Rules of Go simple?
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RedStick
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Rules of Go simple?
People alwasy talk about how simple the rules of go are. It comes up in conversations about the beauty of the game and in comparisons with chess and when talking about computer go programs etc...
And true, the rules written out are simple enough.
But I've never met a beginner who could quickly wrap their mind around the idea of life and death. The statement of the rule is simple enough (when a group has no liberties it is removed from the board), but it seems conceptually more complex.
(for myself i learned the game as a kid and when i relearned many years later L&D was the only part i remembered so I don't recall this stage of learning at all)
My question is: Is it somewhat disingenuous to say that the rules of Go are simple when people have so much trouble conceptualizing their implications in simple L&D situations?
In chess you can just explain what each piece does and the idea of checkmate and people seem quite comfortable.
Would it be more accurate to explain the rules as kind of tricky, but they become natural with a little experience. Being up front with the fact that their first couple of games will be the Go equivalent of gibberish.
And true, the rules written out are simple enough.
But I've never met a beginner who could quickly wrap their mind around the idea of life and death. The statement of the rule is simple enough (when a group has no liberties it is removed from the board), but it seems conceptually more complex.
(for myself i learned the game as a kid and when i relearned many years later L&D was the only part i remembered so I don't recall this stage of learning at all)
My question is: Is it somewhat disingenuous to say that the rules of Go are simple when people have so much trouble conceptualizing their implications in simple L&D situations?
In chess you can just explain what each piece does and the idea of checkmate and people seem quite comfortable.
Would it be more accurate to explain the rules as kind of tricky, but they become natural with a little experience. Being up front with the fact that their first couple of games will be the Go equivalent of gibberish.
- judicata
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Re: Rules of Go simple?
Of course the phrase "the rules are simple" can mean several different things. I've never taken it to mean that go is a simple game. I think it is fair to say that the rules are simple, but the implications of those rules can be difficult to grasp, and the strategy is virtually infinitely complex.
- LocoRon
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Re: Rules of Go simple?
RedStick wrote:In chess you can just explain what each piece does and the idea of checkmate and people seem quite comfortable.
Sure they're comfortable with it. Chess is practically everywhere in western culture. They've probably already picked up a bit of it just by watching shows and movies. But when teaching an absolute beginner, they'll frequently forget which piece can move where and how they capture. They won't understand sacrifice and positioning, exactly the same as they won't understand the more advanced concepts in Go. But in Go, they probably won't be asking "wait, where can I put this piece, again?" (Until the trickier situations: Ko, snapback, shortage of liberties...)
- palapiku
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Re: Rules of Go simple?
RedStick wrote:My question is: Is it somewhat disingenuous to say that the rules of Go are simple when people have so much trouble conceptualizing their implications in simple L&D situations?
Yes.
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gowan
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Re: Rules of Go simple?
In the context of explaining the rules to a beginner or a spectator who is just curious who doesn't play they really are simple. All the complicated stuff about multiple kos, strange sekis, cyclical positions, and disputes that arise after alternating play has ended can be completely omitted from the discussion. If you wish to you could say there are some technically complicated issues that almost never occur in ordinary play so you are not going to discuss them. When I teach beginners or onlookers I never mention seki and blithely treat ko as a prohibition on repeating the position if I mention ko at all. If beginners encounter something like "sending two and receiving one", which might well occur in a beginners game, and the players are confused about the situation that is the time for a more sophisticated discussion.
So I don't think it is disingenuous to say that the rules are fundamentally simple. The vast majority of amateur go players get along just fine without ever thinking about the subtle complications of the rules. And if you use NZ rules then they really are simple, it's the ramifications of the rules that are complicated.
So I don't think it is disingenuous to say that the rules are fundamentally simple. The vast majority of amateur go players get along just fine without ever thinking about the subtle complications of the rules. And if you use NZ rules then they really are simple, it's the ramifications of the rules that are complicated.
- Joaz Banbeck
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Re: Rules of Go simple?
A chess piece does what it does, and nothing else ( except for promotion, which is simply a one-time transformation. )
Go stones on the other hand don't 'do' anything. They just sit there. But things happen. ( Very zen, isn't it? )
I think that the relevant concept is emergent behavior. I had read people like Stuart Kauffman and John Conway before I encountered go, so I already had the intellectual pigeonhole; and thus it made sense. It might have been very confusing otherwise.
Go stones on the other hand don't 'do' anything. They just sit there. But things happen. ( Very zen, isn't it? )
I think that the relevant concept is emergent behavior. I had read people like Stuart Kauffman and John Conway before I encountered go, so I already had the intellectual pigeonhole; and thus it made sense. It might have been very confusing otherwise.
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hyperpape
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Re: Rules of Go simple?
Gowan: the original poster was making a point that need not have anything to do with seki or ko. Plain old vanilla life and death is not so simple. Can a beginner see that a bulky four is dead? That type of issue isn't even really tsumego--it's also necessary to determine the score (though you can argue we should teach beginners area scoring for that reason).
I agree with the original poster that there's a mismatch between the simplicity with which you can state the rules and what it takes to actually apply them in a game. That's just applying the rules, mind you, not finding a good strategy for play.
I agree with the original poster that there's a mismatch between the simplicity with which you can state the rules and what it takes to actually apply them in a game. That's just applying the rules, mind you, not finding a good strategy for play.
- EdLee
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Re: Rules of Go simple?
Not at all. The rules and their implications are two entirely different things.RedStick wrote:Is it somewhat disingenuous to say that the rules of Go are simple when people have so much trouble conceptualizing their implications in simple L&D situations?
The rules are very simple indeed, which is part of the beauty of Go.
And their implications are mind boggling indeed, which is also part of the beauty of Go.
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Re: Rules of Go simple?
For what it's worth, I don't usually explain life & death to beginners at first. I try to play several small board games in a row (for a while I printed a 7x7 on a sheet of paper for this purpose), with high handicap. When black has a handicap on a small board, they don't need to understand eyes to live, and I'm in no hurry to explain how to kill
. Eventually it comes up naturally. I usually teach area scoring or AGA rules, so I can physically capture opponent's dead stones. I don't need to say "trust me, these guys are dead, let me take them off the board", which frustrates beginners I think.
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Re: Rules of Go simple?
I never had a problem with the concept of life and death, aside from maybe not recognizing false eyes at first. It would perhaps be helpful if the author of the thread would add a poll so we could measure the amount of difficulty people have on average.
"Those who calculate greatly will win; those who calculate only a little will lose, but what of those who don't make any calculations at all!? This is why everything must be calculated, in order to foresee victory and defeat."-The Art of War
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barkbagarn
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Re: Rules of Go simple?
I agree with the original poster. The rules of go are difficult to understand. What is territory? What groups are alive and not? That is difficult to understand. I had problems with it when I was new to it and I tryed to teach my parents reasently and they had big problems.
I was 6 or 7 when I learned chess and I had no preconseptions about what chess would be like and I understood it imidiatly.
I never say that the go-rules are easy.
I was 6 or 7 when I learned chess and I had no preconseptions about what chess would be like and I understood it imidiatly.
I never say that the go-rules are easy.
- Loons
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Re: Rules of Go simple?
I feel EdLee captured the issue very elegantly (honorable mention; everyone else who said something similar).
So clearly I have nothing of value to add.
But I can't resist: Precisely how simple the rules are depends.
So clearly I have nothing of value to add.
But I can't resist: Precisely how simple the rules are depends.
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RobertJasiek
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Re: Rules of Go simple?
There are simple rules,
http://home.snafu.de/jasiek/simple.html
http://home.snafu.de/jasiek/simpcom.html
almost simple rules,
http://www.cs.cmu.edu/%7Ewjh/go/rules/AGA.html
difficult rules,
http://www.cs.cmu.edu/~wjh/go/rules/Japanese.html
http://home.snafu.de/jasiek/j1989c.html
and simplifications of difficult rules
http://home.snafu.de/jasiek/sj.html
- Simple rules do not have life and death,
- almost simple rules mention life and death but would be simpler without mentioning it,
- difficult rules rely on life and death without its solution in the one continued game sequence,
- and simplifications of difficult rules rely on life and death with its solution in the one continued game sequence.
Hence Go rules are as simple or difficult as you choose! My advice for teaching beginners is: Choose simple rules! Explain strategy about connection or life and death only later! Explain strategy as strategy and not as rules!
http://home.snafu.de/jasiek/simple.html
http://home.snafu.de/jasiek/simpcom.html
almost simple rules,
http://www.cs.cmu.edu/%7Ewjh/go/rules/AGA.html
difficult rules,
http://www.cs.cmu.edu/~wjh/go/rules/Japanese.html
http://home.snafu.de/jasiek/j1989c.html
and simplifications of difficult rules
http://home.snafu.de/jasiek/sj.html
- Simple rules do not have life and death,
- almost simple rules mention life and death but would be simpler without mentioning it,
- difficult rules rely on life and death without its solution in the one continued game sequence,
- and simplifications of difficult rules rely on life and death with its solution in the one continued game sequence.
Hence Go rules are as simple or difficult as you choose! My advice for teaching beginners is: Choose simple rules! Explain strategy about connection or life and death only later! Explain strategy as strategy and not as rules!
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Mef
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Re: Rules of Go simple?
A number of other posters have already basically said it, but I think what it comes down to is this:
Playing a legal game of go is really quite easy. You take turns, you play on intersections (one stone per intersection), once played stones don't move unless they are captured. Once you get past that, there are a couple places that occasionally you can't play (ko, and under many rulesets, moves that involve self-capture). That's it, that's what it takes to play a game of go. In chess it is much, much easier to make an illegal move (for any given piece, the majority of the board cannot be moved to on at any particular time). I guess another way you could look at it -- If you were to write a computer program that made random plays in go (i.e. strictly followed the rules, but ignored their implication and strategy) which would be easier, go or chess? For go you could pick a random point on the board, check for 2 or 3 conditions (is there a stone there? is it under ko ban? would this lead to self capture?) and then play. For chess you would have to pick a piece, then determine what legal moves the piece has, then pick a move (I guess you could alternatively pick a place, see if there are any pieces that could legally move there, and then pick one of those, etc).
Now the other stuff, life and death, rule implications, etc.....those are what it takes to not just play go, but to play go well...I don't think you'll find too many people disagreeing with you when you say it is quite difficult to play go well (=.
Playing a legal game of go is really quite easy. You take turns, you play on intersections (one stone per intersection), once played stones don't move unless they are captured. Once you get past that, there are a couple places that occasionally you can't play (ko, and under many rulesets, moves that involve self-capture). That's it, that's what it takes to play a game of go. In chess it is much, much easier to make an illegal move (for any given piece, the majority of the board cannot be moved to on at any particular time). I guess another way you could look at it -- If you were to write a computer program that made random plays in go (i.e. strictly followed the rules, but ignored their implication and strategy) which would be easier, go or chess? For go you could pick a random point on the board, check for 2 or 3 conditions (is there a stone there? is it under ko ban? would this lead to self capture?) and then play. For chess you would have to pick a piece, then determine what legal moves the piece has, then pick a move (I guess you could alternatively pick a place, see if there are any pieces that could legally move there, and then pick one of those, etc).
Now the other stuff, life and death, rule implications, etc.....those are what it takes to not just play go, but to play go well...I don't think you'll find too many people disagreeing with you when you say it is quite difficult to play go well (=.
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Kirby
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Re: Rules of Go simple?
The basic rules are pretty straightforward: Players take turns playing stones on intersections. Adjacent stones of the same color form groups. Groups must have empty intersections adjacent to them to remain on the board. Board positions can't be repeated.
There may be some details that rules geeks like to stress over, but I think that it's easy to get someone playing go.
The details of life and death, influence, and all of that stuff is just strategy.
Edit: Plus one to Mef's post. I think I'm basically trying to say the same as what he is.
There may be some details that rules geeks like to stress over, but I think that it's easy to get someone playing go.
The details of life and death, influence, and all of that stuff is just strategy.
Edit: Plus one to Mef's post. I think I'm basically trying to say the same as what he is.
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