ez4u wrote:$$Bcm21 Prisoners:![]()
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- Click Here To Show Diagram Code
[go]$$Bcm21 Prisoners:![]()
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Thanks, Graham! I will accept.I think it would be more normal for Black to simply jump out from. Later Black might want to strengthen these stones by successively peeping at White. However, allowing White to cut looks like it will help White more than Black.
In general though I think this type of peeping is more appropriate when Black's wall on the side is anchored on a 3-4 stone. For example in a case like this...$$Bc Imagine something like this
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$$ | . . . . . . . . . . . 1 . 7 8 . . . . |
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- Click Here To Show Diagram Code
[go]$$Bc Imagine something like this
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$$ | . . . . . . . . . . . . . 5 6 . . . . |
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$$ | . . . . . . . . . . . 1 . 7 8 . . . . |
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In a somewhat different game we might run across something like this when White jumps out from the two-space high pincer and then counter pincers. One possible variation is that Black uses the two-space jump and then quickly takes the opportunity to reinforce by peeping at White. The point is that here Black's right side is tight. There is relatively little opportunity for White to do anything under the stones on the right. This is different in the actual game where Black's wall is one line higher. There is much more aji and it is more likely that sooner or later Black will pay a price on the right for strengthening White.
@ez4u:
The last part of your hide text for the last move seems to suggest that, if Black's right side was secure, peeping and such, as in your diagram, would work out well for black.
In this game, it sounds like such peeping would be bad for Black as there is more aji.
If this is the case, do you still advocate simply jumping out from
? Since the subsequent peeping might be bad, would a one-space jump be the move to make?
In this game, it sounds like such peeping would be bad for Black as there is more aji.
If this is the case, do you still advocate simply jumping out from
? Since the subsequent peeping might be bad, would a one-space jump be the move to make?

does not fully connect the cutting stone. Meanwhile the turn at
weakens the upper side Black stones while correspondingly strengthening White. I believe this turns Black's idea with
and
into a "bad cut". Basically Black created two weak Black groups by inducing the cut, in exchange for at most one weak White group. After
with
, which rescues the marked stone. I would be thinking about sliding as far as "a". This strengthens White while undercutting Black. Notice also that after
is that White inevitably plays
. If then
, White connects at
. After this White has either the cut at "a" or the jump into the corner available. Here
is available because of
at "a"
?
seems so big :S