This way my 2 floating stones on the top have somewhere to go and his top and bottom stones are separated. Yes he gets a big corner but everybody always says the ogeima has a lot of aji, maybe I'll find and use something later
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
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As black, I'd probably approach from the opposite direction of white's diagram--between the J17 stones and R11, and prepare to attack whichever white doesn't defend. I can see why white wants to R11, but maybe he should jump out to J13 first--unfortunately, this induces black to strengthen the F17 group, but I'm not sure what choice white has.
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W move 22.
W's big wedge (a) in the game is big, but it may not be the most urgent. Jumping out toward the center seems more urgent, since W starts to control the center and keeps B under attack: (After W has gained strength in the center from this attack, then later, it is even easier for W to invade the right side.)
Otherwise, B jumps out, controlling the center, and now W is under attack. (When two weak groups are running, it is important to be ahead.) So the center area is a big shared point:
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Morning Mnemonic, I'm hoping to get some revenge here after getting thrashed in our tourney game on KGS.
I've been struck by how useful these games are - being required to write down mythoughts really forces me to think things through more carefully. And in doing so I have come to the following conclusion: go is hard.
Basically I'd like to attack his weak group, thereby ensuring mine has run out into the open...but I'd like to make some profitable or necessary exchange somewhere else first. The problem is, he could ignore my initial move and attack my weak group severely, so I have to find something that's definitely bigger than attacking my weak group.
The move I'm thinking about attacking with is a simple cap - it doesn't seem ideal to me, because it seems to push his weak group toward his stone on the side:
This is helping him make territory on the left side, as well as keeping my weak group within his sector line, so I think the cap is the best attack I can come up with.
I'm also very keen to approach the bottom left before he encloses it, but I don't think it's certain he will respond to my approach if I make it now. All things considered, I've decided to attack his weak group first. If he responds, I'll try to play a dual-purpose follow up, that will both continue the attack and take a big point on the right. After he is forced to extend, I can approach the bottom left. This is one idea:
I'm not sure if the B25 suggested above is on the right side or not (play away from thickness, sure, but doesn't this just let white remove my territory on the lower right side?), maybe B26, W25 would be better, but I think my first move (the cap) is definitely the best option - I can consider my follow up after that.
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Koroviev wrote:
I have come to the following conclusion: go is hard.
Not for the players:
Black 23 cap is a good move! Much of Koroviev's analysis about the cap is correct.
Koroviev wrote:
The problem is, he could ignore my initial move and attack my weak group severely,
That's correct. For example, in Koroviev's second variation, the B keima 23 is gote, and W would tenuki: (Also, the upper right corner is still open to an invasion, e.g. at 3-3 (a).)
Morning Mnemonic, I'm hoping to get some revenge here after getting thrashed in our tourney game on KGS.
Well, you can still win the second game
Damn, it's easier to win when your opponent isn't fighting back. In retrospect I maybe should have jump one more time, although he could've probably sealed me in the corner I really can't tenuki from his attack. If those stones die it is going to be very hard getting back into this game. My options are cut, run or extend. I don't like running because it is too passive and feels like playing dame (which looses you the game) I don't like cutting either because I strengthen his stones while weakening my own. At the moment I'm considering this:
I tried to find something else but he's choking me pretty good You are not supposed to attach to weak stones, but I could really use some strength right now and a corner enclosure isn’t all that weak to begin with. I marked the most common responses to a shoulder hit and here is what I am thinking.
Conclusion: I'll have to think about this (And: go is hard)
Much thanks to the observer and especially to EdLee who, for some reason, is very diligent in explaining our many shortcomings
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
I have a feeling there is a big battle ahead and it's happening on his terms. I have to get my bearings straight. These long games require a different kind of confidence and stamina then the blitz games I'm used to.
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
So, my thinking here. I think white made a mistake by playing tenuki at move 22, because now my weak group has definitely accessed the middle, while his is still under pressure.
I would like to continue the attack on his weak with a loose cap of some kind, to avoid giving white to create mischief with cuts. However, his move 24 seems like it needs a direct response, as it is a near-contact play.
I don't like my response that much, as it seems to offer white the chance to hane and fight his way out of my loose enclosure, but I can't think of a better option at this point.
At any rate, it has strengthened my corner while still keeping up some of the pressure on his weak group, so I can't be too dissatisfied.
Last edited by Koroviev on Tue Jan 11, 2011 2:42 am, edited 1 time in total.
Yup, just what I thought. The standard response to that push of Black is , but that makes me heavy and after the cap I'll be running for life. His Formation would be pretty loose, so I think I can get out, but he will be profiting from attacking my group.
This is way too good for Black and white is really hurting now. So let’s reevaluate the board: What is my goal on the upper side? The are white points, are black points. In theory black has a bigger corner but I still have funny shenanigans with either point a. Usually this gets black really nice influence, but as long as my marked stones live he can only profit on the right side: where I have L17 So unless Black plays a very slow and defensive gote move to defend the corner, I have more raw points. Let’s look at weak groups: Black has the running group , but at least its running and not dying like my stones. If white looses those stones he can resign. They are now effectively invading a huge black moyo and are stealing the base of blacks group. So we have our first and most important goal: Whites marked stones need to stay alive After I saved my stones (like in the upper diagram) am I winning the game? No! So what do I need to do to get back into the game? Black only has one weak group which I need to pressure. The thing is, I am way too weak at the moment to even be thinking about cutting at b. So there it a secondary goal: Get strong without strengthening black on the left How do I do that: by attacking the right. I really don't mind if black gets the points as long as I get out in a position to attack.
I'm going with my first choice: It looks so wrong that I think my opponent will not read deep enough. You can look into this post to see some variations.
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
Again, I want to continue the attack on this group. I don't expect it to die, but hopefully I can gain strength through attacking, and white will be forced to answer.
Rather than continuing to encircle the group, I considered trying to cut with something like the below:
But as far as I can tell, these all work out badly after a fight. Attack from a distance, so they say, and so I will. An obvious move initially would be something like this:
But this is no good, I think, since white can easily link to his stone on the right hand side, as well as possibly threatening my corner. I think I would be better off attacking from the right, forcing white to run out into the centre, but allowing me to stake out a pretty big corner moyo in the process
But I think there is plenty of space for me to break out, and his own central group will not be invulnerable either.
Of course, he might tenuki after my B27 - he might think his group has room to live. If so, I'd like to ignore his tenuki and continue the attack, but obviously it depends what he plays. I'd very much like to come out of this exchange with sente, and approach the bottom left.
It seems like I can almost reduce the corner to a dead bulky five shape - but every sequence I've thought of just about fails for black. Since my reading is so bad though, this makes me wonder if there might be a successful sequence that I've missed.
More likely, I could attack in this way and force white to defend a small corner, while building influence on the outside. For now though, I think I should leave it there as aji to consider exploiting later.
But my formation has 2 weak points that I'd like to fix before attacking (marked in the upper diagram) The 3 Points I marked in the lower Diagram protect both cuts and give my group much needed stability. I think out of the 3 my marked stone is the best because he has a bit more influence towards the middle.
I am torn between playing this and jumping out again. Jumping out would ensure access to the center but I'm very afraid of a cut. Like I said: If I lose my J17 group I could resign.
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
White's move surprises me a little. It seems slow, and it seems to make White over-concentrated (inasmuch as I understand that concept).
I can only assume that he played it to make eye shape in that area. I suppose this means he plans to live on the side, but surely it would be easier to continue running out in the middle - doing that would also continue forcing responses to me.
Overall, this seems like a mistake to me - but perhaps my opponent has some plan in mind that has escaped me. The question is: how should I take advantage. Option 1 is to continue attacking the group.
Something like this does not seem that severe. Playing 29 one space to the left would let White push through at N13. If I'm correctly guessing the intent of his last move, perhaps he will ignore a capping move from me, since he plans to live on the side.
Both of these moves look kind of interesting to me, but if I play them in this position (without capping first) white can just jump out to the centre, which I'd rather he didn't do.
So how about tenuki? White's weak group is still inside my sector line, so is still not safe. If I can make a big move elsewhere and keep sente, I can return to attack the weak group again later.
In the end I think I'll continue attacking, since that's what I like to do best. After some thought the initial knight's move looks okay. It keeps white firmly within my sphere of influence, and aims at making a big moyo on the right. If he jumps again I can respond on the left, protecting my weak group and even aiming at a moyo on that side later.
It does strengthen the left side though I purposefully let me get sealed in because I wanted to cut. The only sensible thing to do is to follow through so I'm going to cut now and start a big fight. Hopefully I can regain some points that I lost due to being stupid in the opening. I showed you the cut sequence in my last post, this may be the other option he has.
I just realized my last diagram is bull**** I can still cut the way I wanted, just the order of the moves has changed. After looking over it again I think this is the best he can do
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
I'm not dead set on sealing white in - it would be nice, of course, but it doesn't seem that likely. The plan is to build a couple of half-decent frameworks in the course of attacking him, then use these to make territory later.
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For what it's worth, I thought I would post my judgement of the game as it stands. This is something I've been trying to work on lately. I just read Attack and Defense, which was very enlightening if a little over my head at times, and it has a good section on judging the status of the game.
At the moment I feel like I am leading. I have no territory, while white has some small territory in the bottom right and some fairly likely (but not definite) territory in the upper left.
So black is behind in the balance of territory. However, I think I'm ahead in the balance of 'power' (as Attack and Defence phrases it). I have a sketchy but large framework in the top right corner , some outside influence in the bottom right and an extension along the bottom that looks reasonably secure for now .
At the top, my weak group has access to the centre and is (I think) beginning to have a mildly maleficent effect on the top left corner. White's top group will have to fight to avoid getting sealed in, and meanwhile I am building moyos on both sides.
So I would say I have the best of things so far. They can certainly change though.
White might push through somehow and leave me with a weak, isolated group at the top . (These are just rough sequences that I haven't really thought out)
These are just some roughly sketched dangers I can see. Still, as well as feeling like I am in the lead, I also feel like I have the initiative at the moment. I suspect White may begin to invade soon, and hopefully I can keep the initiative by attacking the weak groups he makes inside.
This is my attempt at evaluating the game, anyway. I know I shouldn't have too much faith in my judgement, and am always ready to change my mind from one move to the next, but you have to have a go at judging the position. I'd be interested (after the game) to hear what stronger players think about my analysis here.
Damn, I can now eat one stone and live. Yeah for me I guess you can't outread an opponent of equal strength in a turn based game. This game is much more about judgment than raw skill. Even though I won our tournament game handedly, my advantage it doesn't translate to this game. I think I'm behind by at least 15 points. I'm going to cut and see what he does. Since my game plan just got murdered I'm just going to try to make it complicated. I'll get back to you with a plan as soon as have one.
_________________ While I was teaching the game to a friend of mine, my mother from the other room: "Cutting? Killing? Poking out eyes? What the hell are you playing?"
I think it is benefiting black to keep attacking white like this, but soon his group will be big enough to live inside, so the attack will become meaningless. I want to break off before that point and approach the lower left.
I've chosen this move because just extending one point above 33 seems to give white the chance of a hane and cut. As far as I can read it out, the move I've played should leave me capable of dealing with any white mischief. However, it does look a little loose and risky. We'll see.
I think he has to respond, because if he doesn't he may be in danger of dying, or at least coming under severe attack, if I take away his base.
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