuation!!11!
Spoiler for those 0% of you that both care who's in the final and don't already know.
GSL 2 spoilers
I know nothing.
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yoyoma
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Re: Starcraft II
FoxeR never ending marines gogogoooooooo!
Yesterday near the end of a game that was in the mop up phase I had ~20 marines near enemy banes, so I thought oh I'll see if I can split my marines like FoxeR. The result looked like the hokey-pokey. All 20 marines back, all 20 marines right, all 20 marines left, all 20 marines die.
Yesterday near the end of a game that was in the mop up phase I had ~20 marines near enemy banes, so I thought oh I'll see if I can split my marines like FoxeR. The result looked like the hokey-pokey. All 20 marines back, all 20 marines right, all 20 marines left, all 20 marines die.
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Tooveli
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Re: Starcraft II
Araban wrote:Imo, the only reason behind those win percentages is that Zerg is just so mechanically demanding out of the 3 races. Pooping creep tumors, using the tumors to build a highway, vomiting larvae, harassing with mutas, placing overlords in strategic locations to gain as much intel as possible, feeling the constant pressure to stay 1 base ahead versus T or P...no thanks, I'll just stick with chrono-boosting (and it's even forgiving if I forget about this too in the mid to late game).
Ultimately though (if I want to keep improving) I'm eventually going to have to get my multitasking skills to the same level. It's just that I can play as Protoss at a higher level than Zerg before I do so. If I play as Protoss I could continue to improve and climb the ladder but eventually I'll get to a point where I hit a wall and have to go back and actually learn to become better at multitasking. I think this point will be quite harsh and it will become quite a struggle to get stronger. With Zerg, I'm already having to learn these skills. I feel like the struggle to improve will be much more linear even though it's a lot tougher in the short term.
- Solomon
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Re: Starcraft II
Tooveli wrote:Araban wrote:Imo, the only reason behind those win percentages is that Zerg is just so mechanically demanding out of the 3 races. Pooping creep tumors, using the tumors to build a highway, vomiting larvae, harassing with mutas, placing overlords in strategic locations to gain as much intel as possible, feeling the constant pressure to stay 1 base ahead versus T or P...no thanks, I'll just stick with chrono-boosting (and it's even forgiving if I forget about this too in the mid to late game).
Ultimately though (if I want to keep improving) I'm eventually going to have to get my multitasking skills to the same level. It's just that I can play as Protoss at a higher level than Zerg before I do so. If I play as Protoss I could continue to improve and climb the ladder but eventually I'll get to a point where I hit a wall and have to go back and actually learn to become better at multitasking. I think this point will be quite harsh and it will become quite a struggle to get stronger. With Zerg, I'm already having to learn these skills. I feel like the struggle to improve will be much more linear even though it's a lot tougher in the short term.
True, but I think it's quite possible to play a Protoss game where there's just as much multitasking involved. For example, a heavy Phoenix + warp prism harass play
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Tooveli
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Re: Starcraft II
yoyoma wrote:FoxeR never ending marines gogogoooooooo!
Yesterday near the end of a game that was in the mop up phase I had ~20 marines near enemy banes, so I thought oh I'll see if I can split my marines like FoxeR. The result looked like the hokey-pokey. All 20 marines back, all 20 marines right, all 20 marines left, all 20 marines die.
When I first played Zerg I wanted to kill some marines with banelings.
I had 40 or so zerglings and decided to morph them all to banelings.
So, I selected everything and hit zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
(Grid hotkeys = z for morph beneling)
(Incidentaly, grid hotkeys also = z for explode baneling)
I guess I don't have to tell you what happened when I selected everything and went to morph another couple of banelings.
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Tooveli
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Re: Starcraft II
Araban wrote:Tooveli wrote:Araban wrote:Imo, the only reason behind those win percentages is that Zerg is just so mechanically demanding out of the 3 races. Pooping creep tumors, using the tumors to build a highway, vomiting larvae, harassing with mutas, placing overlords in strategic locations to gain as much intel as possible, feeling the constant pressure to stay 1 base ahead versus T or P...no thanks, I'll just stick with chrono-boosting (and it's even forgiving if I forget about this too in the mid to late game).
Ultimately though (if I want to keep improving) I'm eventually going to have to get my multitasking skills to the same level. It's just that I can play as Protoss at a higher level than Zerg before I do so. If I play as Protoss I could continue to improve and climb the ladder but eventually I'll get to a point where I hit a wall and have to go back and actually learn to become better at multitasking. I think this point will be quite harsh and it will become quite a struggle to get stronger. With Zerg, I'm already having to learn these skills. I feel like the struggle to improve will be much more linear even though it's a lot tougher in the short term.
True, but I think it's quite possible to play a Protoss game where there's just as much multitasking involved. For example, a heavy Phoenix + warp prism harass play.
That's what I was trying to say. Eventually I'll want to have the same level of multitasking with both the races. It's always going to be beneficial to have higher APM/multitasking whichever race you play. It's just that with Zerg I need it now just for macro+scouting. With Protoss I won't need it until I get to the stage where I need to incorporate fancy things and high-level micro/harass.
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Time
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Re: Starcraft II
So I mentioned earlier that people can add me (time.175) on bnet and I'll help them. I played one person today, which was perfectly fine and I hope it helped him improve, but it's kind of silly for me to play a bronze player. It's like a 10kyu playing a 5dan even. It's kind of hard to learn that way. The best thing to do would be to get someone else around your skill level and have me obs or something.
Also some general advice to anyone below high diamond:
1) Build more probes!!!!!1!1!!1
Seriously. Just keep making them until you're making 80 in any 20+ minute game. Then maybe you can cut back a little...
2) Watch some replays of top players (http://www.sc2rep.com)
Since your build orders (and general unit compositions) are probably horribly inefficient, and you may not be able to figure out how to make them better, this can speed up that process a lot. Of course as long as you're reasonably determined you can do the same thing by just playing hundreds of games, and in the end, this is what is required to get really good.
3) Try not to cheese (unless it's just for fun)
Yes, you can get from 100 bronze to 500 gold by doing nothing but 2 gate proxy against P, proxy void ray rush against T and 4 gate against Z, but other than learning how to 4 gate well, you won't really get any better (except maybe a little better at microing). Cheesing when you're tired or annoyed is always fun, though! Plus it's super fun when your opponent cries like a girl.
4) Despite what I said in 3, it's important to be good at aggressive 1 base builds like 3 rax or 4 gate
These builds are typically very 1 dimensional (until you get very good), and so it's easier to refine and make these builds very efficient, which will help you learn some basic ways to do that which will help you refine more challenging strategies when you get better. Plus, you're probably not being aggressive and harassing enough, and it's good to learn how effective it can be.
Also some general advice to anyone below high diamond:
1) Build more probes!!!!!1!1!!1
Seriously. Just keep making them until you're making 80 in any 20+ minute game. Then maybe you can cut back a little...
2) Watch some replays of top players (http://www.sc2rep.com)
Since your build orders (and general unit compositions) are probably horribly inefficient, and you may not be able to figure out how to make them better, this can speed up that process a lot. Of course as long as you're reasonably determined you can do the same thing by just playing hundreds of games, and in the end, this is what is required to get really good.
3) Try not to cheese (unless it's just for fun)
Yes, you can get from 100 bronze to 500 gold by doing nothing but 2 gate proxy against P, proxy void ray rush against T and 4 gate against Z, but other than learning how to 4 gate well, you won't really get any better (except maybe a little better at microing). Cheesing when you're tired or annoyed is always fun, though! Plus it's super fun when your opponent cries like a girl.
4) Despite what I said in 3, it's important to be good at aggressive 1 base builds like 3 rax or 4 gate
These builds are typically very 1 dimensional (until you get very good), and so it's easier to refine and make these builds very efficient, which will help you learn some basic ways to do that which will help you refine more challenging strategies when you get better. Plus, you're probably not being aggressive and harassing enough, and it's good to learn how effective it can be.
- Solomon
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Re: Starcraft II
Not gonna hide what I'm writing cause it's not spoiling anything: the games weren't too bad, but the thing that drove me absolutely insane was the game time to commercial ratio. Kind of reminded me of another event....STICK A FORK IN THOSE BUNS.fwiffo wrote:Regarding the GSL finals:
- MountainGo
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Re: Starcraft II
I'm so surprised people didn't like that last game. *spoiler warning* After seeing each player's build, it seemed obvious FoxeR was going to win, but NesTea knew what he had to do--pull an absurd number of Drones off of mining (Was it all of them? I forget.) to try to surround the marines. Do or die. When he chased them halfway home and actually managed to get the surround, I went berserk. What a way to end an action-packed best of 7. There was a long period at the end of that game when FoxeR had clearly lost but didn't surrender, seemingly because he was in shock along with the rest of us. It was full circle from the first game where both players did basically the same thing but FoxeR won--on a map where it should have actually been harder for him.
Okay, so there were no super long macro games. But that's how our game often goes. I think the games did a good job of showing both player's skill. It's not like there were any strange happenings or freak accidents that somehow gave one player the win undeservedly. I, for one, loved the series.
Okay, so there were no super long macro games. But that's how our game often goes. I think the games did a good job of showing both player's skill. It's not like there were any strange happenings or freak accidents that somehow gave one player the win undeservedly. I, for one, loved the series.
- fwiffo
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Re: Starcraft II
Well, the last game is pretty exciting in isolation. And Foxer's reaction at the end was pretty dramatic. But again, he already did that cheese earlier in the series. It may be a pretty strong cheese, but I wouldn't expect it to work twice.
Probably the fact that it was all taking place at a screw-all time in the morning reduced my enjoyment somewhat.
Most of the games all sorta bled together in my mind.
Probably the fact that it was all taking place at a screw-all time in the morning reduced my enjoyment somewhat.