Doesn't it hurt ...
- BaghwanB
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Re: Doesn't it hurt ...
Only if I drop the board on my foot...
Seriously though, I feel very lucky to be surrounded by stronger players for F2F games. It has really helped me appreciate playing for the sake of playing (and trying to play well) much more than playing to win. It has made the losses easier to bear and helped me focus on my own shortcomings in the game instead of looking at it as a mano-y-mano struggle.
Bruce "Man-o-mano" Young
Seriously though, I feel very lucky to be surrounded by stronger players for F2F games. It has really helped me appreciate playing for the sake of playing (and trying to play well) much more than playing to win. It has made the losses easier to bear and helped me focus on my own shortcomings in the game instead of looking at it as a mano-y-mano struggle.
Bruce "Man-o-mano" Young
Currently reading: Plutarch, Cerebus, and D&Q 25th Anniversary
- Dusk Eagle
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Re: Doesn't it hurt ...
It certainly does if you've played horribly, or if you let your opponent annoy you and they still end up beating you.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
- Toge
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Re: Doesn't it hurt ...
Game result is always a surprise to me, except when there are kills. I recently won one game (by time) where I was certain that I would lose. Opponent had made successful invasion in middle game and his groups were connected. Score however showed that I was actually just one point ahead.
Go is a strange game like that. Perhaps it's for this reason that I rarely get upset over losing. I just try to play the best moves possible, build moyo, attack groups and take sente when possible. That's the 'thing' that makes games fun regardless of result.
Go is a strange game like that. Perhaps it's for this reason that I rarely get upset over losing. I just try to play the best moves possible, build moyo, attack groups and take sente when possible. That's the 'thing' that makes games fun regardless of result.
- Phelan
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Re: Doesn't it hurt ...
Depends on how bad I'm playing. If I'm playing a great game, losing doesn't feel bad at all.
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mw42
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Re: Doesn't it hurt ...
If I lose because my opponent beat me I don't mind. If I lose because I lost focus and blundered I am disappointed.
- Loons
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Re: Doesn't it hurt ...
Mostly horrible, but some feel great. I really enjoyed this loss:
I made a gamelosing (about 10 point) yose mistake on top from a winning position. I was winning probably because he wanted a competing central moyo instead of invading. Very fun game.
I made a gamelosing (about 10 point) yose mistake on top from a winning position. I was winning probably because he wanted a competing central moyo instead of invading. Very fun game.
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- mic
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Re: Doesn't it hurt ...
Toge wrote:Game result is always a surprise to me, except when there are kills.
Out of curiosity: I always thought that you should or need to calculate the score while playing above a certain rank? It seems you don't do it (or the outcome wouldn't have surprised you). Any special reason?
Michael
PS: I'm also just starting to think about counting / keeping an internal score update
Go is easy: don't play bad moves.
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Re: Doesn't it hurt ...
mic wrote:Toge wrote:Game result is always a surprise to me, except when there are kills.
Out of curiosity: I always thought that you should or need to calculate the score while playing above a certain rank? It seems you don't do it (or the outcome wouldn't have surprised you). Any special reason?
Michael
PS: I'm also just starting to think about counting / keeping an internal score update
I certainly do it. It's not an essential skill to get to 1 dan (or probably even higher), and I know plenty of people that don't do it, but it certainly helps when you can know "okay, I just need to play safely here and I'll win" vs "It's dead even. I can't give up points for safety" vs "If I don't do something, I will lose." I would say it's worthwhile to invest the time to do it in your games, even if it takes you a long time when you first start learning how to do it.
That being said, I've also had my share of surprising scores, mainly when I am either too upset about my poor play (and just want the game to end) or am just being too lazy (which is something I'm trying to eliminate from my play).
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
