Thanks much.
New to Go 15kyu?
New to Go 15kyu?
Hi I am new to the forum and Go. I am a very much a beginner player. I recently played chess until discovering go. I decided to try to get to an 8 kyu level. This is a game I played. I don't know any joseki, I know you can invade 3-3 point if you're on 4-4. I was trying to build influence but it didn't work out the way I wanted it to. I would like for someone to look at the game see where I went wrong.
I lost by 19 stones.
Thanks much.
Thanks much.
- Gresil
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Re: New to Go 15kyu?
Some thoughts, serve with a grain of salt.
7: not a very appropriate reply. The most common choices will include Q6 and M3 depending on what you want to do. If you already had a stone around the center of the lower side, then you could close the corner and attack white simultaneously with P3. Just backing down into the corner is sort of unnecessarily passive.
9: an unexpectedly in-white's-face initiative, may be premature. Your own outward wall is left weak by your tenuki at the end of the sequence.
15: I would likely play this approach too, but I think O4 is needed first. I think white may not make the best response at 16 — he might have had a better result with the pincer at G3 but I'm slightly out of my depth here.
43: Here's an important point; you've just started developing a heavy floating group (the F5 group), but with this move you're weakening it by forcing white to close up on it. White should gladly oblige.
46 possibly ought to have been at H7, for a more powerful attack on your floating group.
52 and 54 are very bad moves from white. White should've pushed through at G6 or J6.
57: J17 would be the all-around safe standard move here. It settles your group and weakens the white stone to its right. White would have some problems making a base on the side.
61: A strange choice to make here. It doesn't really gain anything, merely strengthens white's corner, and O17 does in my opinion require a local response.
65-79: your play is pretty much as I would play here, so it'll take someone stronger to find fault.
78-80: notice how white gets a free move inside your sphere of influence because of the weakness that was left behind earlier.
81: S4 would make nicer shape.
87: I think one space lower at R7 would have been the weak point to attack here.
7: not a very appropriate reply. The most common choices will include Q6 and M3 depending on what you want to do. If you already had a stone around the center of the lower side, then you could close the corner and attack white simultaneously with P3. Just backing down into the corner is sort of unnecessarily passive.
9: an unexpectedly in-white's-face initiative, may be premature. Your own outward wall is left weak by your tenuki at the end of the sequence.
15: I would likely play this approach too, but I think O4 is needed first. I think white may not make the best response at 16 — he might have had a better result with the pincer at G3 but I'm slightly out of my depth here.
43: Here's an important point; you've just started developing a heavy floating group (the F5 group), but with this move you're weakening it by forcing white to close up on it. White should gladly oblige.
46 possibly ought to have been at H7, for a more powerful attack on your floating group.
52 and 54 are very bad moves from white. White should've pushed through at G6 or J6.
57: J17 would be the all-around safe standard move here. It settles your group and weakens the white stone to its right. White would have some problems making a base on the side.
61: A strange choice to make here. It doesn't really gain anything, merely strengthens white's corner, and O17 does in my opinion require a local response.
65-79: your play is pretty much as I would play here, so it'll take someone stronger to find fault.
78-80: notice how white gets a free move inside your sphere of influence because of the weakness that was left behind earlier.
81: S4 would make nicer shape.
87: I think one space lower at R7 would have been the weak point to attack here.
So you've got an eye?
That don't impress me much
That don't impress me much
- Toge
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Re: New to Go 15kyu?
You didn't "go wrong" by losing the game. For every winner there is a loser. In this game it had to be you. Don't feel bad.
Anyway, I added some comments on small matters. Many of your moves were formally correct, so I found it hard to actually start criticizing them. I suggest you study direction of play and reducing large frameworks (moyo). Pay attention to places where you can get lots of territory and on the other hand where opponent is getting lots of territory. Moves at borders of these places are very big.
Anyway, I added some comments on small matters. Many of your moves were formally correct, so I found it hard to actually start criticizing them. I suggest you study direction of play and reducing large frameworks (moyo). Pay attention to places where you can get lots of territory and on the other hand where opponent is getting lots of territory. Moves at borders of these places are very big.
- Stefany93
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Re: New to Go 15kyu?
Welcome to the go world. From now on, until you reach 8k you will be constantly told to give up Go, everyone will tell you that your play is awful, you will lose many and I really mean many games and you will feel like a jerk. Then you will give up go for a week or so and then come back again with strong will not to give up anymore. If you wish to improve these tips helped me mostly.
1. Ready books! First, read all the books by Janice Kim and you will automaticay move to 10k. Then Otake Hideo. After that, The Elementary go series.
2. Solve around 10 problems per a day and it is mandatory to solve problems only higher than your level! Otherwise you will learn a little.
3. Don't give up go unless you are stuck to 15k for 1 year.
1. Ready books! First, read all the books by Janice Kim and you will automaticay move to 10k. Then Otake Hideo. After that, The Elementary go series.
2. Solve around 10 problems per a day and it is mandatory to solve problems only higher than your level! Otherwise you will learn a little.
3. Don't give up go unless you are stuck to 15k for 1 year.
- emeraldemon
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Re: New to Go 15kyu?
you probably realize this already, but when you play the monkey jump at C19 and your opponent played on top at C18, you have to draw back to D19. B18 (your move) probably cost you 7 points or so.
- CnP
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Re: New to Go 15kyu?
- ahem I think you hang around with the wrong sort of players Stefany93From now on, until you reach 8k you will be constantly told to give up Go, everyone will tell you that your play is awful
I am John. John-I-Am.
- Chew Terr
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Re: New to Go 15kyu?
Eh, it was my goal for a long time, as I wanted to become solidly SDK. Nothing wrong with that! Good luck, Paulsim!palapiku wrote:8k is a strange goal...
Someday I want to be strong enough to earn KGS[-].
- Stefany93
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Re: New to Go 15kyu?
Yeah, it is good that he has achievable goals. Not like some crazy people who wants to become world champions when they stuck on 9k for agesChew Terr wrote:Eh, it was my goal for a long time, as I wanted to become solidly SDK. Nothing wrong with that! Good luck, Paulsim!palapiku wrote:8k is a strange goal...
- oren
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Re: New to Go 15kyu?
Just change this to "Don't give up go". There's no reason to ever stop as long as it is fun.Stefany93 wrote: 3. Don't give up go unless you are stuck to 15k for 1 year.
Re: New to Go 15kyu?
Hi all
Thanks for the wonderful replies
. Especially Gresil and Toge.
I doubt that any starting kyu player has done this without playing lots of games. I've got maybe 52 games in thus far mostly vs gnugo, and players on the internet. Some players went over the game with me, which I helped dramatically. I was Very surprised by that, vs the chess community.
I am glad to discovered the ultimate game of go. I saw on the other forums that gnugo isn't very strong and you can pick up bad habits. I was looking for another free go program, that plays more like a human.
My internet drops in and out sometimes it doesn't let me connect back until 15 minutes later. (clearwire) Which is very frustrating when you are playing kgs.
I got greedy thinking I could make something live in that corner.
Regarding the 8K, I was reading on Wiki an 8k player can beat a computer. In my mind that seems like something I would want to do.
Thanks again, I will be lurking around this form a lot more, and maybe when I reach a level that I can contribute something, I will.

Thanks for the wonderful replies
That is exactly what I need at the moment, would you happen to know of any good books on the subject? I know I need to make my groups work together and see the whole picture. I need to see where the big points are.I suggest you study direction of play and reducing large frameworks (moyo).
I doubt that any starting kyu player has done this without playing lots of games. I've got maybe 52 games in thus far mostly vs gnugo, and players on the internet. Some players went over the game with me, which I helped dramatically. I was Very surprised by that, vs the chess community.
I am glad to discovered the ultimate game of go. I saw on the other forums that gnugo isn't very strong and you can pick up bad habits. I was looking for another free go program, that plays more like a human.
My internet drops in and out sometimes it doesn't let me connect back until 15 minutes later. (clearwire) Which is very frustrating when you are playing kgs.
you probably realize this already, but when you play the monkey jump at C19 and your opponent played on top at C18, you have to draw back to D19. B18 (your move) probably cost you 7 points or so.
Regarding the 8K, I was reading on Wiki an 8k player can beat a computer. In my mind that seems like something I would want to do.
Thanks again, I will be lurking around this form a lot more, and maybe when I reach a level that I can contribute something, I will.
- palapiku
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Re: New to Go 15kyu?
The strongest computers these days are 2d on KGS. The wiki page must have been written before the advent of Monte Carlo bots.paulsim wrote:Regarding the 8K, I was reading on Wiki an 8k player can beat a computer. In my mind that seems like something I would want to do.
Thanks again, I will be lurking around this form a lot more, and maybe when I reach a level that I can contribute something, I will.![]()
I pretty much lost all hope of catching up with computers - by the time I get to 2d they will no doubt have advanced further
Re: New to Go 15kyu?
palapiku wrote:The strongest computers these days are 2d on KGS. The wiki page must have been written before the advent of Monte Carlo bots.paulsim wrote:Regarding the 8K, I was reading on Wiki an 8k player can beat a computer. In my mind that seems like something I would want to do.
Thanks again, I will be lurking around this form a lot more, and maybe when I reach a level that I can contribute something, I will.![]()
I pretty much lost all hope of catching up with computers - by the time I get to 2d they will no doubt have advanced further
19x19?
- Joaz Banbeck
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Re: New to Go 15kyu?
Welcome to the forum.
Move 5 is a tad innaccurate. It puts a low stone in where a high stone belongs. Drop by Sensei's library and have a look at subjects like sanresai ( http://senseis.xmp.net/?SanRenSei ) and high vs low ( http://senseis.xmp.net/?HighAndLowMoves ). The concept of high and low is the more important of the two.
Move 7 is ... um...well... sorry, but it is a terrible move. One-on-one contact moves ( otherwise known as attachments ) are generally defensive moves. You appear to be trying to attack. See http://senseis.xmp.net/?Attachment.
Move 17 should be at F5. At D4, it creates a pattern that is usually not good. See http://senseis.xmp.net/?HaneAtTheHeadOfTwoStones
( There were lots of other errors, but I'm only pointing out the ones that can be corrected by applying some concept or proverb that you need to know to get stronger. )
BTW, moves 67 thru 73 were dan level moves. Aspiring to be 8K is beneath you. You should aim for shodan.
Move 5 is a tad innaccurate. It puts a low stone in where a high stone belongs. Drop by Sensei's library and have a look at subjects like sanresai ( http://senseis.xmp.net/?SanRenSei ) and high vs low ( http://senseis.xmp.net/?HighAndLowMoves ). The concept of high and low is the more important of the two.
Move 7 is ... um...well... sorry, but it is a terrible move. One-on-one contact moves ( otherwise known as attachments ) are generally defensive moves. You appear to be trying to attack. See http://senseis.xmp.net/?Attachment.
Move 17 should be at F5. At D4, it creates a pattern that is usually not good. See http://senseis.xmp.net/?HaneAtTheHeadOfTwoStones
( There were lots of other errors, but I'm only pointing out the ones that can be corrected by applying some concept or proverb that you need to know to get stronger. )
BTW, moves 67 thru 73 were dan level moves. Aspiring to be 8K is beneath you. You should aim for shodan.
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207
- BaghwanB
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Re: New to Go 15kyu?
Hey!
Glad to see that you got a game up here and have received a good amount of feedback on it. Feel free to repeat this when you have more questions.
After seeing a full game of yours I'd say as far as more book guidance goes, keep chugging through Janice Kim's books. You've got a good enough grasp of the basic concepts to "get" what she talks about in the 3rd-5th books so they should help point you in the right direction towards better play. I'll try to remember to bring the 3rd one to the next club meeting so even if you don't have a copy we can at least go over a few of the topics in it.
Keep at it and I'm sure I'll be taking handicap stones from you before too long (it's happened before plenty of times...).
Bruce "Trainer to the Star(point)s" Young
Glad to see that you got a game up here and have received a good amount of feedback on it. Feel free to repeat this when you have more questions.
After seeing a full game of yours I'd say as far as more book guidance goes, keep chugging through Janice Kim's books. You've got a good enough grasp of the basic concepts to "get" what she talks about in the 3rd-5th books so they should help point you in the right direction towards better play. I'll try to remember to bring the 3rd one to the next club meeting so even if you don't have a copy we can at least go over a few of the topics in it.
Keep at it and I'm sure I'll be taking handicap stones from you before too long (it's happened before plenty of times...).
Bruce "Trainer to the Star(point)s" Young
Currently reading: Plutarch, Cerebus, and D&Q 25th Anniversary