ethanb wrote:EDIT: I read lamentation above about the new combat damage system resolving as instants... wasn't it always like that? That's why my Atog deck even worked, as instant effects resolve in reverse order - otherwise it would die before you could pump it up.
Or am I misreading, and rather than "resolve damage as instant effect" I should be understanding that now you "resolve damage INSTANTLY" (as interrupt, I guess) which would mean... a heck of a lot of strategy goes out the window, yeah? No reason even to have direct damage be instants at all in that case, since your Lightning Bolt or Tim will never hit anything before it's done its duty.
The main change recently is that combat damage no longer uses the stack; so you can no longer block, put damage on the stack, and then sacrifice the blocker to do something else and still have it deal its damage.