nagano wrote:can you find another one that does not increase the complexity of the initial rule?
The textual complexity? No (not immediately). Everything related with short text length is already discovered. Also see http://home.snafu.de/jasiek/koclass.html
The question is that choosing a fixed ko rule that would in most cases choose which side wins, can either be fairly chosen? I don't think so. This is why, while simple, I think there must be a better solution than the fixed ko rule.
The fixed ko rule has never had the purpose to be used as the only ko rule in a real world ruleset. Therefore I do not care about perception of fairness. - I invented the fixed ko rule as a theoretical study tool when substituting other ko rulesets. Once invented, I noticed more clearly than before a) the disturbing ko nature of the rule's effect and b) that the fixed ko rule can be combined with other ko rules to form new ko rulesets useful for yet further purposes: 1) Basic-Fixed-Ko Rules are a very well possible real world ko rulesets. 2) The fixed ko rule as part of the Default Restriction Rules contributes to defining "ko" in general: http://home.snafu.de/jasiek/ko.pdf
The fixed ko rule is the best solution for the purpose of creating (a) and for the purpose (2). Whether (1) is better or worse than other ko rulesets for real world play is subject to subjective preference or one's set axioms of aims.
So it does not make much sense to call other ko rulesets "better"; sense we get only in the context of also choosing purposes of application. Such a context you are missing so far, I think.
