Better yet, maybe a not so beautiful move countered the beautiful one.
Where does that leave us?
And no footpads.Horibe wrote:- if you are not a fighter, then they are crutches of the wrong length with missing bolts.
And no footpads.Horibe wrote:- if you are not a fighter, then they are crutches of the wrong length with missing bolts.
No footpads? Phew, I hate it when I'm robbed by my crutches.~ (Pardon the bad pun)Koosh wrote:And no footpads.Horibe wrote:- if you are not a fighter, then they are crutches of the wrong length with missing bolts.
I think you follow your own argument here, not mine. I simply maintain that the inherent beauty of any move is based on its impact on the goal of the game - to win. There are many pro games where mistakes, if any, are too subtle for us to understand, the game is beautiful and interesting...yet someone loses.daal wrote:Horibe wrote:
I thought, and still think, that the priorities listed above are in the wrong order, certainly winning must come first.
This is a game, with a goal, and any judgment of beauty or interest can only be made based on a moves ability to attain that goal. We can make good shape to our heart's content, but if the move does not serve to lead us down a winning path, there is no beauty, or interest, there is only misplaced artifice.
If you follow this line of argument, you must also claim that a beautiful or interesting game does not exist, because someone lost it.
This is a really interesting post. If I started to feel this way about Go I would lose interest overnight and find something else to do with my spare time.Horibe wrote:I thought, and still think, that the priorities listed above are in the wrong order, certainly winning must come first.
This is a game, with a goal, and any judgment of beauty or interest can only be made based on a moves ability to attain that goal. We can make good shape to our heart's content, but if the move does not serve to lead us down a winning path, there is no beauty, or interest, there is only misplaced artifice.
On second reading, I realized that the poster arleady knows this, even without realizing it, or admitting it. Though he claims winning is the least noble aim, he admits he jettisons beauty and interest for the down and dirty when the situation demands it. His philosophy may be flawed (in my view) but his actions speak the truth - I want to win pretty, I want to win fun, but ultimately - I want to win.
That's really interesting. One aspect my conception of hamete is that at my level you know hamete if you memorize hamete, and if you don't memorize them you can't see the trap in advance; but as players' reading abilities wax they can simply read out the whole sequence so, at higher levels, the whole concept of hamete evaporates.Bartleby wrote: "However, seeing a trick play in the classical praxis of Honinbo Dosaku turned my attitude 180 degrees around. "
I am either not expressing myself well, or I do not understand this response.topazg wrote:
This is a really interesting post. If I started to feel this way about Go I would lose interest overnight and find something else to do with my spare time.
I thoroughly enjoy not agreeing with you that winning must come first
As I said earlier I don't really believe this. Most hamete rely on the opponent seeing the trick play as overplay and trying to punish it. After they aggressively cut/captured/whatever and got what they wanted they look around and realize that the game has just radically shifted in their opponents favor.jts wrote:That's really interesting. One aspect my conception of hamete is that at my level you know hamete if you memorize hamete, and if you don't memorize them you can't see the trap in advance;
That's where the definition of trick play comes in again that was raised earlier in this thread. Does a complicated taisha joseki, that you've studied earlier and your opponent not count as a trick play?jts wrote:but as players' reading abilities wax they can simply read out the whole sequence so, at higher levels, the whole concept of hamete evaporates.
Beautiful does not mean peaceful. I can see how you could get that impression, but it is not how the word is used in Go. We call tesuji beuatiful, we talk about beautiful attacks.Horibe wrote:I am simply saying that you cannot judge the beauty or interest of this game without putting the goal of winning first and foremost. It is the yardstick upon which all else must be measured.
For example, if a game is hopelessly lost - any claim to making a "beautiful" or "interesting" move is misguided. There is not beauty in keeping the loss to under 30pts. The only move of any elegance is to resign. This is because the beauty and interest at this point cannot serve a goal to win, in fact they simply can be as crude as a trick play at the beginning.
It simply is not go and not a worthy journey to attempt to play a beautiful fuseki and then object to your own success when your opponent is compelled to disrupt things with an "ugly" invasion by taking the attitude "You have ruined this beautiful game with this move" On the contrary, he may have acknowledged the beauty of your play - and you must now use your wonderful formation to beautifully punish his play - you are not crudely coming down to his level, you are stylishly demonstrating the effectiveness of your play. You cannot continue with "beautiful" peaceful moves and ignore the fight.
To me this is a little like saying that the goal of a meal is to satisfy your hunger. Well, yeah, but a meal that doesn't do that isn't much of a meal. This is less of a yardstick and more a defining feature. It is not the quality by which we determine whether a meal is good.Horibe wrote:I am simply saying that you cannot judge the beauty or interest of this game without putting the goal of winning first and foremost. It is the yardstick upon which all else must be measured.
I consider winning to be a proxy for playing great moves. Go doesn't make sense unless you have a goal ... but, if your goal is maximising the point value of each move, winning is implicit, but doesn't have to be the goal itself.daal wrote:Go doesn't make much sense if you are not trying to win.
Because it assumes my goal is to win. If that was my goal, the game would not interest me.Horibe wrote:I do not see where this is a feeling that causes one to lose interest. Without the goal of the game in sight, one mans beautiful double wing formation cannot be superior to another's beautiful crawling second line life.