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 Post subject: Re: Boundary plays - O Meien's method (Part 2)
Post #21 Posted: Thu Jan 27, 2011 7:46 am 
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Bill Spight wrote:
Black at a: 7 points

There's no need to process anything more in this case.

White at a: Relies on b.

Now, to apply the method to b for the "White at a" case ...

Black at b: 0
White at b: -2

Average at b: (0-2)/2=-1

Now the whole thing:

Black at a: 7
White at a: -1

Average (for a): (7-1)/2=3


Why isn't it 7+1 Bill? All my boundary play would be screaming another 2 point gote (/2) move following the 7 points makes the next one effectively worth 8 (swing value, right?). So I ended up with 7+1/2 = 4...

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 Post subject: Re: Boundary plays - O Meien's method (Part 2)
Post #22 Posted: Thu Jan 27, 2011 8:38 am 
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Re-reading Robert's remarks about double negation, I see I fell into a sign trap.

If I really want to calculate a position's value as (B - W)/2, I must count white's gain as positive for white. (It also implies I'm looking from black's perspective. A value of 3 means three points in favour of black.)

But this means when evaluating white gain Wa after playing point "a", I'd have to calculate it as (Wb - Bb)/2, because now it's seen from white's perspective. Yuck.
Switching signs depending on whose gain to count is quite impractical, so it seems indeed simpler always to add the terms and simply express the opponent's gain as negative numbers. Incidentally, that is what OM used, apparently...

Let's again look at diagram 5 from from black's point of view (Black's gains are positive, white's negative):

V = (Ba + Wa)/2
Ba = 7
Wa = (Bb + Wb)/2
Bb = 0
Wb = -2 (A two point loss from black's point of view)

and (again), we arrive at V = (7 + (0 - 2)/2)/2 = 3, this time even using consistent calculations (I hope).

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 Post subject: Re: Boundary plays - O Meien's method (Part 2)
Post #23 Posted: Thu Jan 27, 2011 9:37 am 
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Bill Spight wrote:
Quote:
Similarly, as Bill says, if my estimates of the score in all the remaining contested areas are all correct (that is, if they are good estimates), then even if I estimated too high for Black here and too high for White there, I estimated the total score perfectly.


I do not recognize what I said in that.


Sorry Bill, I thought my point was a different way of stating this:

Bill Spight wrote:
As my demonstration in the previous thread shows, if you add four such positions together, their combined score is a constant.

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 Post subject: Re: Boundary plays - O Meien's method (Part 2)
Post #24 Posted: Thu Jan 27, 2011 9:49 am 
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topazg wrote:
Bill Spight wrote:
Black at a: 7 points

There's no need to process anything more in this case.

White at a: Relies on b.

Now, to apply the method to b for the "White at a" case ...

Black at b: 0
White at b: -2

Average at b: (0-2)/2=-1

Now the whole thing:

Black at a: 7
White at a: -1

Average (for a): (7-1)/2=3


Why isn't it 7+1 Bill? All my boundary play would be screaming another 2 point gote (/2) move following the 7 points makes the next one effectively worth 8 (swing value, right?). So I ended up with 7+1/2 = 4...


Well, first, I was quoting someone who quoted someone else. That does not mean that I agree with what either one said. :)

That said, let's move on. :)

First, let's establish that the average value of the position is indeed 3 points for Black.

[sgf-full](;GM[1]ST[2]FF[4]SZ[19]CA[ISO8859-1]AP[GOWrite:2.2.21]AW[qk][rm][qn][ro][so][sq][sr][rr][br][ar][aq][ao][bo][cn][bm][ck][ci][bg][cf][be][ae][ac][ab][bb][rb][sb][sc][se][re][qf][rg][qi]PW[ ]GN[ ]FG[259:]PM[2]PB[ ]AB[ss][qs][qr][qq][rq][rp][qo][po][as][cs][cr][cq][bq][bp][co][do][de][ce][bd][bc][cc][cb][ca][aa][sa][qa][qb][qc][rc][rd][qe][pe]
(
;B[sd]
;W[sp]
;B[ap]
;W[ad]
;B[ba]
;W[rs]C[The score for the 4 positions is 14 - 2 = 12 points for Black.

The average for each position is 3.]
)
(
;W[sd]
;B[sp]
;W[ap]
;B[ad]
;W[ra]
;B[bs]C[The score for the 4 positions is 14 - 2 = 12 points for Black.

The average per position is 3.]
)

)[/sgf-full]

Es bueno?

What you have done is calculate how much each play gains, on average. Since Black can move to a position worth 7 points, and the original position is worth 3 points, the gain to Black for the gote is 4 points. Likewise, White can move from a position worth 3 points to one worth -1, for a gain of 4 points. :)

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Last edited by Bill Spight on Thu Jan 27, 2011 9:54 am, edited 1 time in total.
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 Post subject: Re: Boundary plays - O Meien's method (Part 2)
Post #25 Posted: Thu Jan 27, 2011 9:52 am 
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jts wrote:
Bill Spight wrote:
Quote:
Similarly, as Bill says, if my estimates of the score in all the remaining contested areas are all correct (that is, if they are good estimates), then even if I estimated too high for Black here and too high for White there, I estimated the total score perfectly.


I do not recognize what I said in that.


Sorry Bill, I thought my point was a different way of stating this:

Bill Spight wrote:
As my demonstration in the previous thread shows, if you add four such positions together, their combined score is a constant.


I did not mean to say that any estimate was too high or too low, but that they were just right, a la Goldilocks. :) (Also that they were not just estimates, but more than that. Normally, if you add four estimates together, you get a larger error than any of the individual errors, not exactness.)

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 Post subject: Re: Boundary plays - O Meien's method (Part 2)
Post #26 Posted: Thu Jan 27, 2011 11:48 am 
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Yes, fair enough fair enough.

Bill Spight wrote:
Normally, if you add four estimates together, you get a larger error than any of the individual errors, not exactness.)


As a fraction of the total estimate, you should expect it to be a good deal smaller. (And for forty estimates, to be a great deal smaller.) I'm just trying to gently nudge at people's intuitions about how probabilistic estimates work. The key point is that it's fine to treat your estimates as cold, hard facts (rather than something vague and unknowable) if you have many estimates to make. Talking about missing trains and throwing dice is cheating a little bit because we're talking about dependent events here (if there are 7 2-point gote plays, there's not a 0.8% chance Black will get all 7 of them...), but it seems like a good way to encourage people to overcome any reluctance to treat a set of estimates as solid and reliable. I apologize for associating our different points about aggregation :D

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