Resuming games

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hyperpape
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Resuming games

Post by hyperpape »

After a player disconnects, they should not be able to start a new game while their opponent still has that game open. This would be a small impediment to escapers.

It would also be nice to have better indications that an opponent is available to resume a game. Two ideas: there could be a dialog when you enter the site that tells you that the opponent is logged in. Or the resume button could be highlighted. I believe that currently the only indication is if your opponent actually has opened the game.

Danielm first mentioned one of these ideas in another thread: viewtopic.php?p=70294#p70294
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Re: Resuming games

Post by Solomon »

I just put the escaper in my buddy+fan list. This way, I can not only see when he's online, but also if he's in a game already (so he can't resume our game) or not.
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Re: Resuming games

Post by hyperpape »

Yeah, that partially solves the notification problem, but it's manual.
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Re: Resuming games

Post by Mr. Mormon »

Keep in mind not to punish people who want to play simultaneous turn-based games.
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Re: Resuming games

Post by xed_over »

Mr. Mormon wrote:Keep in mind not to punish people who want to play simultaneous turn-based games.

:lol:
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Re: Resuming games

Post by Mr. Mormon »

By which I mean me (eventually). The fact that KGS allows turn-based games is one reason why I like it.
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Re: Resuming games

Post by xed_over »

Mr. Mormon wrote:The fact that KGS allows turn-based games is one reason why I like it.

Oh I actually agree. I've never used it yet myself, but I think its a cool feature.
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oren
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Re: Resuming games

Post by oren »

Mr. Mormon wrote:By which I mean me (eventually). The fact that KGS allows turn-based games is one reason why I like it.


Just don't start too many or you'll be an escaper. :)

I think you're better off using a real turn based server.
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Re: Resuming games

Post by wms »

oren wrote:
Mr. Mormon wrote:By which I mean me (eventually). The fact that KGS allows turn-based games is one reason why I like it.


Just don't start too many or you'll be an escaper. :)

I think you're better off using a real turn based server.
Non-timed games will never make the server decide that you are an escaper.
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Re: Resuming games

Post by Mr. Mormon »

Really!? I thought there was a limit at four games with the opponents waiting for one's turns, based off of this line from http://www.gokgs.com/help/faq/escapers.html:

If you already have some escaped games, you may be forced to forfeit your oldest escaped game. This will happen if you have 5 escaper marks, and you have fewer than 10 legitimate losses for each escape. Only losses are considered because people who walk away from lost games are escapers. The system doesn't allow more than 10 pending escaped games.

But if that doesn't apply to no time limit, sweet! Thanks for letting me know, wms.

(I prefer KGS because is almost has NZ rules.)
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Re: Resuming games

Post by Mr. Mormon »

Question for wms: then how is escaping handled? If one doesn't make one's turn in six months, one loses?
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Re: Resuming games

Post by Li Kao »

Since the game drops from the ranking after 6 months I don't think that it's very interesting what happens. I guess it'll just end up as an unfinished game in the archive.
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Re: Resuming games

Post by oren »

Mr. Mormon wrote:Question for wms: then how is escaping handled? If one doesn't make one's turn in six months, one loses?


I'm guessing the game becomes unable to be resumed after 6 months from the start and not from the last move.
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Re: Resuming games

Post by Mr. Mormon »

I sure hope not. Although, that would be incentive for both players not to play too slowly as long as neither is the escaper type.

Li Kao, the game couldn't lose its influence on rank if it wasn't decided yet.
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Re: Resuming games

Post by wms »

As of 6 months from the game start, the game disappears completely from the server itself. It stays on the web archives as an unfinished game, but it has no effect at all on anything inside the server.
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