Hi,
There was a thread about what aids people thought were acceptable for turn based games awhile back. I think it included a poll. Does anyone remember where the thread was/how to find it, the author or anything else?
I ask because one of my games has turned into a sickeningly difficult tsumego, and I'm second-guessing myself about how much analysis I should do, in particular whether I should use an sgf to organize variations.
Edit: as usual, you find it once you ask for it (viewtopic.php?f=10&t=3804&hilit=joseki+dictionary)
Aids for turn based games
- emeraldemon
- Gosei
- Posts: 1744
- Joined: Sun May 02, 2010 1:33 pm
- GD Posts: 0
- KGS: greendemon
- Tygem: greendemon
- DGS: smaragdaemon
- OGS: emeraldemon
- Has thanked: 697 times
- Been thanked: 287 times
Re: Aids for turn based games
I tend to assume anything is fair game in a turn-based game, except asking other players for help. At least, I use an sgf in my DGS games if they get too difficult, or sometimes put it on the real board.
-
hyperpape
- Tengen
- Posts: 4382
- Joined: Thu May 06, 2010 3:24 pm
- Rank: AGA 3k
- GD Posts: 65
- OGS: Hyperpape 4k
- Location: Caldas da Rainha, Portugal
- Has thanked: 499 times
- Been thanked: 727 times
Re: Aids for turn based games
I think as a baseline, using sgfs or a board is clearly ok.
I'm wondering how much time you'd spend and how deep/wide you'd analyze using those aids before you'd feel skeezy. Or is anything within the time limits fair game?
I'm wondering how much time you'd spend and how deep/wide you'd analyze using those aids before you'd feel skeezy. Or is anything within the time limits fair game?
- Li Kao
- Lives in gote
- Posts: 643
- Joined: Wed Apr 21, 2010 10:37 am
- Rank: KGS 3k
- GD Posts: 0
- KGS: LiKao / Loki
- Location: Munich, Germany
- Has thanked: 115 times
- Been thanked: 102 times
Re: Aids for turn based games
IMO you may use boards, sgf, books, joseki/fuseki dictionaries,... But asking other players/an AI is cheating. Analyze as much as you want.
Sanity is for the weak.