beating a dead horse: my thoughts on suicide.

For discussing go rule sets and rule theory

should suicide be leagal?

Poll ended at Sat Apr 23, 2011 8:28 am

yes!
15
47%
no!
12
38%
not sure.
5
16%
 
Total votes: 32

phillip1882
Lives in gote
Posts: 323
Joined: Sat Jan 08, 2011 7:31 am
Rank: 6k
GD Posts: 25
OGS: phillip1882
Has thanked: 4 times
Been thanked: 39 times

beating a dead horse: my thoughts on suicide.

Post by phillip1882 »

so yeah i need to apologise up front: yet another "suicide in go" take.
my own thoughts are these. the super ko rule: "no previously existing board state may be repeated" should be suffient for handling suicide. for example: suicide of a single stone would always be illeagal because it violates this rule. still, you would need an additional rule to expictly state who removes the suicided stones. it should be the player who commits it. unruly? hard to say. suicide is such a rare advantagious play that i think we can leave allowing it out. still...
User avatar
oren
Oza
Posts: 2777
Joined: Sun Apr 18, 2010 5:54 pm
GD Posts: 0
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
Location: Seattle, WA
Has thanked: 251 times
Been thanked: 549 times

Re: beating a dead horse: my thoughts on suicide.

Post by oren »

You're assuming that people want to have a superko rule instead though. :)
Tsuyoku
Dies in gote
Posts: 65
Joined: Mon Feb 28, 2011 5:26 pm
Rank: SDK
GD Posts: 0
Has thanked: 17 times
Been thanked: 7 times

Re: beating a dead horse: my thoughts on suicide.

Post by Tsuyoku »

"Don't cycle" is such a simple, straightforward rule. It's what I tell people instead of the mess of ko rules.

Allowing suicides, although it doesn't matter in a huge way, would add to the simplicity of the rules. The use of suicidal ko threats has a cost, and the instances in which suicide can save a group seem very rare to me. In the mean time, I don't actually expect that rule to go anywhere, though. Everyone I play with seems fond of Japanese rules.
User avatar
nagano
Lives in gote
Posts: 448
Joined: Wed Apr 28, 2010 6:44 pm
Rank: Tygem 4d
GD Posts: 24
Has thanked: 127 times
Been thanked: 34 times

Re: beating a dead horse: my thoughts on suicide.

Post by nagano »

Tsuyoku wrote:Allowing suicides, although it doesn't matter in a huge way, would add to the simplicity of the rules. The use of suicidal ko threats has a cost, and the instances in which suicide can save a group seem very rare to me. In the mean time, I don't actually expect that rule to go anywhere, though. Everyone I play with seems fond of Japanese rules.
If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters. Glad to see that the majority are tending toward the side of reason. :)
"Those who calculate greatly will win; those who calculate only a little will lose, but what of those who don't make any calculations at all!? This is why everything must be calculated, in order to foresee victory and defeat."-The Art of War
User avatar
wms
Lives in gote
Posts: 450
Joined: Tue Apr 20, 2010 4:23 pm
GD Posts: 0
KGS: wms
Location: Portland, OR USA
Has thanked: 257 times
Been thanked: 287 times
Contact:

Re: beating a dead horse: my thoughts on suicide.

Post by wms »

nagano wrote:If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters.
Your use of "should have" is strange here. If the rules you played by said you won, then you should have won. If the rules disallow suicide, but you would have won if they didn't - then you should have lost. Saying that the game "should" have a result because different rules would have made that result possible is silly. It's like saying that I "should have" won every game I every played because I like rules where I always get 1000 points of komi.

(Incidentally, I do think it would make sense to have suicide be legal. I'm just being a pedant here about how you expressed yourself.)
Last edited by wms on Thu Mar 24, 2011 11:40 am, edited 1 time in total.
User avatar
Chew Terr
Gosei
Posts: 2060
Joined: Mon Apr 19, 2010 12:45 pm
Rank: KGS 3k
GD Posts: 264
KGS: Chew
Location: Texas
Has thanked: 546 times
Been thanked: 172 times
Contact:

Re: beating a dead horse: my thoughts on suicide.

Post by Chew Terr »

This forum makes me sad for horses. :sad:
Someday I want to be strong enough to earn KGS[-].
User avatar
CnP
Lives in gote
Posts: 438
Joined: Tue May 25, 2010 3:25 pm
Rank: 5k DGS
GD Posts: 100
Has thanked: 85 times
Been thanked: 85 times

Re: beating a dead horse: my thoughts on suicide.

Post by CnP »

I must be having a bad day - I thought this was off topic to begin with...
I am John. John-I-Am.
Tsuyoku
Dies in gote
Posts: 65
Joined: Mon Feb 28, 2011 5:26 pm
Rank: SDK
GD Posts: 0
Has thanked: 17 times
Been thanked: 7 times

Re: beating a dead horse: my thoughts on suicide.

Post by Tsuyoku »

nagano wrote:
Tsuyoku wrote:Allowing suicides, although it doesn't matter in a huge way, would add to the simplicity of the rules. The use of suicidal ko threats has a cost, and the instances in which suicide can save a group seem very rare to me. In the mean time, I don't actually expect that rule to go anywhere, though. Everyone I play with seems fond of Japanese rules.
If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters. Glad to see that the majority are tending toward the side of reason. :)


Actually, it's irrelevant. So long as both parties are expecting and well-versed in the exact same set of rules, there's no uneven playing field.

A single game could be won, drawn or lost depending on if you use Ing, Chinese or Japanese rules. That doesn't make any of these rule sets more or less correct. All you need for a fair game is a clear understanding which lasts throughout the game, on which rules you are using.

I'll admit this argument does not work for cases in which the rules are poorly defined, but that's another story.
User avatar
nagano
Lives in gote
Posts: 448
Joined: Wed Apr 28, 2010 6:44 pm
Rank: Tygem 4d
GD Posts: 24
Has thanked: 127 times
Been thanked: 34 times

Re: beating a dead horse: my thoughts on suicide.

Post by nagano »

wms wrote:
nagano wrote:If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters.
Your use of "should have" is strange here. If the rules you played by said you won, then you should have won. If the rules disallow suicide, but you would have won if they didn't - then you should have lost. Saying that the game "should" have a result because different rules would have made that result possible is silly. It's like saying that I "should have" won every game I every played because I like rules where I always get 1000 points of komi.

(Incidentally, I do think it would make sense to have suicide be legal. I'm just being a pedant here about how you expressed yourself.)
The use of the words "should have" was meant to imply that, IF the rules were both simple and logical (as they should be) that player would win. Depriving a player of that win is no different than when a game is voided because a triple ko occurred. If you lose because the rules are flawed, it is the fault of the rules, not you.
"Those who calculate greatly will win; those who calculate only a little will lose, but what of those who don't make any calculations at all!? This is why everything must be calculated, in order to foresee victory and defeat."-The Art of War
User avatar
oren
Oza
Posts: 2777
Joined: Sun Apr 18, 2010 5:54 pm
GD Posts: 0
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
Location: Seattle, WA
Has thanked: 251 times
Been thanked: 549 times

Re: beating a dead horse: my thoughts on suicide.

Post by oren »

nagano wrote:The use of the words "should have" was meant to imply that, IF the rules were both simple and logical (as they should be) that player would win. Depriving a player of that win is no different than when a game is voided because a triple ko occurred. If you lose because the rules are flawed, it is the fault of the rules, not you.


The problem is that the lack of being able to commit suicide is something you have determined is flawed. Not everyone agrees.
User avatar
nagano
Lives in gote
Posts: 448
Joined: Wed Apr 28, 2010 6:44 pm
Rank: Tygem 4d
GD Posts: 24
Has thanked: 127 times
Been thanked: 34 times

Re: beating a dead horse: my thoughts on suicide.

Post by nagano »

oren wrote:
nagano wrote:The use of the words "should have" was meant to imply that, IF the rules were both simple and logical (as they should be) that player would win. Depriving a player of that win is no different than when a game is voided because a triple ko occurred. If you lose because the rules are flawed, it is the fault of the rules, not you.


The problem is that the lack of being able to commit suicide is something you have determined is flawed. Not everyone agrees.
If the rules are to be simple and logical, then there is no alternative. If you do not care about either of these criteria, you can make a game any way you like, but that game will inevitably be less perfect as a result.
"Those who calculate greatly will win; those who calculate only a little will lose, but what of those who don't make any calculations at all!? This is why everything must be calculated, in order to foresee victory and defeat."-The Art of War
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: beating a dead horse: my thoughts on suicide.

Post by hyperpape »

wms wrote:Your use of "should have" is strange here. If the rules you played by said you won, then you should have won. If the rules disallow suicide, but you would have won if they didn't - then you should have lost. Saying that the game "should" have a result because different rules would have made that result possible is silly. It's like saying that I "should have" won every game I every played because I like rules where I always get 1000 points of komi.
I think you have the example entirely backwards. If the rules say I get 1000 point komi, then after you kill all my groups, you can say "I should have won" and that's part of the reason we know those rules are bull puckey.
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: beating a dead horse: my thoughts on suicide.

Post by hyperpape »

nagano wrote:If the rules are to be simple and logical, then there is no alternative. If you do not care about either of these criteria, you can make a game any way you like, but that game will inevitably be less perfect as a result.
The kindest thing I can say is that you haven't bothered to defend these claims. You seem to be under the misapprehension that repeating the words "simple" and "logical" excuses you from demonstrating any actual advantages of your preferred rules of the game. It does not.
User avatar
nagano
Lives in gote
Posts: 448
Joined: Wed Apr 28, 2010 6:44 pm
Rank: Tygem 4d
GD Posts: 24
Has thanked: 127 times
Been thanked: 34 times

Re: beating a dead horse: my thoughts on suicide.

Post by nagano »

hyperpape wrote:
nagano wrote:If the rules are to be simple and logical, then there is no alternative. If you do not care about either of these criteria, you can make a game any way you like, but that game will inevitably be less perfect as a result.
The kindest thing I can say is that you haven't bothered to defend these claims. You seem to be under the misapprehension that repeating the words "simple" and "logical" excuses you from demonstrating any actual advantages of your preferred rules of the game. It does not.
As you are probably aware, I explain the concepts at length here. If you need further clarification, let me know. If you disagree with something specific, then tell me what it is. You can hardly expect me to repeat every detail in all of my posts.
"Those who calculate greatly will win; those who calculate only a little will lose, but what of those who don't make any calculations at all!? This is why everything must be calculated, in order to foresee victory and defeat."-The Art of War
Tsuyoku
Dies in gote
Posts: 65
Joined: Mon Feb 28, 2011 5:26 pm
Rank: SDK
GD Posts: 0
Has thanked: 17 times
Been thanked: 7 times

Re: beating a dead horse: my thoughts on suicide.

Post by Tsuyoku »

How is additionally forbidding suicide as simple as possible?

If I have to program a representation of a go board, I need to add a check for suicide, and most people I've tried to teach go to try suicide at least once.

It's not simpler if I need to give additional instructions, even if those instructions are really easy to give.
Post Reply