I think it's more elegant than the alternatives I've seen, like the World Mind Sports Games rules, which require you to keep track of who made the first pass and make a 0 or 1 komi adjustment based on who passes first.jts wrote:elegantlypass stones
With pass stones, you can say, "both players get an equal number of moves, and it is this fact that allows both area and territory counting and allows play out to resolve L&D disputes."
Here's another reason AGA rules are cool. If you do the math and adjust for the 7.5 komi, the score is always B+1.5, B+3.5, etc. or W+0.5, W+2.5, etc. Other parities are not possible unless there are an odd number of points in seki (rare) or maybe some other pathological weirdness. So if you're scoring an AGA game and come up with a result like B+0.5 or W+1.5, it might be a good idea to have a recount, because it's likely someone made a mistake. I actually see miscounts fairly often even with experienced players. People are tired at the end of a game, and doing arithmetic that involves both multiplication and addition is often unreliable. Also, prisoners fall of the board, etc. Stuff happens. I wish people would just accept area scoring, but so many have never been taught it even though it's simpler. People complain that area scoring is slower. If I were cynical, I'd think they'd rather get the wrong answer in a minute and a half rather than the right one in two minutes. More likely it's just that amateurs don't care about the result that much if it's close because they know if it's that close the result is pretty much random. Or maybe they just think they are better at scoring than they really are, the same way that 95% of drivers think they are above average.